Thanks guys.....so if I start creating units requiring the weapon systems, the production will accelerate for that system (assuming sufficient arm/supply). For example, if I create some 41c AT Regs, the 76mm AT gun production will increase to fill the requirement?
I've been holding off producing SUs that don't have equipment in the pool.....
Yes. It's much like a 'build it and they will come' approach, for anything in the production screen with an "A" (for automatic) under the capacity column in the production screen. Keep in mind that higher Arm Pt cost equipment will take longer to fill out, and will be generally slower to produce. There'll be a lag in Russian production going from 41 into 42, as it'll take time for evacuated Arm factories to kick in. You probably won't see a noticeable effect until the second half of 1942.
The refit function also plays into it, so if you've got lots of Rifle or Cav units on refit, Rifle and Cav Squads will suck up a lot of Arm Pts as your Army is demanding lots of those Squads. All SUs are also automatically on refit, so on-map Artillery and AT units in non-refit mode will be the last rung on the ladder for new equipment. I adjust the max TOEs for my Art/AT/AA SUs to play on this effect. A lower SU max TOE will leave more Arm Pt production capacity to help on map Art/AT to fill up.
< Message edited by Schmart -- 8/30/2012 4:01:21 AM >