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Weapon (Gun) Stats Qs.

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> Maps, Models and Mods >> Weapon (Gun) Stats Qs. Page: [1]
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Weapon (Gun) Stats Qs. - 8/30/2012 4:35:15 AM   
Andy Brown

 

Posts: 81
Joined: 2/20/2001
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A couple of things I want to get clear in my head before I start fiddling with values.

What is the function of the 0m range band?

Am I right that the negative Base Accuracy Movement Modifiers apply to all targets including infantry? Other wargames tend to apply negative modifers for shooting at moving vehicles but positive ones for shooting at moving infantry (they're more vulnerable and easier to see).

(I do realise that Firepower is increased against moving infantry targets).

Thanks,

Andy

Post #: 1
RE: Weapon (Gun) Stats Qs. - 8/31/2012 6:22:09 AM   
Rick

 

Posts: 12260
Joined: 4/20/2000
Status: online

quote:

ORIGINAL: Andy Brown

What is the function of the 0m range band?




I'm not sure I understand the question.

quote:

ORIGINAL: Andy Brown

Am I right that the negative Base Accuracy Movement Modifiers apply to all targets including infantry? Other wargames tend to apply negative modifers for shooting at moving vehicles but positive ones for shooting at moving infantry (they're more vulnerable and easier to see).

(I do realise that Firepower is increased against moving infantry targets).

Thanks,

Andy



I believe you are correct, also note that there are sighting modifiers that are also affected by target movement as well.

Perhaps Mobius will verify.

Thanks
rick

(in reply to Andy Brown)
Post #: 2
RE: Weapon (Gun) Stats Qs. - 8/31/2012 9:19:45 AM   
Andy Brown

 

Posts: 81
Joined: 2/20/2001
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Infantry units have to hit and firepower numbers for Range 0m. I was wondering what these numbers are used for.

If it's some kind of close combat value, when does "close combat" occur?

Cheers,

Andy

(in reply to Rick)
Post #: 3
RE: Weapon (Gun) Stats Qs. - 9/1/2012 6:37:52 AM   
Rick

 

Posts: 12260
Joined: 4/20/2000
Status: online

quote:

ORIGINAL: Andy Brown

Infantry units have to hit and firepower numbers for Range 0m. I was wondering what these numbers are used for.

If it's some kind of close combat value, when does "close combat" occur?

Cheers,

Andy


Close combat occurs at 25m if I recall. But as far as the 0m range band, maybe Mobius can shed some light.

Thanks
Rick

(in reply to Andy Brown)
Post #: 4
RE: Weapon (Gun) Stats Qs. - 9/2/2012 5:01:30 PM   
Mobius


Posts: 9130
Joined: 6/30/2006
From: California
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quote:

ORIGINAL: Rick
quote:

ORIGINAL: Andy Brown
Infantry units have to hit and firepower numbers for Range 0m. I was wondering what these numbers are used for.
If it's some kind of close combat value, when does "close combat" occur?
Cheers,
Andy


Close combat occurs at 25m if I recall. But as far as the 0m range band, maybe Mobius can shed some light.
There's no point to it that I can tell. In the miniatures game it is used for base to base (hand to hand) combat but that doesn't occur in PCO. Koios left it in to be consist I guess or maybe they had some plan to use it in the future.

(in reply to Rick)
Post #: 5
RE: Weapon (Gun) Stats Qs. - 9/2/2012 8:05:39 PM   
Andy Brown

 

Posts: 81
Joined: 2/20/2001
Status: offline
Thanks, Mobius. Nice to know.

(in reply to Mobius)
Post #: 6
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