obvert
Posts: 3683
Joined: 1/17/2011 From: London, UK Status: online
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quote:
ORIGINAL: LoBaron quote:
ORIGINAL: geofflambert So, is the consensus that the reason this happens is not because the devices were destroyed in the attack but were damaged, and like insurance companies do to cars, "total" them even though they have some degree of function, then when they're removed the display shows them as destroyed? No. Where did you get that from? The devices get destroyed. Replacing destroyed devices takes time, the bigger or the more complex the device, and the larger the number of devices, the larger the ammount of time required for this. In addition a device consists of mountings on the deck, which can be damaged as well, or cables, feeding belts,... leading to the device which can be damaged and destroyed as well. In WitP a device is represented by only a number. It changes from 0 (destroyed) to 1(fully functional) in a single phase. So you need a placeholder for the ammount of time required for a complex repair and replacement operation. This placeholder function adds sys dmg to the ship when the destroyed devices get replaced - sp. when a device number changes from a red "0" to a white "1" (sys dmg aded probably depends on the devices load cost + maybe a random (?)). It is an abstraction to simulate a complex situation with the variables available within the game, without introducing new variables. Do you have any ideas why the CA devices seem to accrue no 'place-holder' damage from replacing torpedo tubes and radar? It's hard to see this as equivalent to the 2pdr guns of the BB, but the tubes and radar seem like they might be a bigger job than a few day's work at least.
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"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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