Matrix Games Forums

Pandora: Eclipse of Nashira is now availableDistant Worlds Gets another updateHell is Approaching Deal of the Week Battle Academy Battle Academy 2 Out now!Legions of Steel ready for betaBattle Academy 2 gets trailers and Steam page!Deal of the Week Germany at WarSlitherine Group acquires Shenandoah StudioNew information and screenshots for Pike & Shot
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Shakturi

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> RE: Shakturi Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Shakturi - 5/2/2013 2:38:28 PM   
Dd_01


Posts: 63
Joined: 12/19/2012
From: Russia
Status: offline
hfl13, destruction of their homeworld will seriously hit your reputation. And Shakturi will be defeated immediately. So everyone will hate the saviours of the Galaxy.

You really can successfully invade the planet when attack it early or if they move forces to assault fleets.

(in reply to hfl13)
Post #: 31
RE: Shakturi - 5/2/2013 7:46:33 PM   
hfl13


Posts: 45
Joined: 4/27/2013
From: Germany, near Frankfurt
Status: offline
This is my first game ever (15*15 - 1400 - all options - easy) and my first war. My fleets and actions are surprisingly succesful and I took over plenty of independent & Shaktari worlds without problems. My race is human - the race and I suck at recruiting troops (democracy): therefore I wont waste another year blockading the Shakturi homeworld or letting one of my three allies take that world that my ships cleaned. I played peaceful till the Shakturi invasion but me against the other 11 AIs sounds winable if the Guardian stays neutral and my star ambassador is at work there.

I allready killed 3 Shakturi planets with Desolation Moon, Devastation Moon and World Annihilator and my taking those three (two from foreign systems)was not giving me sympathy by the races that tried too. To name it I was ready for a little action when the Shakturi showed up. Looks like I will play in a "more evil than the Shuktari role" the rest of the game and plenty of time to lern to bring more ground troops.

The homeworld had the wonder: Merkidor planetary fortress.

Can anyone guess how much I would have needed for the 1235 troops (including militia)?

Warning to newbies who play with the Shakturi: protect Utopia (the Guardians capital) well because otherwise the text said gameover - there were two attacks with planet killers and plenty of ships. The stupid AI Advisor always wants to use that fleet (given to you by the Guardians in the forming of Guardians Alliance) to counter fleet operations or invade nearby planets. I retrofited this fleet in three parts) and send another strong fleet and the situation was under control - with only the other Guardian units defending Utopia one Shakturi Planet Destroyer attack could have succeded.

< Message edited by hfl13 -- 5/2/2013 8:27:43 PM >

(in reply to Dd_01)
Post #: 32
RE: Shakturi - 5/3/2013 2:41:47 PM   
Kayoz


Posts: 1417
Joined: 12/20/2010
From: Timbuktu
Status: offline

quote:

ORIGINAL: hfl13
My 93 elite troups weren´t enough - there were 1235 troups defending when I checked.

Perhaps I'm missing something obvious - but how did you come to the conclusion that there were 1235 troops on the planet? Did you count them up manually?

I'm not aware of anything in DW which gives you a straight troop count per planet.

_____________________________

“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens

(in reply to hfl13)
Post #: 33
RE: Shakturi - 5/3/2013 9:06:32 PM   
hfl13


Posts: 45
Joined: 4/27/2013
From: Germany, near Frankfurt
Status: offline
In the system view I clicked on the moon and could see my troops (red) and theirs in the standard colony statitics - when I used the curser to click the Shakturi troops I got their number and an info that parts were militia (influence of wonder)IIRC. (I play Legends with the latest beta)

< Message edited by hfl13 -- 5/3/2013 9:08:13 PM >

(in reply to Kayoz)
Post #: 34
RE: Shakturi - 5/3/2013 10:29:10 PM   
Kayoz


Posts: 1417
Joined: 12/20/2010
From: Timbuktu
Status: offline
quote:

ORIGINAL: hfl13

In the system view I clicked on the moon and could see my troops (red) and theirs in the standard colony statitics - when I used the curser to click the Shakturi troops I got their number and an info that parts were militia (influence of wonder)IIRC. (I play Legends with the latest beta)

I'm still not sure how you get 1235 troops - the numbers displayed for the planet only indicate the aggregate troop strength on either side. Clicking on each troop only shows the strength of that selected troop. The cap below demonstrates the planet screen - there are some 40-odd invaders and 3 defending troops.

I'm not sure what you mean by, "used the curser to click the Shakturi troops I got their number and an info that parts were militia" - clicking on enemy troops gives nothing. Mouse over event displays the name of the unit, but not troop count. "403rd Gizurean War Swarm" is all I get from mouse over, which doesn't mean that there are 403 on the planet...




Attachment (1)

< Message edited by Kayoz -- 5/4/2013 6:16:46 PM >


_____________________________

“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens

(in reply to hfl13)
Post #: 35
RE: Shakturi - 5/3/2013 10:41:21 PM   
Plant


Posts: 418
Joined: 4/23/2013
Status: offline
quote:

ORIGINAL: Dd_01

hfl13, destruction of their homeworld will seriously hit your reputation. And Shakturi will be defeated immediately. So everyone will hate the saviours of the Galaxy.



It's ok, just wait for the Shakturi to bombard a planet, or blow one up. their reputation will become diabolical and you can freely destroy their homeworld without repercussions.

Or just live with the reputation hit, if you can siege the Shakturi and blow up planets, reputation matters less.

< Message edited by Plant -- 5/3/2013 10:43:04 PM >

(in reply to Dd_01)
Post #: 36
RE: Shakturi - 5/5/2013 8:01:44 PM   
hfl13


Posts: 45
Joined: 4/27/2013
From: Germany, near Frankfurt
Status: offline

quote:

ORIGINAL: Kayoz

I'm still not sure how you get 1235 troops - the numbers displayed for the planet only indicate the aggregate troop strength on either side. Clicking on each troop only shows the strength of that selected troop. The cap below demonstrates the planet screen - there are some 40-odd invaders and 3 defending troops.

I'm not sure what you mean by, "used the curser to click the Shakturi troops I got their number and an info that parts were militia" - clicking on enemy troops gives nothing. Mouse over event displays the name of the unit, but not troop count. "403rd Gizurean War Swarm" is all I get from mouse over, which doesn't mean that there are 403 on the planet...





Hi Kayoz,

maybe I mixed your screenshots troop information up and there were only 1235K Troops not 1235 Units. My glimpse was in a hyperactive phase and my game doesn´t show the strengst balance permanaently like in your screenshot. Thanks for the screenshot. Sorry if I send you an a wild goosechase.

Harald

(in reply to Kayoz)
Post #: 37
RE: Shakturi - 5/5/2013 11:02:26 PM   
Kayoz


Posts: 1417
Joined: 12/20/2010
From: Timbuktu
Status: offline

quote:

ORIGINAL: hfl13
Hi Kayoz,

maybe I mixed your screenshots troop information up and there were only 1235K Troops not 1235 Units. My glimpse was in a hyperactive phase and my game doesn´t show the strengst balance permanaently like in your screenshot. Thanks for the screenshot. Sorry if I send you an a wild goosechase.

Harald


No worries. If you were right, then I would have learned something new. There's nothing wrong with being incorrect. It's only wrong if you maintain wrong conclusions drawn on incorrect facts.

But your issue does bring up the point that there's no way of getting a count on the number of troops on a planet, especially once there are triple digits of numbers present. Hopefully it'll be added in Shadows.

1235k troop strength is rather tough. To take the planet, I think you have a few options:

1. Wait for an opportunity. The Shak are quite aggressive, and will invariably pull troops off the homeworld to invade someone. Have a fleet ready to pounce on the planet.
2. Bombardment. Soften up the planet with orbital bombardment. At the stage of the game you're likely to be in, if you sent your main fleet to bombard the planet, it would likely be reduced to a cinder in a few seconds - so you might want to consider designing and building a ship specifically for bombardment. As you wipe out the population, the defending troops will also suffer casualties. Once you've gotten them down to a manageable level, drop your troops. Be aware that there will be a reputation hit for doing this. I'm not sure if the reputation hit for genocide is modified by your relative reputations (ie: lower hit for bombarding population of a despised race as opposed to one with a high reputation) - perhaps someone who has experimented with it can chime in.
3. Brute force - invade with LOTS of troops. If you have been relatively aggressive, you should have some strength-capped troops (caps at 30k). Build troops at planets with Troop Cloning Facilities (High Tech and Industrial research, 4th in the Medical Systems branch). Move any leaders with bonuses to recruitment speed to those locations to hasten the process. And don't forget to move your strongest generals to your invasion fleet.
4. Blow it up. The Shak represent a nasty threat, so even with the loss of the wonders on the planet; so it might be worth destroying the planet with one of the "World Destroyer" type ships (assuming you have managed to grab one) if you don't think you can contain them. Keep in mind the reputation hit - and that if you bombard the planet down to "uninhabited", all the structures will remain (have a colony ship close by so that one of your erstwhile allies doesn't colonize the glowing cinder of a planet); which may make #2 the preferable option.
5. Intelligence missions - incite rebellion at planet. I've never had much luck with this option, but it's technically possible. Repeated missions to incite rebellion might be used, theoretically, whittle down the defenders with repeated uprisings. I present this option only as a theoretical. I've never had much luck with using it against a developed world.


_____________________________

“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens

(in reply to hfl13)
Post #: 38
RE: Shakturi - 5/5/2013 11:55:57 PM   
hfl13


Posts: 45
Joined: 4/27/2013
From: Germany, near Frankfurt
Status: offline
My alliance partners are taking over Shakturi colonies in my sphere of interest and my blockade of the homeplanet gets too troublesome and I wont reload. I grabbed three World destroyers and they are there because I wanted more support in the invasion so next week alternative 4. will be it. Will report what happens to me in the years following.

Your advice for my first serious troop invasion (homeworld) came too late for my troops and general therefore the moon has to go. Thanks

(in reply to Kayoz)
Post #: 39
RE: Shakturi - 5/6/2013 12:22:34 AM   
Kayoz


Posts: 1417
Joined: 12/20/2010
From: Timbuktu
Status: offline
When you do, please post the before and after reputation for yourself and the Shak (assuming it isn't their last colony). I'm curious to know if the reputation hit for blowing up a planet is modified by relative reputations.

_____________________________

“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens

(in reply to hfl13)
Post #: 40
RE: Shakturi - 5/6/2013 9:10:37 AM   
hfl13


Posts: 45
Joined: 4/27/2013
From: Germany, near Frankfurt
Status: offline
They have 16 colonies remaining at the moment down from 26. Dd_01 said on top of this page that destoying the homeworld would finish the Shakturi in this game and I am all for that. After the end of the Shakturi maybe some of their colonies break for me and my Alliance partners get little. No one gaining anything would be ok too. That would give a race for the colonies as well as a research race for their two wonders.

Will report my reputuation measured by the Guardian.

< Message edited by hfl13 -- 5/6/2013 9:11:35 AM >

(in reply to Kayoz)
Post #: 41
RE: Shakturi - 5/6/2013 10:13:16 AM   
Bingeling

 

Posts: 3656
Joined: 8/12/2010
Status: offline
Your reputation is shown in the empire screen (the central icon with the flag). In the top left part alongside basic empire info and the war exhaustion.

(in reply to hfl13)
Post #: 42
RE: Shakturi - 5/6/2013 10:59:56 AM   
Kayoz


Posts: 1417
Joined: 12/20/2010
From: Timbuktu
Status: offline

quote:

ORIGINAL: hfl13
Dd_01 said on top of this page that destoying the homeworld would finish the Shakturi in this game and I am all for that.

I believe he is incorrect. Destroying the Shak homeworld won't destroy them immediately. It will hurt them, as the economic loss of their homeworld will probably be disastrous - but in my games, their complete demise only comes when their last colony goes.

quote:

ORIGINAL: hfl13
Will report my reputuation measured by the Guardian.

See Bingeling's post on reputation. I believe what you're referring to is your relation with the Guardians (basically, the state of your diplomatic ties with them). Reputation influences your relations with other races, but it is a separate value.

_____________________________

“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens

(in reply to hfl13)
Post #: 43
RE: Shakturi - 5/6/2013 11:31:55 AM   
Bingeling

 

Posts: 3656
Joined: 8/12/2010
Status: offline
I mostly notice my reputation in the diplomacy screen, though. Maybe it is even printed there if you select your own empire, but the others tend to have modifiers like "+19 (we are delighted with your heroic reputation)".

(in reply to Kayoz)
Post #: 44
RE: Shakturi - 5/6/2013 12:13:20 PM   
Dd_01


Posts: 63
Joined: 12/19/2012
From: Russia
Status: offline
Kayoz, I had won several games just by destroying their homeworld - BOOM, Popup message, CONGRATULATIONS.

(in reply to Bingeling)
Post #: 45
RE: Shakturi - 5/8/2013 1:41:48 AM   
Plant


Posts: 418
Joined: 4/23/2013
Status: offline
Dd_01, did they have any other colonies?

(in reply to Dd_01)
Post #: 46
RE: Shakturi - 5/8/2013 10:34:51 PM   
hfl13


Posts: 45
Joined: 4/27/2013
From: Germany, near Frankfurt
Status: offline
Shakturi Spoiler Alert:

As promised I destroyed the moon Efisk when the Shakturi still had 9 colonies and the following two screens poped up a little later:









Attachment (1)

(in reply to Plant)
Post #: 47
RE: Shakturi - 5/8/2013 10:43:33 PM   
hfl13


Posts: 45
Joined: 4/27/2013
From: Germany, near Frankfurt
Status: offline




And than I looked for the consequences of inheriting the Guardians possesions:
Utopia is a nice planet and the others are fine too
I inherited about 400 ships (30 carriers)
My Alliance is still working
All my research is done
I inherited a Guardian leader (mine was dismissed), governor, 4 spies and two generals
no reputation hit

The Shakturi and their end ruined a fine open sandbox game as the screen offers game over even if I set up this game for 100%


This was open sandbox but the end of the Shakturi (still three colonies left)ruined it




Attachment (1)

< Message edited by hfl13 -- 5/8/2013 10:44:54 PM >

(in reply to hfl13)
Post #: 48
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> RE: Shakturi Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.086