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Game crash

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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Tech Support >> Game crash Page: [1]
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Game crash - 9/8/2012 3:27:37 AM   

Posts: 414
Joined: 10/13/2008
Status: offline
I was partway through my turn, when i was trying to find the HQ of one of my units southerfront. And when i clicked it the game would not zoom to the hq.. i may have been in movement mode.. then i exited movement mode by clicking outside the movement area and clicked the hq selection again and teh game crashed giving me this..

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.PlayExtraWindowClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b)
at WindowsApplication1.PlayScreenClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b)
at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e)
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
Assembly Version:
Win32 Version: 2.0.50727.4971 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
Assembly Version: 1.0.4606.39333
Win32 Version: 1.0.4606.39333
CodeBase: file:///C:/Matrix%20Games/Decisive%20Campaigns%20Case%20Blue/CaseBlue.exe
Assembly Version:
Win32 Version: 2.0.50727.4977 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/
Assembly Version:
Win32 Version: 2.0.50727.4971 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/
Assembly Version:
Win32 Version: 2.0.50727.4980 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/
Assembly Version:
Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/
Assembly Version:
Win32 Version: 1, 1, 0, 0
CodeBase: file:///C:/Matrix%20Games/Decisive%20Campaigns%20Case%20Blue/irrKlang.NET.DLL
Assembly Version:
Win32 Version:
CodeBase: file:///C:/Matrix%20Games/Decisive%20Campaigns%20Case%20Blue/ICSharpCode.SharpZipLib.DLL

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the section.
The application must also be compiled with debugging

For example:

< jitDebugging="true" />

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Post #: 1
RE: Game crash - 9/9/2012 1:25:39 AM   

Posts: 414
Joined: 10/13/2008
Status: offline
I am able to reliably reproduce the crash by

1 select a unit
2 hit m for movemode
3 click on the unit's headquarters namefield in the panel to try to select headquarters (nothing happens)
4 exit move mode by clicking outside the movement range
5 clicking on the same unit's headquarters namefield in the panel again

< Message edited by krupp_88mm -- 9/9/2012 1:26:28 AM >


Decisive Campaigns Case Pony

RRRH-Sr Mod Graphix ed V2:

(in reply to krupp_88mm)
Post #: 2
RE: Game crash - 9/10/2012 8:34:12 AM   

Posts: 3719
Joined: 5/17/2004
Status: offline
Caught it. Thanks for excellent directions on how to reproduce.
Will be fixed for v1.03.

Best regards,


Victor Reijkersz Designs

(in reply to krupp_88mm)
Post #: 3
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