Matrix Games Forums

Happy Easter!Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser Trailer
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

SF graphics

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Advanced Tactics Support >> SF graphics Page: [1]
Login
Message << Older Topic   Newer Topic >>
SF graphics - 9/2/2012 9:59:29 AM   
CHINCHIN

 

Posts: 4
Joined: 9/2/2012
Status: offline
Hello,

I'm doing a scenario and units leave me incomplete. What is wrong?

Using a translator, sorry.





Attachment (1)

< Message edited by CHINCHIN -- 9/3/2012 7:56:25 AM >


_____________________________

My native language is Spanish, and no English language mastery, sorry.
Post #: 1
RE: SF graphics - 9/2/2012 12:39:17 PM   
Webizen


Posts: 1268
Joined: 4/12/2005
From: WV USA
Status: offline
If you're using the NATO Counters Mod, please ensure you are using the latest version. There was an error in an earlier version that resulted in missing graphics. You will only see the error go away after you start a new game.

quote:

ORIGINAL: CHINCHIN

Hello,

I'm doing a scene and units leave me incomplete. What is wrong?

Using a translator, sorry.







_____________________________

Webizen (Matrix)
Tac2i (Slitherine)

(in reply to CHINCHIN)
Post #: 2
RE: SF graphics - 9/2/2012 9:28:13 PM   
CHINCHIN

 

Posts: 4
Joined: 9/2/2012
Status: offline
Do not use this mod.

Use the version 210b.

< Message edited by CHINCHIN -- 9/3/2012 7:54:01 AM >

(in reply to Webizen)
Post #: 3
RE: SF graphics - 9/3/2012 10:26:48 AM   
ernieschwitz

 

Posts: 1464
Joined: 9/15/2009
From: Denmark
Status: offline
I see several things wrong with this picture, and they could mean any number of things.

First of all, the obvious one, horse not showing. Second not so obvious, landscape types are not showing up on the pictures of the SFTs either.

You better tell us what you are doing, or give us some sort of hint, or i at least have no way of telling whats wrong exactly.

(in reply to CHINCHIN)
Post #: 4
RE: SF graphics - 9/3/2012 11:17:09 AM   
CHINCHIN

 

Posts: 4
Joined: 9/2/2012
Status: offline
Start the editor, I began to create it, and seeing that there was no militia, cavalry ...

I loaded "generic.at2" in "Seting => Import & other settings => Import SFTyper"

(in reply to ernieschwitz)
Post #: 5
RE: SF graphics - 9/4/2012 6:07:37 PM   
mgaffn1

 

Posts: 164
Joined: 11/20/2009
Status: offline
I suggest looking under "item" menu. Then compare your stats to the vanilla version.
This happened to me before and I found a field near the bottom of the screen that asked for the SFTYpe, but really needed to be listed as "-1".

Don't have access to the game right now or else my answer would be more detailed.
good luck,

_____________________________

Mike

(in reply to CHINCHIN)
Post #: 6
RE: SF graphics - 9/4/2012 6:18:02 PM   
ernieschwitz

 

Posts: 1464
Joined: 9/15/2009
From: Denmark
Status: offline
Hi,

The with the hands and equipment not looking right can be solved by going into the rulevars.

You go into setng, there you go into the Rulevars subscreen, and there you choose Engine Graphics. You change the following setting from 0 to 1.

870: Layered SFT Graphics.

That should make the unit look right... although not with the landscape background.

(in reply to mgaffn1)
Post #: 7
RE: SF graphics - 9/4/2012 6:20:42 PM   
ernieschwitz

 

Posts: 1464
Joined: 9/15/2009
From: Denmark
Status: offline
But really, what you should have done, is to import the whole masterfile... before editting or making a scenario.

For some reason the editor starts up using the masterfile from AT2, which is not generic.at2

(in reply to ernieschwitz)
Post #: 8
RE: SF graphics - 9/4/2012 7:31:59 PM   
CHINCHIN

 

Posts: 4
Joined: 9/2/2012
Status: offline

quote:

ORIGINAL: ernieschwitz

Hi,

The with the hands and equipment not looking right can be solved by going into the rulevars.

You go into setng, there you go into the Rulevars subscreen, and there you choose Engine Graphics. You change the following setting from 0 to 1.

870: Layered SFT Graphics.

That should make the unit look right... although not with the landscape background.


Now the pictures look good, except the background. Thank very much.


quote:

ORIGINAL: ernieschwitz

But really, what you should have done, is to import the whole masterfile... before editting or making a scenario.

For some reason the editor starts up using the masterfile from AT2, which is not generic.at2


Yes, rookie mistake, but not to lose what has been done.

(in reply to ernieschwitz)
Post #: 9
RE: SF graphics - 9/4/2012 7:56:01 PM   
CHINCHIN

 

Posts: 4
Joined: 9/2/2012
Status: offline
Solve the background.

869: =3

Thank very much everybody.

(in reply to CHINCHIN)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Advanced Tactics Support >> SF graphics Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.078