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Counters - 9/4/2012 4:54:12 AM   
Jamm


Posts: 384
Joined: 10/2/2009
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Playing around





Attachment (1)

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When the going gets weird,... the weird turn pro

Hunter S Thompson
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RE: Counters - 9/4/2012 4:55:00 AM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: offline
another




Attachment (1)

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When the going gets weird,... the weird turn pro

Hunter S Thompson

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RE: Counters - 9/11/2012 7:06:43 PM   
Double Deuce


Posts: 647
Joined: 6/23/2000
From: Crossville, TN
Status: offline
Those look nice.

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Combat Campaigns Blog

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RE: Counters - 9/12/2012 2:14:37 AM   
z1812


Posts: 1243
Joined: 9/1/2004
From: Toronto Ontario
Status: offline
Very nice. Do you think you will make them available?

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RE: Counters - 9/12/2012 9:24:51 AM   
hugi

 

Posts: 33
Joined: 5/10/2012
Status: offline
Thanks Jamm, they are looking good.

Does the game system know how to use them? I mean the stats like fire power or movement cost.
And how are this units available ingame? Only in new created scenarios?

And the last question: Why do you change the national symbol? Is the SS symbol important? And what is about the soviet symbol?

Greetings
hugi

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RE: Counters - 9/12/2012 12:00:51 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: offline
Hugi, the symbol on the Russian unit is a Guards symbol.
I just wanted to add some elite counters to use in game but I don't think it will be possible at least with my limited programming abilities.
It's been easy enough to pry the graphics out of the program, but to get them back into the game and working is something else entirely.
Sorry but it may be a dead end.

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When the going gets weird,... the weird turn pro

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RE: Counters - 9/13/2012 6:51:39 AM   
tigercub


Posts: 1534
Joined: 2/3/2003
From: chiang mai ,thailand
Status: online
Very nice someone smart should give u a job!

Tiger

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