Jamm
Posts: 307
Joined: 10/2/2009 Status: offline
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Yes, the balance is the tricky part. Most ASL scenarios are balanced for head to head, so for 1 player the AI is at an immediate disadvantage. The 2 conversions I've done so far, the AI has numerical superiority, and even with that, I gave it a few extra units. Then you've got to play around a bit with the pts. for victory hexes and casualties. Some things I do with units. Russians only have the Maxim mg, so I use it for all mgs in their OOB. For German I use HMG for heavies and meds and LMGs for LMGs. I don't model crew counters as they are inherent with weapons. For mortar OBA, i use a strength of 3, and then go on up from there. With this system, I like how unit quality and different damage counters really affect a units' ability to fire and move. I think with a lot of the scenarios, they will only be able to be used as a starting point for a good firefight for 1 player. Of course with head to head they should port over with a little tweaking of the victory conditions. Btw. what graphics prog do you use to post these screens? Keep up the good work.
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When the going gets weird,... the weird turn pro Hunter S Thompson
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