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Counters - 9/4/2012 4:54:12 AM   
Jamm


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Playing around





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RE: Counters - 9/4/2012 4:55:00 AM   
Jamm


Posts: 392
Joined: 10/2/2009
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another




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RE: Counters - 9/11/2012 7:06:43 PM   
Double Deuce


Posts: 664
Joined: 6/23/2000
From: Crossville, TN
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Those look nice.

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RE: Counters - 9/12/2012 2:14:37 AM   
z1812


Posts: 1246
Joined: 9/1/2004
From: Toronto Ontario
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Very nice. Do you think you will make them available?

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RE: Counters - 9/12/2012 9:24:51 AM   
hugi

 

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Joined: 5/10/2012
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Thanks Jamm, they are looking good.

Does the game system know how to use them? I mean the stats like fire power or movement cost.
And how are this units available ingame? Only in new created scenarios?

And the last question: Why do you change the national symbol? Is the SS symbol important? And what is about the soviet symbol?

Greetings
hugi

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RE: Counters - 9/12/2012 12:00:51 PM   
Jamm


Posts: 392
Joined: 10/2/2009
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Hugi, the symbol on the Russian unit is a Guards symbol.
I just wanted to add some elite counters to use in game but I don't think it will be possible at least with my limited programming abilities.
It's been easy enough to pry the graphics out of the program, but to get them back into the game and working is something else entirely.
Sorry but it may be a dead end.

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RE: Counters - 9/13/2012 6:51:39 AM   
tigercub


Posts: 1554
Joined: 2/3/2003
From: chiang mai ,thailand
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Very nice someone smart should give u a job!

Tiger

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