LiquidSky
Posts: 834
Joined: 6/24/2008 Status: offline
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OKH: Personell - increase EXP of a subordinate HQ (unit?) EM Unit - create emergency unit/s ARMY: Personell - increase EXP of a subordinate HQ (unit?) EM Unit - create emergency unit/s Freedom - give extra attack/defense and AP's Supervise - increase defense of lower HQ's units Visit Front - increase morale of lower HQ's units Lead - increase offense of lower HQ's units Commitment - increase morale and exp of lower HQ's units Gamble - increase attack of all units subordinate to the lower HQ. CORP: Attack - increase attack of division Hold - increase defence of division Speed - increase AP's of division Entrench - increase entrenchment level of division Courage - increase morale of division Recon - increase recon level of hexes adjacent to division Excercise - increase XP if < 60 for division Tank Drive - increase attack for AFV's (trucks, tanks, halftracks etc.) Initative - increase attack and AP's Care - increase morale and readiness Hedgehogs - decrease readiness, decrease attack, increase defence Discipline - decrease XP, increase morale Bombardment - all guns gain attack Force March - big increase to AP's big minus to attack/defense Promotions - increase XP These are the cards I have seen so far for the Germans. In general, OKH plays cards on Army HQ's, Armies play cards on Corp HQ's, and Corps play cards on divisons. All effects are cumulative. I didnt bother with the costs...if you can have it, you will see the cost on the card.
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To the right General Patton, to the left the British Army, to the rear our own artillery, and besides all that its raining. And the only good thing to say about the weather: it keeps our air corps from blowing us all to Hell because its too lousy to fly.
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