Matrix Games Forums

Pandora: Eclipse of Nashira is now availableDistant Worlds Gets another updateHell is Approaching Deal of the Week Battle Academy Battle Academy 2 Out now!Legions of Steel ready for betaBattle Academy 2 gets trailers and Steam page!Deal of the Week Germany at WarSlitherine Group acquires Shenandoah StudioNew information and screenshots for Pike & Shot
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Introducing Intel Monkey (New Version: 0.4.1b)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Introducing Intel Monkey (New Version: 0.4.1b) Page: <<   < prev  1 2 [3] 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 10/29/2012 1:37:04 PM   
witpqs


Posts: 14762
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Numdydar

Doing my part and bumping

Thanks!

I'll try to get something out this week. I haven't been able to put the time in on it when I thought I would.

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to Numdydar)
Post #: 61
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 12/20/2012 8:56:17 AM   
Roger Neilson 3


Posts: 474
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline
Bump, any further development yet?

_____________________________


(in reply to Numdydar)
Post #: 62
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 12/20/2012 2:09:25 PM   
witpqs


Posts: 14762
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Roger Neilson 3

Bump, any further development yet?

No - getting back to it now! I got distracted by other stuff going on around here (locally).

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to Roger Neilson 3)
Post #: 63
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 12/20/2012 3:20:53 PM   
Roger Neilson 3


Posts: 474
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline
No problems, it was looking very useful

Roger

_____________________________


(in reply to witpqs)
Post #: 64
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 1/2/2013 11:37:13 PM   
Reg


Posts: 2192
Joined: 5/26/2000
From: Victoria, Australia
Status: offline
witpqs, Have you considered making this a stand alone application.

http://www.py2exe.org/
or
http://cx-freeze.sourceforge.net/

(or py2app for MacOS )



< Message edited by Reg -- 1/2/2013 11:53:47 PM >


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has introduced a spell checker!! What excuse can I use now!!!

(in reply to Roger Neilson 3)
Post #: 65
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 1/3/2013 12:57:50 AM   
witpqs


Posts: 14762
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Reg

witpqs, Have you considered making this a stand alone application.

http://www.py2exe.org/
or
http://cx-freeze.sourceforge.net/

(or py2app for MacOS )



I've looked at those and plan to try that at some point. Do you have particular interest in that? If so, could you explain a bit just for my understanding of why?

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to Reg)
Post #: 66
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 1/3/2013 1:11:58 AM   
Reg


Posts: 2192
Joined: 5/26/2000
From: Victoria, Australia
Status: offline

I'm sure most people have gotten Python installed and running on their systems. However, if an application can be made stand alone and save the users installing support packages they don't otherwise need, I think it is a far more elegant distribution solution to do so.

Just a suggestion for the future.



< Message edited by Reg -- 1/3/2013 1:12:09 AM >


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has introduced a spell checker!! What excuse can I use now!!!

(in reply to witpqs)
Post #: 67
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 1/3/2013 1:28:17 AM   
witpqs


Posts: 14762
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Reg


I'm sure most people have gotten Python installed and running on their systems. However, if an application can be made stand alone and save the users installing support packages they don't otherwise need, I think it is a far more elegant distribution solution to do so.

Just a suggestion for the future.



OK. That was why I started looking at it. One allure of the plain Python distribution is that people can look at the actual code all they want.

BTW, have you use those two tools? What is your experience with them? What do you think of them?

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to Reg)
Post #: 68
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 1/3/2013 3:45:45 AM   
Reg


Posts: 2192
Joined: 5/26/2000
From: Victoria, Australia
Status: offline

I think it is important to provide the simplest installation and be able to run on the most systems as possible. That is why I wrote the rotating artwork display utilities in humble MSDOS. It was crude and pushed the code to the limits but it was guaranteed to run on every Windows machine with no additional installations.

Though examining the code will be a stimulating intellectual exercise for the enlightened, I think the majority of users will just want a simple reliable install so they can get in there and use your application!!

I have been looking for a suitable language/utility set to write GUI applications for some time. You bringing Python-Tcl/TK to my attention with Intel Monkey seems to have provided a solution for me. I have looked at Tcl/TK before but the way they have integrated with Python has made it very usable.

I haven't actually tried either of py2exe (doesn't seem to support Python3.3) or cx_freeze but they look promising and will be the way I will be going for any distributions I may do.

Edit: I downloaded and successfully installed PIL (Python Imaging Library) and cx_freeze. PIL works perfectly but I haven't tried cx_freeze yet.



< Message edited by Reg -- 1/3/2013 8:34:16 AM >


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has introduced a spell checker!! What excuse can I use now!!!

(in reply to witpqs)
Post #: 69
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 1/3/2013 8:50:28 AM   
bigred


Posts: 2892
Joined: 12/27/2007
Status: offline
Hi witpqs. I am loading IM and got this screenie for review. help please.






Attachment (1)

< Message edited by bigred -- 1/3/2013 8:53:43 AM >


_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to Reg)
Post #: 70
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 1/3/2013 8:59:04 AM   
Roger Neilson 3


Posts: 474
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline
Just a thought, have you put in a search term?

Also have you got your games archived? The utility looks for game files in a sub folder called archive - which is populated every turn provided you have set the -archive flag on your game properties.....

You can copy previous files into the archive folder manually, but they have to be in there to be read.

Roger

< Message edited by Roger Neilson 3 -- 1/3/2013 9:01:20 AM >


_____________________________


(in reply to bigred)
Post #: 71
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 1/3/2013 2:55:01 PM   
bigred


Posts: 2892
Joined: 12/27/2007
Status: offline
quote:

ORIGINAL: Roger Neilson 3

Just a thought, have you put in a search term? I loaded the last replay, (noted the files did go to archive), then searched for Hiei which was in a surface combat last turn. Then I deleted the archive, copied and pasted all the old asignt/combat reports into the archive, to no avail. But I have yet to run a new turn, which I am about to do.

Also have you got your games archived? The utility looks for game files in a sub folder called archive - which is populated every turn provided you have set the -archive flag on your game properties.....

You can copy previous files into the archive folder manually, but they have to be in there to be read.

Roger

Thanks Roger.
What was the discussion about removing a file/readme from the IM folder?
quote:

ORIGINAL: Roger Neilson 3

Getting a problem when running the bases file:

Input folder pointed to Scen file
Output folder pointed to Intel Monkey folder
Scen set at 001 - standard campaign






Attachment (1)

< Message edited by bigred -- 1/3/2013 3:03:54 PM >


_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to Roger Neilson 3)
Post #: 72
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 1/3/2013 3:08:21 PM   
bigred


Posts: 2892
Joined: 12/27/2007
Status: offline
another look: file witploadAE ??? I did click on this file. I had a quick screen flash then nothing happened.




Attachment (1)

< Message edited by bigred -- 1/3/2013 3:09:06 PM >


_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to bigred)
Post #: 73
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 1/3/2013 3:23:47 PM   
Roger Neilson 3


Posts: 474
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline
Its a long time since I used this, waiting for witpqs to update it. Maybe best to wait for him to respond.

Roger

_____________________________


(in reply to bigred)
Post #: 74
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 1/3/2013 3:43:27 PM   
witpqs


Posts: 14762
Joined: 10/4/2004
From: Argleton
Status: offline
bigred:

Regarding witploadAE - You don't need to run that program directly. Instead, that program (which was written by the AE Devs, maybe Michael, dunno) is used by the program "GetbasesFromScenario" (you have V1-0 there). Run that program by double-clicking on it and follow instructions. That will retrieve a list of bases for the scenario that you are playing, which Intel Monkey will use. You only need to run that program one time, as it creates a file that stays in the Intel Monkey folder. But if you start a new game with a new scenario, run it again to replace that file with the new list of bases.

Regarding the SigInt coming up with 0 records - There are a couple of possibilities, but from your screen pic it looks like one of two things. Which side are you playing? Only the side that you are playing gets any SigInt records inside the SigInt reports, so make sure you click on the correct Intel Monkey .bat file (-A for Allies and -J for Japan).

The second thing is that when you run WITP-AE, your command line must include the "-archive" switch. If it does not, then the game will not bother putting copies of the reports in the \save\archive sub-folder, and they will not be there for Intel Monkey to find and report on.

If you have only played the first turn of the game, then you can manually copy those report files into the archive folder. Then add the -archive switch so they are automatically put there from now on. You will see the naming convention when they are put there automatically, just rename the files you manually copied to comply.

If you have already played a whole bunch of turns, then turn on the -archive switch now. Previous turns' reports can only be generated by running the combat replay, one turn after another. That might not be practical, in which case you will at least have available reports 'from now on'.

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to bigred)
Post #: 75
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 1/3/2013 3:46:02 PM   
witpqs


Posts: 14762
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Roger Neilson 3

Its a long time since I used this, waiting for witpqs to update it. Maybe best to wait for him to respond.

Roger

Got it!

If you peek at my AAR you see that both SigInt and Combat sections are yielding good results. I am getting back into it now for a short amount of time each day rather than trying to get big blocks of time.

Happy New Year, Roger!

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to Roger Neilson 3)
Post #: 76
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 1/3/2013 4:46:19 PM   
Roger Neilson 3


Posts: 474
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline
And a happy new year to you too from over the pond.

Roger

_____________________________


(in reply to witpqs)
Post #: 77
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 1/3/2013 5:07:17 PM   
bigred


Posts: 2892
Joined: 12/27/2007
Status: offline
archive worked!! note the new files i cant use yet.




Attachment (1)

< Message edited by bigred -- 1/3/2013 5:08:03 PM >


_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to Roger Neilson 3)
Post #: 78
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 1/3/2013 5:52:12 PM   
bigred


Posts: 2892
Joined: 12/27/2007
Status: offline
more look




Attachment (1)

_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to bigred)
Post #: 79
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 1/3/2013 7:10:54 PM   
witpqs


Posts: 14762
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: bigred




I think I see the problem. The default configuration for Intel Monkey assumes that it is in - using your path as an example - the folder

C:\Matrix Games\RA70FatR\tools\Intel Monkey

But yours is actually in

C:\Matrix Games\RA70FatR\tools\Intel Monkey\Intel Monkey V0-4-1b

The easiest way for you to get it working is to move the Intel monkey files up one level to the 'Intel Monkey' folder. If you really want it to be in the folder 'Intel Monkey V0-4-1b' I can talk you through how to make that change inside the Intel Monkey program. But you would then have to make that change whenever I release a new version. If you move the files up one level as I suggest then you can just use the default configuraion that it comes with.

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to bigred)
Post #: 80
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 1/3/2013 10:42:01 PM   
DivePac88


Posts: 3115
Joined: 10/9/2008
From: Somewhere in the South Pacific.
Status: offline
Just like to say a big thank you there witpqs for this excellent program, I use it extensively now a-days, alongside tracker and reporter.

< Message edited by DivePac88 -- 1/4/2013 5:39:48 AM >


_____________________________


When you see the Southern Cross, For the first time
You understand now, Why you came this way

(in reply to witpqs)
Post #: 81
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 1/4/2013 1:20:14 AM   
bigred


Posts: 2892
Joined: 12/27/2007
Status: offline
Thanks witpqs:




Attachment (1)

_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to DivePac88)
Post #: 82
RE: Introducing Intel Monkey (New Version: 0.4.1b) - 1/4/2013 1:48:19 AM   
witpqs


Posts: 14762
Joined: 10/4/2004
From: Argleton
Status: offline
Good news, bigred!

Thanks, Des!



_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to bigred)
Post #: 83
RE: Introducing Intel Monkey (New Version: 0.4.0) - 1/25/2013 6:32:40 AM   
fulcrum28

 

Posts: 188
Joined: 2/28/2010
Status: offline
I have just installed and when i click on IntelMoneky-J "a syntax error" message is reported

1) first I open and run one turn in witP admiral
2)then I go to tools folder and click on IntelMonkey-J
3)syntax error message is reported

(in reply to Roger Neilson 3)
Post #: 84
RE: Introducing Intel Monkey (New Version: 0.4.0) - 1/25/2013 5:19:47 PM   
witpqs


Posts: 14762
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: fulcrum28

I have just installed and when i click on IntelMoneky-J "a syntax error" message is reported

1) first I open and run one turn in witP admiral
2)then I go to tools folder and click on IntelMonkey-J
3)syntax error message is reported

Please cut & paste the message here and I'll have a look at it.

From looking at the list you provided, did you run the utility provided to create the Bases.txt file that Intel Monkey needs?

Another thing to check is, where is Intel Monkey installed? It is pre-configured to work properly when in in the tools\Intel Monkey sub-folder underneath your main WITP-AE folder. If you have it in a different place you will need to edit it to tell it where to look for the \save\archive sub-folder.

Also, do you have the '-archive' switch in your WITP-AE shortcut so that it creates the archive of report files that Intel Monkey needs as input?

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to fulcrum28)
Post #: 85
RE: Introducing Intel Monkey (New Version: 0.4.0) - 2/12/2013 3:11:05 AM   
cmdrsam

 

Posts: 96
Joined: 5/10/2010
Status: offline
Exception in Tkinter callback
Traceback (most recent call last):
File "C:\Python33\lib\subprocess.py", line 1090, in _execute_child
startupinfo)
FileNotFoundError: [WinError 2] The system cannot find the file specified

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
File "C:\Python33\lib\tkinter\__init__.py", line 1442, in __call__
return self.func(*args)
File "C:\Users\Mike Cooper\Downloads\Intel Monkey V0-4-1b\GetBasesFromScenario
V1-1.py", line 72, in do
p = subprocess.check_output(cmd, universal_newlines=True)
File "C:\Python33\lib\subprocess.py", line 571, in check_output
with Popen(*popenargs, stdout=PIPE, **kwargs) as process:
File "C:\Python33\lib\subprocess.py", line 818, in __init__
restore_signals, start_new_session)
File "C:\Python33\lib\subprocess.py", line 1096, in _execute_child
raise WindowsError(*e.args)
FileNotFoundError: [WinError 2] The system cannot find the file specified


This is what pops up when I try and run. Have 3.3 python and latest version of intelmonkey.

(in reply to witpqs)
Post #: 86
RE: Introducing Intel Monkey (New Version: 0.4.0) - 2/12/2013 4:43:33 AM   
witpqs


Posts: 14762
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: cmdrsam

Exception in Tkinter callback
Traceback (most recent call last):
File "C:\Python33\lib\subprocess.py", line 1090, in _execute_child
startupinfo)
FileNotFoundError: [WinError 2] The system cannot find the file specified

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
File "C:\Python33\lib\tkinter\__init__.py", line 1442, in __call__
return self.func(*args)
File "C:\Users\Mike Cooper\Downloads\Intel Monkey V0-4-1b\GetBasesFromScenario
V1-1.py", line 72, in do
p = subprocess.check_output(cmd, universal_newlines=True)
File "C:\Python33\lib\subprocess.py", line 571, in check_output
with Popen(*popenargs, stdout=PIPE, **kwargs) as process:
File "C:\Python33\lib\subprocess.py", line 818, in __init__
restore_signals, start_new_session)
File "C:\Python33\lib\subprocess.py", line 1096, in _execute_child
raise WindowsError(*e.args)
FileNotFoundError: [WinError 2] The system cannot find the file specified


This is what pops up when I try and run. Have 3.3 python and latest version of intelmonkey.

Sam,

Python does look like it's running, so that's good.

Are you trying to run the main Intel Monkey program or are you trying to run the utility "GetBasesFromScenario"? I ask because that seems to be part of the error you pasted in. You are right to do that first, because the Bases.txt file it creates is needed. I just need to know to help troubleshoot the problem.

Give me an overview of how you installed things - for example, you downloaded the zip file of course. What folder did you extract it into? Did you extract all the files? Or, are you trying to run things directly from the zip file (that doesn't seem to work too well, BTW)?

I'm sure we can coach you through this and get it working.

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to cmdrsam)
Post #: 87
RE: Introducing Intel Monkey (New Version: 0.4.0) - 2/12/2013 5:18:54 AM   
cmdrsam

 

Posts: 96
Joined: 5/10/2010
Status: offline
Unzipped the folder into it's own folder. I went through and changed the short cut key to have archive. Then double clicked the get base key. Input directory was where my matrix game save is at. Output directory is the same default directory. Game scenario is 003.

Thanks sir for the response. Can't wait to find out what I am doing wrong. Because I really want your program to work for me. Lol.

(in reply to witpqs)
Post #: 88
RE: Introducing Intel Monkey (New Version: 0.4.0) - 2/12/2013 6:10:54 AM   
witpqs


Posts: 14762
Joined: 10/4/2004
From: Argleton
Status: offline
OK, but are we talking about the program "GetBasesFromScenario"? That's a critical piece of info for me to know. Assuming that is the case (you are running GetBasesFromScenario when you get the error):

- Input folder is your SCEN folder, not the save game folder.

- Output directory should be where Intel Monkey is installed (which should be the default, just like you said).

- Included in the zip file is the program "witploadAE.exe". GetBasesFromScenario calls upon that program, and it has to be in the same folder as GetBasesFromScenario. That's one thing to double-check. If it is not there you will certainly get an error.

let me know if any of that helps.

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to cmdrsam)
Post #: 89
RE: Introducing Intel Monkey (New Version: 0.4.0) - 2/12/2013 2:00:55 PM   
cmdrsam

 

Posts: 96
Joined: 5/10/2010
Status: offline
Significant improvement as I am now able to access the screen to get reports. I have zero days however it says on my screen. Now most of that is my fault because I didn't have archive set up until right before I posted first message. Do I have to have Intel monkey running while I'm playing?

(in reply to witpqs)
Post #: 90
Page:   <<   < prev  1 2 [3] 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Introducing Intel Monkey (New Version: 0.4.1b) Page: <<   < prev  1 2 [3] 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.109