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Colonization tech issue

 
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Colonization tech issue - 9/5/2012 2:47:26 AM   
Numdydar

 

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Joined: 2/13/2004
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I played a race that starts out on an ocean world so can colonize the same. Imagine my surprise when I wanted to research Ice world colonization and found I still needed to research Ocean colonization tech? Huh? So I have to research the tech I have been using the entire geme?

Why is this not granted at the beginning? Of if you are trying to prevent super tech trading in the early stages, allow it to be 'skipped' once your tech gets to that point in the tree.

I sincerely hope this is fixed in the expansion or patched at some point because why should I have to spend all that time researching something I am using. Are they learning to build beachfront condos or something lol?
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RE: Colonization tech issue - 9/5/2012 3:06:35 AM   
Dracus

 

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Joined: 11/29/2011
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every race has that useless research block, I assume it is meant to slow down the player a little so you don't completely chew up all the planets before the AI races.

< Message edited by Dracus -- 9/5/2012 3:14:28 AM >

(in reply to Numdydar)
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RE: Colonization tech issue - 9/5/2012 3:12:43 AM   
WoodMan


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From: Ol' Blighty
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It is intended, not a bug.

You can still get other things from the Ocean tech too. Increase to initial colony population and terraforming.

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RE: Colonization tech issue - 9/5/2012 3:34:26 AM   
MartialDoctor


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Joined: 3/7/2011
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Yes, it's not a bug. But I would agree that it needs changing... it doesn't make any logical sense.

Probably the best way would be for the race to have those colonization techs reduced significantly since, as Woodman pointed out, there are other bonuses as well.

(in reply to WoodMan)
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RE: Colonization tech issue - 9/5/2012 7:37:09 AM   
feelotraveller


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Joined: 9/12/2011
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There are two ways you can colonise a particular planet type.

1)  With a race which is native to that planet type.
2)  By having the tech for colonisation of that planet type.

With the second any race in your empire can colonise that planet type.  With the first only races specific to that type.

For example if you are Ackdarian and you have a Teekan world in your empire a colony ship built at the Teekan world can colonise desert planets but not ocean planets unless you have researched the ocean colonisation tech.

There would also certainly be a big issue if empires had colonisation potential as 'techs' to start.  Buying/stealing them would bypass the entire tree. 

(in reply to MartialDoctor)
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RE: Colonization tech issue - 9/5/2012 1:08:26 PM   
Nedrear


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If you dont mind editing you can increase the research output for ocean colonization and all the others for each race. I did it for my galactic war so that people got their primary living enviroment as a research bonus and quickly jumping it. For example the Commonwealth just waltz through Ocean worlds and the nations with a "lesser degree of comfort" like the Nazis or Russia do it in most of these.

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