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TOF mod incoprated to SWIE by patch ?

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Strategic War in Europe >> Mods and Scenarios >> TOF mod incoprated to SWIE by patch ? Page: [1]
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TOF mod incoprated to SWIE by patch ? - 8/31/2012 6:54:18 PM   
papajack

 

Posts: 76
Joined: 2/11/2010
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I wonder it is possible to include all the unit/map mod skin by future patch , thanks

< Message edited by papajack -- 8/31/2012 6:55:15 PM >
Post #: 1
RE: TOF mod incoprated to SWIE by patch ? - 8/31/2012 6:57:52 PM   
doomtrader


Posts: 5305
Joined: 7/22/2008
From: Poland
Status: offline
What is stopping you from copying and pasting?

(in reply to papajack)
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RE: TOF mod incoprated to SWIE by patch ? - 8/31/2012 7:13:20 PM   
papajack

 

Posts: 76
Joined: 2/11/2010
Status: offline
First , I seem to have problem downloading those mod from matrixgames

Second , I not sure whether some of the mods will work for SWIE and do not want to mess things up

(in reply to doomtrader)
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RE: TOF mod incoprated to SWIE by patch ? - 8/31/2012 11:53:12 PM   
Agent S


Posts: 1285
Joined: 9/21/2007
From: Melbourne, Australia
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All you need to do is create some folders in the data\gfx\ folder with [MapSkin]'modname' or [UnitsSkin]'modname' and populate those folders with the downloaded .png and .csv files from the Time of Fury Mod threads.
If you need any additonal help, just ask. Devs and community here are V helpful.

_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to papajack)
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RE: TOF mod incoprated to SWIE by patch ? - 9/1/2012 12:37:14 AM   
papajack

 

Posts: 76
Joined: 2/11/2010
Status: offline

quote:

ORIGINAL: Agent S

All you need to do is create some folders in the data\gfx\ folder with [MapSkin]'modname' or [UnitsSkin]'modname' and populate those folders with the downloaded .png and .csv files from the Time of Fury Mod threads.
If you need any additonal help, just ask. Devs and community here are V helpful.


Thanks for the info and those wonderful mods , cheers

(in reply to Agent S)
Post #: 5
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