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Nuclear and chemical weapons

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Nuclear and chemical weapons Page: [1]
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Nuclear and chemical weapons - 8/28/2012 3:05:13 PM   
Silent Hunter

 

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How does one operate these i.e. ask a specific unit to make a nuclear strike on another target?
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RE: Nuclear and chemical weapons - 8/28/2012 4:44:06 PM   
Curtis Lemay


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quote:

ORIGINAL: Silent Hunter

How does one operate these i.e. ask a specific unit to make a nuclear strike on another target?


First they have to be authorized via event.

Once nukes are authorized for a side, that side will have a specified number of nuclear strikes allowed. They can be performed by units that have equipment with nuclear strengths. The attack pop-up will have the Nuclear Attack option available for such units.

Once chemicals are authorized, all ranged equipment will be assumed to be using chemicals - making their attacks more lethal. This is especially true immediately after first authorized. The impact decays over time, though.

(in reply to Silent Hunter)
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RE: Nuclear and chemical weapons - 8/28/2012 4:51:51 PM   
Silent Hunter

 

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It's ironic that I got the answer from a guy whose user name is a former SAC head...

Where specifically is the attack pop-up? I couldn't find it.


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RE: Nuclear and chemical weapons - 8/28/2012 8:16:10 PM   
Curtis Lemay


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quote:

ORIGINAL: Silent Hunter

Where specifically is the attack pop-up? I couldn't find it.


Read section 10.5.3 in the manual. You may also need to read section IX item 40 of the 3.4 section of the What's New.pdf, depending upon how your Advanced Rule choices are set up.

(in reply to Silent Hunter)
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RE: Nuclear and chemical weapons - 8/28/2012 10:22:55 PM   
Silent Hunter

 

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OK, thanks.

(in reply to Curtis Lemay)
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