Matrix Games Forums

To End All Wars: Artillery Battle Academy 2: Eastern Front - End of Early Access Space Program Manager unveils its multiplayer modes Another update for Commander: The Great War!Distant Worlds: Universe gets a new updateDeal of the Week: Eagle Day to Bombing the Reich Advanced Tactics Gold is coming to SteamMatrix Games now speaks German!A little bit of history with To End All WarsBattle Academy 2 gets a release date!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AI scripts

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> Mods and Scenarios >> AI scripts Page: [1]
Login
Message << Older Topic   Newer Topic >>
AI scripts - 8/31/2012 3:29:51 PM   
Jamm


Posts: 388
Joined: 10/2/2009
Status: offline
With scenario designs, I've been noticing some bad AI behavior.
The 2 which frustrate me the most are;
AI tanks driving through stone buildings and immobilising themselves. How about adding a script to avoid structures or taking the easiest route.

The other is some AI units moving next to the enemy and then turning away from them, exposing their flank.
I know there is a face nearest enemy script as I have been toying around with the script editor, but this still seems to happen sometimes.

_____________________________

When the going gets weird,... the weird turn pro
Hunter S Thompson

https://www.facebook.com/pages/Jamm-works/669418463128598?ref=bookmarks
Post #: 1
RE: AI scripts - 8/31/2012 4:20:18 PM   
Double Deuce


Posts: 659
Joined: 6/23/2000
From: Crossville, TN
Status: online
I haven't noticed the 2nd one but in my Pavlov's house scenario. During the first playtest against the AI, it drove both Pz-IVf2's straight into buildings on the first turn and immobilized them both well outside the area of contact.

_____________________________

Combat Campaigns Blog

(in reply to Jamm)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> Mods and Scenarios >> AI scripts Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.117