witpqs
Posts: 12399
Joined: 10/4/2004 From: Argleton Status: offline
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I would like some input from those of you looking at or using Intel Monkey. The items below help to explain what I see for Intel Monkey in the near to medium. No dates are mentioned because I don't know how fast I can/will make it happen. By getting through actually processing each of the four types of AE reports (SigInt, Combat, Events, operations) I hope to uncover the various nuances and head off any inconvenient surprises that might pop up later after designing advanced functions. Planning Items/Road Map for Intel Monkey 2012-09-06 - There will be separate screens for SigInt, Combat, Operations, Events. At first the data for each will be kept in a separate file in the current style of the SigInt data. later on there will be additional separate screens/panels that are centered around the information a player is trying to obtain rather than just the AE report it was obtained from (e.g. find a certain enemy ship, and so on). - Do some internal reworking of th ecode to accomodate the structure mentioned above. Start deleting the work files that are currently left on disk. - Make a top level screen, initially with choices of screens mentioned above, but inactive for the ones not yet implemented. - Parse the combat report to gain the whereabouts of LCUs and ships that were involved in combat and other information, such as troop, et al counts at that location. Make the screen for the combat report data. - Parse the Operations Report to gain the whereabouts of ships sighted., as well as other useful data. Make the screen for the Operations Report data. - Parse the Events Report for useful data. Make the screen for the Events Report data. - Convert to a database file. This is intended to make some of the more involved reporting/analysis both easier to do and hopefully faster. - Check for dates (going by discreet files) already processed and only pick up new dates. <---{ This item might be done sooner. - Add a function to see the last known whereabouts of each a) LCU, b) ship. - Add a function to help asses what LCUs might be at a base. Basically look for "located at" that base. Take only the most recent of records for each unit reported as located at that base. Then check each unit for more recent located at reports for other locations. Also display any "### men located at" reports for the base. - Add a function to call up the combat rpeort for a given date. A bit sticky for 2 or 3 day turns. - Add function to look at groups of bases, perhaps by Tracker region or other user-edited region. - Read in the scenario data (a CSV file export) to make a complete list of opposing LCUs, bases, and ships. Those lists can be used for various features.
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Intel Monkey: https://sites.google.com/site/staffmonkeys/
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