From: Kinmel bay
Did you guys feel the Soviets were getting enough reinforcements to hold the axis?
Personally i feel (also in my own experiences) the Soviets could use some extra 20K infantry a month during July,Aug,Sep,Oct. Just to give them that little extra.
Let me know your thoughts please. And thanks again for the great AAR. Its not only fun to read, but it is also useful in fine tuning the game.
IMHO, a total of 80K extra troops for Russia is not enough to give any chance to the russian player to hold after september.
But i think any additional russian replacement should come from september to december and not before.
The Axis may have a chance to break through the russian lines in july and august.
And from a historical point of view, it took many weeks to the Soviet High command to understand that the german offensive in the south was the real one's and not a diversion of a great offensive towards Moscow.
They really began to send a lot of troops in the south from september and not from july.
I think 40K or 50K troops in addition per month from september to november or december should be better.
This sounds about right to me as well. I dont reckon the Soviet replacements should be too high in the early part of the game, but the build up should be higher later on. Maybe tweak it a bit for the next update? As above, earliest would be late August, but probably early September for extra Soviet replacements.
As a counterpoint I may put up a few stats from my first game against a human opponent. Admittedly he is more experienced than me, but about 6 turns in and the Soviet forces are still stable in number and I havent got a breakthrough on any part of the front. In fact, I'm expecting to open my next turn to see a severely depleted motorized division, his airforce has kicked my butt and I've also managed to lose my fleets (although that was admittedly a deliberate gamble on my part). So the game can go differently in the early turns if the Soviet player has a bit more experience than the Axis player.
When I get home tonight I'll put a bit of a potted AAR up of the first few turns along with some overall stats, just to show that it can go badly wrong for the Axis player early on.