Matrix Games Forums

Deal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold Ask Buzz Aldrin!Pike & Shot gets Release Date and Twitch Session!Deal of the Week Espana 1936
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Usual split for 2 allied players?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Usual split for 2 allied players? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Usual split for 2 allied players? - 9/3/2012 7:49:12 AM   
Biggus63


Posts: 32
Joined: 8/7/2012
From: Perth, Western Australia
Status: offline
OK, so I'm involved with some discussions with some other guys concerning a scen 2- 2x2. My partner will be taking the US, and I'm assuming his command would extend to include Australia and New Guinea, with me taking India/Burma/China and control of operations in the Dutch East indies falling to whoever finds themselves in the best position to conduct them. Is this roughly how it's usually done? I'm completely open to input here since I've never handled that side of the map in this game.
Post #: 1
RE: Usual split for 2 allied players? - 9/3/2012 9:48:59 PM   
Laxplayer

 

Posts: 202
Joined: 8/30/2006
From: San Diego
Status: offline
Yeah, that's the normal split. Sometimes the Brit/Indian/China/Dutch player will also take over Aussie units, particularly if the Japanese opponent(s) focus all their efforts in SoPac/SWPAC (like so many do) just as a way to stay involved in some of the action.

Another split I've seen is that one player takes command of all Army and Air units and the other takes command of all naval and naval/air (and sometimes USMC units). This also works in a 3x3 game where it's split for ground/navy/air assets.

Good luck!

(in reply to Biggus63)
Post #: 2
RE: Usual split for 2 allied players? - 9/4/2012 6:42:35 AM   
Biggus63


Posts: 32
Joined: 8/7/2012
From: Perth, Western Australia
Status: offline

quote:

ORIGINAL: Laxplayer

Yeah, that's the normal split. Sometimes the Brit/Indian/China/Dutch player will also take over Aussie units, particularly if the Japanese opponent(s) focus all their efforts in SoPac/SWPAC (like so many do) just as a way to stay involved in some of the action.

Another split I've seen is that one player takes command of all Army and Air units and the other takes command of all naval and naval/air (and sometimes USMC units). This also works in a 3x3 game where it's split for ground/navy/air assets.

Good luck!

Thanks mate, much obliged. Luck? Yep, I'll be needing some of that for sure.

(in reply to Laxplayer)
Post #: 3
RE: Usual split for 2 allied players? - 9/4/2012 8:43:40 AM   
jmalter

 

Posts: 1275
Joined: 10/12/2010
Status: offline
well i'd imagine that in a 2x2, you've got to be tight w/ your compadre - communicate often, & share ideas. set up a command-structure, set up a strategy for the game. make a set of rules/requirements/objectives for each commander, decide on a fair division of available PPs. lend your forces to each other's op-control when requested, in exchange for considerations (i'll lend you 2xCA & 4xDD for 45 days, but i need an AS & an AD at Townsville, and 200k fuel sent to Cape Town).

(in reply to Biggus63)
Post #: 4
RE: Usual split for 2 allied players? - 9/4/2012 8:39:06 PM   
Chickenboy


Posts: 18233
Joined: 6/29/2002
From: Twin Cities, MN
Status: offline
AW1Steve and USS America set up a "chop" system of theatre command that seemed to work well for them-I'd punt to let them describe their efforts better.

In a previous 2x2 PBEM as the IJ, my former partner and I split down the middle by affiliation: I took all IJA assets, he took all IJN assets.

Echo the comments regarding regular close communication between partners. Mandatory.

_____________________________


(in reply to jmalter)
Post #: 5
RE: Usual split for 2 allied players? - 9/4/2012 9:22:29 PM   
AW1Steve


Posts: 12916
Joined: 3/10/2007
From: ME-FL-DC-GM-WA-NE-IL ?
Status: offline

quote:

ORIGINAL: Chickenboy

AW1Steve and USS America set up a "chop" system of theatre command that seemed to work well for them-I'd punt to let them describe their efforts better.

In a previous 2x2 PBEM as the IJ, my former partner and I split down the middle by affiliation: I took all IJA assets, he took all IJN assets.

Echo the comments regarding regular close communication between partners. Mandatory.



We used the system commonly used by USN/USMC forces. Units entering a designated command area area (7th fleet, SOWPAC, etc) are "chopped" to the local commander. While convoys and other ships might be passing through, he can "borrow" them unless otherwise agreed. This way you only need worry about your sections of the map. BUT it does require a LOT of communications to work. If you don't communicate on a dailey basis, don't try it. But then again , if you don't communicate a LOT , you probably shouldn't be doing a 2x2.

_____________________________

"Geezerhood is a state of mind, attained by being largely out of yours". AW1Steve

"Quit whining and play the game. Or go home". My 7th grade baseball coach. It applies well to WITP AE players.

(in reply to Chickenboy)
Post #: 6
RE: Usual split for 2 allied players? - 9/5/2012 1:34:20 AM   
Biggus63


Posts: 32
Joined: 8/7/2012
From: Perth, Western Australia
Status: offline
Thanks once again gentlemen. The point about communication is of course a good one, and though I'm no stranger to coalition wargaming the scale of this game will require it be taken to a different order of magnitude. I expect it to be most interesting, and once again thanks for the input.

(in reply to AW1Steve)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Usual split for 2 allied players? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.070