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Orders from HQ

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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> The War Room >> Orders from HQ Page: [1]
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Orders from HQ - 9/2/2012 11:23:54 PM   

Posts: 896
Joined: 6/24/2008
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Apparently you gain a bonus if you fight within 'range' of your parent HQ.... who knew?

I didnt bother transferring the artillery I moved down into the Crimea into the 11th army HQ' they were ineligble for the HQ bonus...(which you can see when you click on the unit in the information panel at the bottom).

To correct that problem, I bought the staff replacement card, and built a new corp HQ to transfer all the german artillery. That way I can play the bombard card to get some wicked bonus' I will be able to test the effect out on Rostov.


What's the sense of sending $2 million missiles to hit a $10 tent that's empty?

— President George W. Bush, Oval Office meeting, 13 September 2001.
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RE: Orders from HQ - 9/2/2012 11:51:51 PM   

Posts: 1553
Joined: 7/4/2009
From: Tacoma
Status: offline
hit the 5 key, shows hq power range.


Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to LiquidSky)
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