From: Leeuwarden, Netherlands
*if* I remember correctly Smg's are twice better when attacking in close combat situations (it's in the combat stats somewhere) , makes sense no? On the defense it doesn't make any difference whether you use Rifles or Smg's. On open ground when you use Inf to accompany Armour I prefer Rifles.
Yes the Battle stack number, same for Air battle stack or Artillery stack, is 100. Try to aim at that number because much higher than that and you get a diminishing effect. The BS, AS and Artstack numbers are noted in the right hand panel. So yeah you can use two times 5 Arty, which is what I do too, to get to 100. Note that if you use Artillery that has already fired at some other target but still has some Action Points left, then you can use that Arty unit for firing at another target. It does add it's total number of Tubes to the Artillery Stack... but it won't be effective as an Artillery unit that hasn't fired because that one has more AP's left. So suppose you have an Artillery unit of 10 Tubes but with only 20 AP's left, it fires/ attacks two times only, but it does get you already the 100 BS.
So it doesn't matter if you attack 1 time with 10 tubes to get to 100, or 5 times with 2 tubes to get to 100. I must say that above 100 you start noticing a diminishing effect, but it really kicks in above say 200.This stack value has been added to prevent Artillery Uberkills, I mean in the old AT you could wipe out anything with Artillery *if* you had enough of them. Artillery is very very good for lowering readiness, see that green bar decrease, the lower the better. A surrounded unit (out of supply) bombed twice ( I mean two turns) is ripe for the plucking. Alass no capturable equipment ... yet. Would be nice tho.
Oh strafing groundforces with Fighter planes is *great* way to get them to high Exp!!! Same for ships, get them to 80 or higher Exp
Another thing is that kills with Arty does raise the HQ Exp, not so for Airplanes kills
< Message edited by Josh -- 9/19/2012 1:26:53 PM >