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1.04 almost done

 
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1.04 almost done - 9/1/2012 7:25:02 PM   
doomtrader


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We have already informed about that couple of times already.

1.04 is almost done and here is the list of changes.

quote:

2012-09-01 [v1.04]
--Fixed
Corrected lack of war between Soviet Union and Finland in 1943 and 1944 scenarios
Finland has been added to the Axis alliance in 1941, 1942, 1943 and 1944 scenarios
Fixed issues with creating new convoys

--Gameplay
Fleet movement points increased to 4 (was 2)
Increased basic chance to detect enemy ships to 50 (was 30)
Increased engagement chance to 50 (was 30)

--Features
Implemented possibility to disable following functions in scenario: research, purchase, changing unit type, leveling units; all is available in the info.ini file within the scenario folder
New option in the preferences window allowing to turn of fleet popup windows



If you think we have missed something really important let me know.
Post #: 1
RE: 1.04 almost done - 9/1/2012 9:43:13 PM   
Anguille


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Are the british and the french a little bit stronger?

Cheers

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RE: 1.04 almost done - 9/1/2012 10:36:25 PM   
JMass


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quote:

ORIGINAL: doomtrader
If you think we have missed something really important let me know.


http://forum.wastelands-interactive.com/showthread.php?6812-Another-bug
http://forum.wastelands-interactive.com/showthread.php?6785-Vichy-issues

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RE: 1.04 almost done - 9/1/2012 10:43:10 PM   
Wolfe


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quote:

ORIGINAL: doomtrader
If you think we have missed something really important let me know.


Has the French AI been improved ?

Does the German AI (possibly the AI in general) use Tac Air ?

http://forum.wastelands-interactive.com/showthread.php?6782-Upcoming-1-03-Patch-No-AI-fixes

Are commanders working/(not) assigned as intended at the beginning of scenarios ?

http://www.matrixgames.com/forums/tm.asp?m=3172629

< Message edited by Wolfe -- 9/1/2012 10:47:07 PM >


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RE: 1.04 almost done - 9/1/2012 11:22:24 PM   
doomtrader


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We have worked a little bit on the French AI before the release of Matrix version:
http://www.matrixgames.com/forums/tm.asp?m=3172614&mpage=1&key=�

JMass, we are taking a look at this at the moment.

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RE: 1.04 almost done - 9/2/2012 12:29:19 AM   
Wolfe


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quote:

ORIGINAL: doomtrader

We have worked a little bit on the French AI before the release of Matrix version:
http://www.matrixgames.com/forums/tm.asp?m=3172614&mpage=1&key=�



For me when playing Axis in the 1940 scenario (1.03) as soon as the Germans get to the French/Belgian border the French run for the Atlantic Coast totally abandoning any defensive line between the Germans and Paris.

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RE: 1.04 almost done - 9/2/2012 9:32:45 AM   
Anguille


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I was more referring to the number and quality of units.

Cheers

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Post #: 7
RE: 1.04 almost done - 9/3/2012 8:21:07 AM   
Anguille


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Forgot...please increase text size for netbook screensizes (i use 1024x600) and the default size is just too small.

Cheers

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Post #: 8
RE: 1.04 almost done - 9/3/2012 11:45:59 AM   
doomtrader


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Anguille, didn't you do it for yourself? (I'm sure somebody asked me how to do it)

What values have you entered there?

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Post #: 9
RE: 1.04 almost done - 9/3/2012 12:37:49 PM   
Anguille


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quote:

ORIGINAL: doomtrader

Anguille, didn't you do it for yourself? (I'm sure somebody asked me how to do it)

What values have you entered there?


Indeed it was me. I like the fact that i can do it myself. However i have to do it after each patch (not really a problem but i guess there are some who don't even ask how to do it). I think i put 3 points to each and its fine.

< Message edited by Anguille -- 9/3/2012 12:44:04 PM >


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Pushing it to the limits: an Armada 2526 AAR

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Post #: 10
RE: 1.04 almost done - 9/4/2012 9:43:47 PM   
donniepatmore

 

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So I bought this game a few weeks ago and found it to be very hard which never happends to me. Will there be a way in the new mod to turn off the end date. It is almost impossible to get a atomic bomb for any country. Will there be a game or mod that will use this system for the entire war?

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Post #: 11
RE: 1.04 almost done - 9/5/2012 8:12:16 AM   
doomtrader


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Hi,

Changing the end date is very easy.
Go to the folder of the scenario you would like to play (all scenarios are located at /data/scenarios/), open the info.ini file. At the bottom of this file you will find entry about number of turns for this scenario. Just change it and play.

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Post #: 12
RE: 1.04 almost done - 9/5/2012 2:16:31 PM   
ricodc

 

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is the russian ai any better as twice now they have surrendered to axis

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RE: 1.04 almost done - 9/5/2012 10:57:16 PM   
zyk0001

 

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quote:

ORIGINAL: doomtrader

Anguille, didn't you do it for yourself? (I'm sure somebody asked me how to do it)

What values have you entered there?


Do you have a link to the instructions. I would really like to make the text more readable on my netbook.

Thanks.

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Post #: 14
RE: 1.04 almost done - 9/6/2012 2:36:49 AM   
papajack

 

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quote:

ORIGINAL: zyk0001


quote:

ORIGINAL: doomtrader

Anguille, didn't you do it for yourself? (I'm sure somebody asked me how to do it)

What values have you entered there?


Do you have a link to the instructions. I would really like to make the text more readable on my netbook.

Thanks.


Refer here
http://slitherine.com/forum/viewtopic.php?f=205&t=36921&sid=809302759f340bfed31ba0bef8375a57

If need further help , just post here

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Post #: 15
RE: 1.04 almost done - 9/6/2012 7:33:11 AM   
zyk0001

 

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I've been able to fumble around and change everything I need except fo the yellow text unit names underneath the unit icons. Can you tell me which line in the file changes that?

Thanks for your help.

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Post #: 16
RE: 1.04 almost done - 9/6/2012 7:36:41 AM   
zyk0001

 

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(Sorry for the double post.)

< Message edited by zyk0001 -- 9/6/2012 7:38:15 AM >

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Post #: 17
RE: 1.04 almost done - 9/6/2012 8:12:19 AM   
doomtrader


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quote:

ORIGINAL: zyk0001

I've been able to fumble around and change everything I need except fo the yellow text unit names underneath the unit icons. Can you tell me which line in the file changes that?

Thanks for your help.

You will find this here:
Strategic War in Europe\data\gfx\[UnitsSkin]Counters\land_units.csv

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Post #: 18
RE: 1.04 almost done - 9/7/2012 12:25:27 AM   
AlanBernardo

 

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quote:

ORIGINAL: doomtrader

We have worked a little bit on the French AI before the release of Matrix version:
http://www.matrixgames.com/forums/tm.asp?m=3172614&mpage=1&key=�

JMass, we are taking a look at this at the moment.


Is there a difference between the Matrix version and the same game bought from somewhere else? What if I purchased the game from Wasteland or from GameStop? Are all these the same games and versions?

Thanks,

Alan

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Post #: 19
RE: 1.04 almost done - 9/7/2012 7:27:01 AM   
doomtrader


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This is the only difference ATM. However with the release of 1.04 (next week probably) all versions will be completely equal.

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Post #: 20
RE: 1.04 almost done - 9/7/2012 8:04:58 AM   
sad git

 

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I just want that option to turn off those fleet popups.

< Message edited by sad git -- 9/7/2012 8:05:51 AM >

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RE: 1.04 almost done - 9/8/2012 1:02:27 AM   
wesy


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Hi,

Any ctd bug fixes in this build? I have posted on the forums about my reproducible ctd bug, and I realize I'm running Win8 which isn't specifically supported, but just checking - hoping to be able to play this game soon w/o having to rebuild one of my machines back to W7. I tried running the game via a W7 x64 Ultimate vhd on Virtual Box, but couldn't get it to run either (menu screen pops up, but the game .exe won't run)

Thanks again!

Wes

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Post #: 22
RE: 1.04 almost done - 9/8/2012 2:33:46 AM   
Menschenfresser

 

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Not sure if it's a bug, but I noticed you cannot purchase research beyond the 3rd light bulb. You have to wait until the final one runs out.

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RE: 1.04 almost done - 9/8/2012 10:36:32 PM   
Menschenfresser

 

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What would be really sweet would be to have as much of the consts.ini file as possible turned country specific. That way things like TOE, unit strength, leader effects, etc, could vary country-by-country.

Also, back to the research issue mentioned above. Maybe I don't understand how it works. Is it supposed to be 100 points per bulb? If so, when you purchase increases, the price of the next stays the same. Again, if I'm reading it right, if you wait until the bulb is almost full, you can purchase the other two very cheaply.

Yeah, I definitely don't get this. Because when you reach three lightbulbs and gain a level, further increases stop. You have to then buy another bulb to get the process going.

I should think all tech areas would continually increase on their own. And the player could purchase increases at the cost of PPs. Something seems broken here.

?

< Message edited by Menschenfresser -- 9/8/2012 10:51:27 PM >


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RE: 1.04 almost done - 9/9/2012 4:47:32 PM   
Menschenfresser

 

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Ah, never mind. Note to self: read manual first. :)

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Post #: 25
RE: 1.04 almost done - 9/9/2012 9:03:15 PM   
doomtrader


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You can easily create a country specific consts.ini file

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Post #: 26
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