From: The land of trolls
Reviving this post from last week--I still haven't "pulled the trigger" on AE. Every time I start to, I read another post that intimidates me a little (this one on reparing battleship guns ).
Mac L's last post almost got me to complete the purchase transaction, but then I started thinking on the things I don't like about HoI3, and I started wondering if I'm just stepping into another version of the same problems. Here's some of what I don't like about HoI3 (feel free to compare/contrast for me--that's kind of what I'm looking for).
In HoI, if I have units that are out of supply, it can be very difficult to identify how to get supply to them. It isn't as easy as saying, "send them supplies."
I don't like how units don't necessarily go where I want them to when I allow the AI to take control of groups (I'm not even sure if AE has the ability to delegate work to the AI).
I don't like in that game how I need (or at least, appear to need) an understanding of the Command and Control structure of the nation I'm playing. Things can be divided into theatres, groups, armies, corps, etc., and I get to assign each one individually. I'd almost prefer something more like a standard board game, where I get a new counter, I put it whereever is prescribed, then I can start moving it to where I want it to meet my needs--no need to trace it back through Division/Corps/Army/Group.
Some of these problems I have with that other game may be handled a bit easier if I were able to run a second app to help me track some of what I'm doing. Unfortunately, it only runs in Full Screen mode for me, so, short of setting up a spot for my laptop, I'm out of luck there.
Thanks again for the dialog. I'm edging ever closer to making the decision!
Thought I'd reply to you, seeing you're a HOI player and I've got experience with those games too...
In AE, if you got a unit that's out of supplies, you can easily identify the unit as being out of supplies. For re-supply, you might have to 1. locate a base with enough supply. 2. Gather the ships necessaery (merchant ships and escorts, and send them to base with supplies. 3. Send the convoy to the nearest base for the out-of-supply unit. When compared with HOI, this game is more in-depth, and advanced. You'll be writing notes, using excel spreadsheets, notepad, third party software (tracker) just to get the basics going... Then you'll improve, both IQ, organizing skills as well as your love for this game. I'm telling you, HOI is a very, very good game, where I prefer HOI2 (Darkest Hour) to the third one, while AE is not a game, it's a career.
In AE, no AI control of units, just forget about it. You can use AI to control convoys and submarines, that's it, and neither is recommended...
Command and Control structure is military only. No parties or ministers to worry about... However, military structure is all the way from Army Theater, down to regiment or batallion level. Naval wise its fleet commander down to individual ship/boat captain... YOU'LL LOVE IT! :)
Just remember, HOI3 is childsplay when compared with AE. This game is for grognards. HOI3 can be played in a day or two... AE will take you (multiplayer) years to finish. Singleplayermode, most likely a year or two as well... Yes, real life, a year or two for a full campaign... As I said, this is NOT A GAME, ITS A CAREER.
edit: Forgot to add: Be optimistic. The learning curve is steep, but you'll both be up and running after a day or two... The game is awesome, difficult, complex, advanced and requires some committment. However, its too good. Its the best. Like I said, HOI3 is childsplay. This is war! If your memory is ok and your IQ is average and you've got a sense of military matter, then this game is playable and ejoyable without too much headache at start. Once the headache subsides, you and your brother has got a game that will give the two of you fun for years to come...
< Message edited by temagic -- 9/18/2012 12:10:30 AM >