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Border/shading: is this possible?

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Border/shading: is this possible? Page: [1]
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Border/shading: is this possible? - 8/28/2012 1:01:29 AM   
gravyface_

 

Posts: 79
Joined: 4/21/2007
Status: offline
Just started playing, noticed that you can cycle through "ownership" overlays on the map that appear to apply a shading to friendly/enemy territory. I like this idea: the border is all well and good, but can be quickly confusing if you're not sure what "side" of the border you're looking at. The Ownership overlays seem ok, except that it looks like the entire map is covered in gauss, making it hard to read unit names, etc.

This cross-hatching choice wouldn't be bad of itself if the towns etc. were "above" this cross-hatching (i.e. on a layer above the base map terrain), but it's not. Anyway to just "color" the ownership vs. the cross-hatching?
Post #: 1
RE: Border/shading: is this possible? - 8/28/2012 7:43:02 AM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
Please got o the main game folder and then to the \data\gfx\ then enter the MapSkin of your choice.
Open the sprites_depth.csv file within this folder.
You will see there some numbers and names.
The higher the number, the higher the item displayed is located.

Hope this helps.

(in reply to gravyface_)
Post #: 2
RE: Border/shading: is this possible? - 8/29/2012 1:45:08 AM   
gravyface_

 

Posts: 79
Joined: 4/21/2007
Status: offline
Worked great, thanks.

(in reply to doomtrader)
Post #: 3
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