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RE: Updated BigBabes Scenarios

 
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RE: Updated BigBabes Scenarios - 9/13/2012 5:28:13 AM   
Jo van der Pluym


Posts: 479
Joined: 10/28/2000
From: Netherlands
Status: offline
I do miss the following Dutch unit in the Pacific namely from medio 1942 NSO, on 1 aug 42) named Korps Insulinde. Raised from a part of the Princess Irene Brigade that was underway to the NEI, but because the surrender was stranded on Ceylon, and KNIL troops. it was about a small company size, But may 1945 reinforced with 154 men (part No 2 Dutch Troop). disbanded may 1946. In June reraised as DST Depot Special Troops (commando's)
In begin 1948 merged with the 1st Para Company in the KST (Corps Special Troops) A Battalion formation (HQ, Support, 2x Commando and 1 Para Companies)

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Greetings from the Netherlands

Jo van der Pluym
The CrazyDutch

(in reply to US87891)
Post #: 31
RE: Updated BigBabes Scenarios - 9/13/2012 4:49:44 PM   
US87891

 

Posts: 198
Joined: 1/2/2011
Status: offline
DaIronBabes A, B, and C are updated to rev 03.

https://sites.google.com/site/dababeswitpae/

Hi Jo van der Pluym. JWE did a Bn/Regt level DEI scenario for us that digs down so deep. His scenario notes say he did it from inputs from you and Harald Velemans. It is incredibly detailed. I never realized. But it's hard to port a Bn/Regt LCU setup into the campaign game of divisions. At least I can't figure it out. I wish I could add your unit, but the specific game scale just doesn't work for it.

Regards. Matt

(in reply to Jo van der Pluym)
Post #: 32
RE: Updated BigBabes Scenarios - 9/13/2012 7:14:49 PM   
Jo van der Pluym


Posts: 479
Joined: 10/28/2000
From: Netherlands
Status: offline

quote:

ORIGINAL: US87891

DaIronBabes A, B, and C are updated to rev 03.

Hi Jo van der Pluym. JWE did a Bn/Regt level DEI scenario for us that digs down so deep. His scenario notes say he did it from inputs from you and Harald Velemans. It is incredibly detailed. I never realized. But it's hard to port a Bn/Regt LCU setup into the campaign game of divisions. At least I can't figure it out. I wish I could add your unit, but the specific game scale just doesn't work for it.

Regards. Matt


Hi Matt

I am confused, in the game are differend units with same unit size. Namely the australian 2/1st to 2/12th Ind Coy and RM Viper Force. What is then the difference in the scale?

Greetings
Jo


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Greetings from the Netherlands

Jo van der Pluym
The CrazyDutch

(in reply to US87891)
Post #: 33
RE: Updated BigBabes Scenarios - 9/16/2012 7:54:07 PM   
msieving1


Posts: 454
Joined: 3/23/2007
From: Missouri
Status: offline
quote:

BigBabes A, B, and C are updated to rev 11.

https://sites.google.com/site/dababeswitpae/


How do you download these updates? When I try, I get the message "You need permission to access this item." I've requested access, but no joy. Is this only for a private club or something?

(in reply to US87891)
Post #: 34
RE: Updated BigBabes Scenarios - 9/16/2012 10:28:06 PM   
oldman45


Posts: 2258
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline
Don't click the v1, click the down arrow. I just tried it and it worked.

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Post #: 35
RE: Updated BigBabes Scenarios - 9/16/2012 11:21:29 PM   
msieving1


Posts: 454
Joined: 3/23/2007
From: Missouri
Status: offline

quote:

ORIGINAL: oldman45

Don't click the v1, click the down arrow. I just tried it and it worked.


Thanks. Hovering over the arrow didn't give me any indication it was clickable. Must be a Google thing.

(in reply to oldman45)
Post #: 36
RE: Updated BigBabes Scenarios - 9/17/2012 8:44:15 PM   
Gridley380


Posts: 245
Joined: 12/20/2011
Status: offline
Yay update!!!

I too would love to see a changelog.

(in reply to msieving1)
Post #: 37
RE: Updated BigBabes Scenarios - 9/25/2012 7:40:18 AM   
Yaab


Posts: 812
Joined: 11/8/2011
From: Poznan, Poland
Status: offline
I have been using BigBabesA028 ver9 scenario. I am upgrading to ver 11. I have one question: the old aei028.dat file was from 2010-10-05 while the respective file from version 11 is from 2009-12-20. What gives? Shall I overwrite the file from 2010 with the one from 2009?

(in reply to Gridley380)
Post #: 38
RE: Updated BigBabes Scenarios - 9/25/2012 12:08:27 PM   
traskott

 

Posts: 1149
Joined: 6/23/2008
From: Valladolid, Spain
Status: offline
Thanks guys !!

It's human allied only ?

(in reply to Yaab)
Post #: 39
RE: Updated BigBabes Scenarios - 1/22/2013 4:25:36 AM   
bradfordkay

 

Posts: 8251
Joined: 3/24/2002
From: Olympia, WA
Status: offline
Hey guys, I just want to verify that I did the install right...

I am using DBB-A scen 29 and plan to play it against the AI. The instructions on the DaBabes website says to unzip everything into the scenario folder so I did that. So the AI data files do go into the scenario folder? That's what I did but I want to be sure that it will work as planned...

Sorry for being so dense.

BTW: JWE - it appears that I was clicking on the "v1" and not the arrow, just like mseiving1 above... oops!

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fair winds,
Brad

(in reply to traskott)
Post #: 40
RE: Updated BigBabes Scenarios - 1/22/2013 5:09:49 PM   
Symon


Posts: 1427
Joined: 11/24/2012
From: De Eye-lands, Mon
Status: offline

quote:

ORIGINAL: bradfordkay

Hey guys, I just want to verify that I did the install right...

I am using DBB-A scen 29 and plan to play it against the AI. The instructions on the DaBabes website says to unzip everything into the scenario folder so I did that. So the AI data files do go into the scenario folder? That's what I did but I want to be sure that it will work as planned...

Sorry for being so dense.

BTW: JWE - it appears that I was clicking on the "v1" and not the arrow, just like mseiving1 above... oops!

Yep. That's all you need to do. Just unzip and dump everything into the scenario folder.

BTW: now you know it is the arrow, you can get all the rest of the nifty things like the extended map and stacking limit files

(in reply to bradfordkay)
Post #: 41
RE: Updated BigBabes Scenarios - 1/22/2013 11:30:29 PM   
bradfordkay

 

Posts: 8251
Joined: 3/24/2002
From: Olympia, WA
Status: offline
Funny things is, when I move the cursor over the arrow it doesn't show up as "clickable" but if I click on it it works. No wonder I was so confused...

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fair winds,
Brad

(in reply to Symon)
Post #: 42
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