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War exhaustion needs to be tweaked.

 
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War exhaustion needs to be tweaked. - 9/2/2012 11:56:40 AM   
ASHBERY76


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It should be like EU3 where it takes a fair while before the effect has worn off.In the game it goes more or less straight away when you get peace.

High War exhaustion in DW means you can just get peace and then declare war straight away,ie pointless mechanic.I would like major wars to have a big effect on the game for a longer period.
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RE: War exhaustion needs to be tweaked. - 9/2/2012 6:29:37 PM   
Gareth_Bryne


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Agreed, a bleed-off slow decay is a good idea, differently for each race, of course.

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RE: War exhaustion needs to be tweaked. - 9/2/2012 10:16:58 PM   
Modest

 

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Well... Hard to disagree, because right now it is instant drop to 0 as far as I know. So good point Ashbery76.
I will add that I would like to see war exhaustion rise much faster when suffering havy loses (troops, ships, private sector bases and ships).

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RE: War exhaustion needs to be tweaked. - 9/5/2012 4:20:38 PM   
jpwrunyan


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I don't know. The war has ended. People are happy. Though I could see a case to be made that if you go back to war too soon, the weariness ramps back up even quicker. It depends on what war weariness is really supposed to represent. Is it representing something psychological or material in the population? What is the logic behind the original implementation? I tend to think it just represents your population's collective psychological stress resulting from conflict, so I think having the effects drop off quickly is fine. If that is the case, though, it should depend more on racial characteristics than government type.

I will agree that ultimately war weariness, like many other mechanics in the game, has a total point value of zero. No real impact on the game ever. It goes all serious and critical, but I never see any downside. Colonies don't rebel. Populations don't stop growing. Economies don't collapse. Meh. If it was gone, I wouldn't notice.

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RE: War exhaustion needs to be tweaked. - 9/5/2012 6:15:16 PM   
MartialDoctor


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quote:

ORIGINAL: jpwrunyan
I will agree that ultimately war weariness, like many other mechanics in the game, has a total point value of zero. No real impact on the game ever. It goes all serious and critical, but I never see any downside. Colonies don't rebel. Populations don't stop growing. Economies don't collapse. Meh. If it was gone, I wouldn't notice.


Yeah, I don't think I've ever even paid attention to it. It seems to be a non-issue at this point.

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RE: War exhaustion needs to be tweaked. - 9/7/2012 2:17:01 PM   
Apheirox

 

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It only ever goes up to -5 happy or so even with 'rampant' weariness. That at best requires you to lower taxes by 5% empire-wide. The value should be higher but then it would also be required to not rise so quickly. You barely have time to engage in more than a few skirmishes before you're at 'rampant'. Also, it would indeed be nice if troop losses etc. were taken into account. Planetary bombardment might even cause war weariness to drop as the populace resolves to exact vengeance upon the adversary.

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RE: War exhaustion needs to be tweaked. - 9/7/2012 10:06:06 PM   
Erik Rutins

 

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This depends on which combination of species/government you are playing. With some of them, war weariness is not really a factor. With others it should be a significant constraint, especially if you are involved in more than one war at a time.

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- Erik

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RE: War exhaustion needs to be tweaked. - 9/8/2012 9:24:45 PM   
Tehlongone


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Maybe the effects of war weariness could be disabled while at peace, but the score remembered and reactivated if one declares a war. Then it could slowly go away after a few years of peace.

Also isn't current war weariness only dependent on how many you are at way with, and for how long? Perhaps higher weariness for aggressive wars, and for losing ships or planets?

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