Curtis Lemay
Posts: 10658
Joined: 9/17/2004 From: Houston, TX Status: online
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quote:
ORIGINAL: 76mm Could someone help me understand how weather works in TOAW III? Let's say I want to create a scenario spanning from September until December in Russia, so the weather/ground conditions should change from normal, to mud, to snow. If I have chosen that time period in TOAW, will these changes occur naturally in TOAW, or do I have to induce them with the Event Editor? In other words, without using the event editor, I have have chosen a northern climate zone and normal precipitation, will it rain more in October, and will the rain automatically cause mud? I've read that I can use the Event Editor to cause storms and cold/warm fronts. When a cold front moves in, is the resulting decrease in temperature permament, or does the weather warm up again when the cold front moves on? Or don't they move on? If the decrease is permanent, presumably when the next cold front moves in it will get still colder? And finally, I guess there are some kind of random variations on weather (temperature and precipitation) even if I don't do anything with the Event Editor? Time of year doesn't have any effect without events. You've got to do the events yourself. Front events change the temperature permanently. In a northern climate zone, they change the northern-most zone first, then each zone below it in turn sequence. Storm events work for one turn only. Rain does not automatically cause mud. And the rain will not be in every hex anyway. Furthermore, mud dries up quite fast, regardless of temperature. This makes it hard to create a mud period. Most designers resort to shock as an alternative. You can check my "Soviet Union 1941" scenario to see how I did it.
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