aspqrz
Posts: 597
Joined: 7/20/2004 Status: offline
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I have about 1/3 of the "Blank" map "complete" ... that is, with roads, rail lines, rivers, terrain, villages, towns and cities placed in as terrain, and about another 1/6th roughed out with only some of the above ... so, about 2/3 to go for just the terrain. Basically I am using the Case Blue boardgame map as a basis, adding in the "blank" bits that their maps don't cover to give a 160x186 map of the whole area, and then modify the events, cards etc. from the core DCCB scenario to fit onto the new map, and then place all units from the boardgame setup on map, and use reinforcements from DCCB ... This may or may not work. I understand from looking at the scripting language and by comments from others of the difficulty of using it that it may be way over my head (I could write really simple BASIC programs way back in the day, but no more ... several steps above "Hello World"), but I hope that the existing events etc. can be modified more easily than writing new ones from scratch. At worst, it should make a nice PBEM module ... and the map may give someone with more skill at scripting a chance to do something more ... even if they only use part of it. First, however, finish placing all the terrain elements. Then put in all the LocType elements. Then mod the events/cards etc (or try to). Then put in all the units. A lot of work Phil
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Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD) ---------------------------------------------- Email: aspqrz@tpg.com.au
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