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Latest WitploadAE

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Latest WitploadAE Page: [1]
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Latest WitploadAE - 8/28/2012 6:42:19 PM   
US87891

 

Posts: 198
Joined: 1/2/2011
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This is the latest one I got from John. You should see the "additional" columns if you look closely. There is a doc file included that has John's and Michael's comments and instructions.

Regards, Matt


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RE: Latest WitploadAE - 8/28/2012 11:15:47 PM   
jcjordan

 

Posts: 1738
Joined: 6/27/2001
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Thanks for that, I just got the link to the older one only to find this one

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RE: Latest WitploadAE - 9/13/2012 8:45:17 PM   
witpqs

 

Posts: 14496
Joined: 10/4/2004
From: Argleton
Status: online
Matt,

I'm doing some things with witploadAE and I've realized that the one you attached above is not the latest one that I downloaded last year. The one you posted is version 8.5. The one I have (attaching to this message) is version 8.6.

MichaelM will have to say what the differences are and also whether there are any consequences to the work you've been doing with v8.5.

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RE: Latest WitploadAE - 9/14/2012 5:36:37 PM   
US87891

 

Posts: 198
Joined: 1/2/2011
Status: offline

quote:

ORIGINAL: witpqs

Matt,

I'm doing some things with witploadAE and I've realized that the one you attached above is not the latest one that I downloaded last year. The one you posted is version 8.5. The one I have (attaching to this message) is version 8.6.

MichaelM will have to say what the differences are and also whether there are any consequences to the work you've been doing with v8.5.

No consequences. Michaelm just did a revision of WiTPLoadAE when he finalized the attributes field for alt-AA. It is good to use tha latest there is but they are upward compatible. Use one and it works. Use another and it works too. I think John's version is 3 or 4 days different from michaelm's but we use either interchangeably with no problems. I don't think it makes any difference. At least I have not seen any difference.

Matt

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Post #: 4
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