Yeah, I finally figured out that Zaloga's book has TO&Es and have ordered it by middle-fast speed from Amazon so I can do some checking ...
Folding the support elements of the Rifle Division would make more sense ... taking the Mortar, Artillery, AT and AA Battalions into such a unit and leaving the Infantry Regiments with only their organic 76.2mm Infantry Guns (which he has modelled as Field Guns, incorrectly, or has left out the integral IGs, dunno which) would give ...
Rifle Division Support Unit (DCCB): 3 (15) x 76.2mm Field Guns, 2 (10) x 122mm Howitzers, 4 (20) x 120mm Mortar, 1 (5) x 37mm AA, 2 (10) x 45mm AT Guns, 2 (200) x Infantry and 2 (200) x Support Troops
That begs the question ... how do we deal with the 3 Rifle Regiments? For the Germans and for Axis Allies I have reorganized units to reflect the number of Regiments they have ... typically 2-3 Infantry and 1 Artillery ... even if this means the creation of relatively weak Regiments for the Axis Allies.
Following that logic, I should do this for the Russians ... so a Rifle Division would have 3 x Infantry Regiments and 1 x Support Element ... but is that giving them too much flexibility?
Rifle Regiment: 25 x Infantry, 1 x 76.2mm Infantry Gun, 1 x 45mm AT Gun, 1 x 120mm Mortar (the latter only from late 42/early 43)
Now, of course, as people have pointed out, TO&E strengths for Russian units are particularly problematic.
For reinforcement units coming on the map, that shouldn't be a problem.
For units on the map *at start*, unless we can get accurate figures for a significant %age and hand mod them, the best bet would be to be able to apply a big enough randomising factor in the setup phase as part of the game mechanics.
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)