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RE: Long list of newbie questions

 
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RE: Long list of newbie questions - 9/18/2012 7:31:37 PM   
Chickenboy


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quote:

ORIGINAL: Liebestod

New question:

So carriers have limited torpedoes, but it seems that if the number left is less than the size of the torpedo group, then they won't use the remainder at all.



Not exactly. If there are insufficient torpedoes left for the next strike to ALL be equipped with torpedoes, there is a chance that they will A) Have a small subunit rearm with torpedoes to completely exhaust stores and B) automatically rearm the balance of TBs left with bombs for a separate strike package.

I believe that this is determined by airgroup commander experience and a random roll.

quote:


Oh and why does an airgroup that is USING TORPEDOES always have that text in red?


It doesn't. It's in red with supply issues (if there's not enough to arm all available striking planes) or if it's set to something (e.g., port attack) that will not use a torpedo. Exception: Pearl Harbor attack on turn one.

_____________________________


(in reply to Liebestod)
Post #: 31
RE: Long list of newbie questions - 9/18/2012 10:12:06 PM   
Shellshock


Posts: 277
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From: U.S.
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quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: Shellshock

Historically, it was never a fair fight. The United States alone had ten times the industrial capacity of Japan. Even accounting for the effort against Germany there was still plenty left over to squash Japan. The challenge as Japan is seeing how long you can hold out or do better. Winning outright is rare.


I don´t know if I remember this correctly but I think I read somewhere that the US had twice the worlds combined industrial output at the start of the war. If its correct it pretty amazing!


There's a pretty good summary of the economic disparity between Japan and the US on the combined fleet website.

http://www.combinedfleet.com/economic.htm

Throw in the Brits, Chinese and Soviets and you're really deep in "what were they thinking?" territory

(in reply to JocMeister)
Post #: 32
RE: Long list of newbie questions - 9/19/2012 12:00:35 AM   
Liebestod

 

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Okay you know what it was, I think it might be the tendency of the Kate to prefer the 800kg bomb in a port attack mission.

I did three straight days of pearl harbor and none of my carriers had used all their torpedoes. I wish there was a way to force the use of certain ordinance. Apparently sometimes Kates use 2x250kg bombs instead of the 1x800kg which would be bad. If they're going to use bombs I want them to at least use one with a punch!

(in reply to Puhis)
Post #: 33
RE: Long list of newbie questions - 9/19/2012 6:57:19 AM   
Puhis

 

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quote:

ORIGINAL: Liebestod

Okay you know what it was, I think it might be the tendency of the Kate to prefer the 800kg bomb in a port attack mission.

I did three straight days of pearl harbor and none of my carriers had used all their torpedoes. I wish there was a way to force the use of certain ordinance. Apparently sometimes Kates use 2x250kg bombs instead of the 1x800kg which would be bad. If they're going to use bombs I want them to at least use one with a punch!


I think 1st turn is a special case with port attack, otherwise TBs won't use torpedoes (or that's very very rare).

I believe (I'm not 100 % sure) but 2x250 kg vs. 800 kg bomb depends average experience of bomber pilots. If average experience of unit is above 70, they can use 800 kg bombs.

(in reply to Liebestod)
Post #: 34
RE: Long list of newbie questions - 9/19/2012 7:23:56 AM   
koniu

 

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quote:

ORIGINAL: Puhis


quote:

ORIGINAL: Liebestod

Okay you know what it was, I think it might be the tendency of the Kate to prefer the 800kg bomb in a port attack mission.

I did three straight days of pearl harbor and none of my carriers had used all their torpedoes. I wish there was a way to force the use of certain ordinance. Apparently sometimes Kates use 2x250kg bombs instead of the 1x800kg which would be bad. If they're going to use bombs I want them to at least use one with a punch!


I think 1st turn is a special case with port attack, otherwise TBs won't use torpedoes (or that's very very rare).

I believe (I'm not 100 % sure) but 2x250 kg vs. 800 kg bomb depends average experience of bomber pilots. If average experience of unit is above 70, they can use 800 kg bombs.

Puhis you are right if average XP of pilots is above 70 they will use 800Kg in port attack.
And for torpedo use I read somewhere that this will depend from number of ships in port. More ships more likely that bombers will use torpedo

< Message edited by koniu -- 9/19/2012 7:25:07 AM >


_____________________________

"Only the Dead Have Seen the End of War"

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Post #: 35
RE: Long list of newbie questions - 9/19/2012 11:25:29 PM   
Liebestod

 

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So if I have 20 torpedo bombers and say 6 torpedoes left, it is possible that the group might attack with 6 torpedoes and 14 800kg bombs?

-Also, I am transferring squadrons to my carriers on Dec. 7th. Do I want to spend the PP to change these squadrons to Independent command? Or does it not matter that I will have some squadrons operating on my KB that are under the command of the 21st Air Flotilla? I'm under the impression units get a bonus if they are within proximity to their HQ. Does this apply to carrier airgroups, and if so does that mean that I want my Independent-attached groups assigned to a real HQ?

-I am failing to notice how the B5N2 Kate is an upgrade to the B5M1 Mabel. The Kate has higher endurance and lower service rating, but lower maneuver and cruise speed. What is the point of upgrading to the Kate?

-Service rating: what does it mean? I assume it increases the time to fix damaged aircraft?

-Is it possible to play the Ironman scenario as Japan or will the game crash? I assume there must be some problem with the scenario because I can't find an AAR of it.



< Message edited by Liebestod -- 9/20/2012 1:44:36 AM >

(in reply to koniu)
Post #: 36
RE: Long list of newbie questions - 9/20/2012 6:27:10 AM   
Puhis

 

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quote:

ORIGINAL: Liebestod

So if I have 20 torpedo bombers and say 6 torpedoes left, it is possible that the group might attack with 6 torpedoes and 14 800kg bombs?


Usually not, because TBs use torpedoes mainly on naval attack, and 800 kg bombs on port attack. So most probable combination would be 20 x 800 kg or 20 x 2x250 kg on port attack, and 6 torpedoes and 2x250 kg bombs on naval attack.


quote:


-Also, I am transferring squadrons to my carriers on Dec. 7th. Do I want to spend the PP to change these squadrons to Independent command? Or does it not matter that I will have some squadrons operating on my KB that are under the command of the 21st Air Flotilla? I'm under the impression units get a bonus if they are within proximity to their HQ. Does this apply to carrier airgroups, and if so does that mean that I want my Independent-attached groups assigned to a real HQ?


I think it doesn't matter, carrier airgroups operate under TF commander.

quote:


-I am failing to notice how the B5N2 Kate is an upgrade to the B5M1 Mabel. The Kate has higher endurance and lower service rating, but lower maneuver and cruise speed. What is the point of upgrading to the Kate?


I think Mabel and Kate are pretty equal planes. Historically Kate was main TB, Mabel didn't make to mass production. Personally I think endurance is more important than cruise speed.


quote:



-Service rating: what does it mean? I assume it increases the time to fix damaged aircraft?


Yes.

(in reply to Liebestod)
Post #: 37
RE: Long list of newbie questions - 9/20/2012 7:25:19 AM   
Liebestod

 

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Thanks for answering my questions :)

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Post #: 38
RE: Long list of newbie questions - 9/20/2012 2:48:07 PM   
bigred


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quote:

ORIGINAL: StK

3.1: The difference between Naval Attack->Port Attack and Port Attack is Naval Attack is special in that sense that your bombers will (ofc) only fly and attack something if there actually are Naval Taskforces around and get spotted by you.
So if you set your bombers to Naval Attack you will get the option of giving them a secondary order what to do when there is no enemy Task Forces spotted in their range.
(Port Attack, Airfield Attack, Ground Attack, Recon or Rest)

Something else about Airstrikes:
Try to keep them together at similar altitudes or they will arrive piecemeal at the enemy base. Torpedo bombers (when using torpedos) will always drop down to use them, as already mentioned but dive bombers you have to set to an altitude between 10-15K feet otherwise they wont dive and be a lot less effective.

sorry, I thought DB alt was 10-14000ft...

_____________________________

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Post #: 39
RE: Long list of newbie questions - 9/29/2012 7:12:58 AM   
Liebestod

 

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-Does the flak rating of a ship contribute to the AA effectiveness of your fleet if that ship is not the one being attacked?

-I am running some test battles where I send in a fleet of 5BB, 2CB, 1CL, and 5DD against the enemy starting Enterprise fleet of 1CV, 3CA, and I think 6 DD. I have ran this battle four times, and only ONCE did my battleships (including Yamato and Musashi) succeed in sinking the Enterprise! What gives? They seem to target the enemy CA heavily but mostly ignore the CV. Any way to encourage them to hit the CV?

(in reply to bigred)
Post #: 40
RE: Long list of newbie questions - 9/29/2012 7:36:42 AM   
Puhis

 

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quote:

ORIGINAL: Liebestod

-Does the flak rating of a ship contribute to the AA effectiveness of your fleet if that ship is not the one being attacked?


Yes. Other ships can fire incoming planes too.

quote:


-I am running some test battles where I send in a fleet of 5BB, 2CB, 1CL, and 5DD against the enemy starting Enterprise fleet of 1CV, 3CA, and I think 6 DD. I have ran this battle four times, and only ONCE did my battleships (including Yamato and Musashi) succeed in sinking the Enterprise! What gives? They seem to target the enemy CA heavily but mostly ignore the CV. Any way to encourage them to hit the CV?


Carrier TF always tries to avoid surface combat, Enterprise is faster than japanese BBs, and escorts are screening the most valuable ship. It's very hard to sink CVs with surface ships, as it should.

(in reply to Liebestod)
Post #: 41
RE: Long list of newbie questions - 9/29/2012 8:13:56 AM   
Liebestod

 

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Okay, so are you saying that even if my BB is firing at the enemy CV "at 10,000 yards" it's actually not that close(?) The carrier is actually farther away than the rest of the enemy fleet, running away(?)

What does "screening" mean exactly. I think I noticed that in the battle text, the cruisers were doing this. Does this mean they're throwing up smoke?

Thanks for any answers :)

Oh and one more question, if I were attacking the carrier with faster warships, would they perform better in-battle as far as hunting and sinking the carrier? I'm not sure if speed makes a difference in battle or only on the map. I'm still a bit shocked that five battleships can't sink a single carrier!

< Message edited by Liebestod -- 9/29/2012 8:25:48 AM >

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Post #: 42
RE: Long list of newbie questions - 9/29/2012 9:04:06 AM   
Puhis

 

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Oh yes, speed makes a huge difference in battle...

I think you are trying to do something that historically never happened. You can try to do that, but it's not very effective way to deal with fast carriers. I've once sunk one allied CV with battleships. One lucky night time battle. Usually carriers stay away from surface battle.

It seems that every newbie is doing the same mistake, they think that big SCTFs are better. You should try small compact TF. Maybe just 2 BBs and escorts. No more than 8-10 ships, and good and aggressive commander.

(in reply to Liebestod)
Post #: 43
RE: Long list of newbie questions - 9/29/2012 5:48:12 PM   
Liebestod

 

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Right, well I have Tanaka commanding and I figured that the hard part is getting into the surface battle into the first place. It seems that you have to guide your task force into the exact right hex, even if you have react set to 6. But I figured once the surface battle starts the carrier would be screwed! After all it does say they are firing from as close as 9000 yards.

And I know there are some AARs that show considerable success attacking the KB with PH surface units on Dec. 8. (heavily damaged Japanese CVs).

Somehow I can't achieve with battleships what others can achieve with bloodthirsty destroyers.

(in reply to Puhis)
Post #: 44
RE: Long list of newbie questions - 9/29/2012 6:11:07 PM   
witpqs


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I haven't been reading this whole thread, so pardon me if I missed something vital to this point...

You definitely DO NOT have to guide a TF to the exact hex in order to intercept an enemy TF for a surface battle.


Second, sometimes an intercept is made, but doesn't work out. Like you are describing the prey gets away.

Other times, however, a carrier force gets smacked mightily in such a surface intercept.

I'm going to see if I can find some battles to post for you, but you can find plenty of them in AARs, including intercepts of the KB as it stays around Hawaii past the first day. I've written of carrier intercept in my own AARs and I've seen other. And, in a 2x2 game we have going with no formal AARs we have had several such intercepts. One of them was so significant that our opponents wrote a mini-AAR thread on it. That one involved battleships catching USN carriers.

Bear in mind that battleships are both less numerous and less maneuverable than destroyers and cruisers, so that might affect the numbers of intercept examples.

Meanwhile, here is an article I wrote on surface intercepts a while back, maybe 1 to 1 1/2 years ago. It's also been posted to the AE Wiki.


Surface Intercepts

There are two facets to achieving intercepts with surface forces. One is Intel and its influence on the choices made. The other is the mechanics in setting up and executing the intercept. Both are important and each must be given adequate attention for positive results. Obviously many of the considerations discussed here pertain to intercepts conducted by carrier aircraft.

At first it might look like a lot of material, but most of it you will do automatically with hardly a thought. It just takes a bunch of words to describe things.

Intel

Where can an intercept be achieved? What can be intercepted? What enemy forces might interfere? Will surprise be achieved? Is the enemy aware of the forces making the attempt? What is the geometry and terrain involved? How many and what routes for attack are available? How many and what routes for escape are available? What about ports for a) rearming, b) emergency repairs, and c) extensive repairs? Are replenishment TFs available at sea for emergency refueling after extended high-speed escape runs?

Using your knowledge of the overall situation and any SigInt judged reliable, consider where the enemy is likely to send forces that should be intercepted. What are the likely next invasion targets considering enemy strategy to date? What areas likely need resupply, evacuation, reinforcement? Identify which areas can be targeted for intercepts.

What scouting assets do you have to cover the target area and the approaches to it? Maximize your search coverage, bringing in more assets if you can.

What scouting assets and locations does the enemy have? Minimize them if you can! Determine where the enemy can likely see and where he likely can not see.

Mechanics

In choosing your force composition, consider: TF and ships commanders' stats; damage to ships (can increase the chances of ships being spotted and reduce ships' speed); speed of the overall TF is reduced to the slowest ship; presence of float planes for scouting the prey (if enough are available, put some on night duty); combat capability of the ships (main guns, torpedoes, AA and ASW for protection); splitting up your available combat ships into multiple TFs for a) more effectively sized TFs, b) covering multiple avenues of approach, c) covering multiple possible target areas, and d) rotating TFs into action to maintain coverage while some TFs replenish.

Choose locations (or areas) where each of your TFs will lie in wait. Prefer areas that are where the enemy will not see you. Distance from his search bases is important. Also critical is distance from the intended area of intercept. How close a TF needs to be is dependent upon the geometry, meaning where will you sight the prey, how long will it take the prey to reach the target area, and how long will it take your force to reach the target area from the waiting area.

The actual game orders to give the intercept forces are critical but easy as long as you don't mix the wrong things. It is important to remember that the "Remain on Station" order overrides any reaction setting order. In other words, TFs ordered to "Remain on Station" will not "React"! You should only use remain on station orders when you specifically do not want your force to react.

The most useful order is the maximum reaction range. Set this to what you deem appropriate, which - maybe surprisingly - should not always be "6". Consider the TFs speed. A TF with many 21 knot battleships might enter the daylight phase in a very vulnerable position if it reacts a full 6 hexes to engage in combat. Be advised also that a TF can (and they sometimes do) react more than one time during the surface combat phases! This means that you can have a TF react 2 or 3 or 4 times as it chases and repeatedly engages a fleeing prey. Such a TF can wind up much closer to enemy air and other assets than you intended.

As noted above, remain on station orders are very limiting. That can make them the right orders in some situations, but most often they are the wrong order for executing the actual intercept. The choice is between "Retirement Allowed" and Patrol.

Retirement allowed orders will give you only one pass at making the intercept, and then the TF will route itself for its home port. There might be times when you want that, but most of the time the geometry if the environment will be less convenient. Reaction range settings do work with retirement allowed orders.

Setting a patrol is usually the best way to conduct an intercept. Reaction range settings do work with patrol orders.

Note that when surface TFs are some distance away from the beginning hex of their patrol zone, they will move faster than cruise speed and will accumulate routine damage at a higher rate. Unless time is short, moving to the waiting area is best accomplished with remain on station orders, which you later change to patrol orders when the time is right.

The exact patrol orders you give depend on the situation. If the prey is well inside enemy air search range, then wait until they are approaching the target area. On the turn you expect to intercept, give your TF patrol orders at the target area (the target area might be more than 1 hex), making certain to also give a maximum reaction range. Ensure that the combination of the patrol zone (even if a single hex) and the reaction range gives your TF a good chance to intercept. After the intercept it is likely that your TF will "retire" toward its home port, so set its home port to somewhere in the direction you want them to escape. There is also a small chance that your TF will not retire, if it has plenty of ammo remaining and does not perceive a great air threat, etc. That's a risk you take.

If the prey is near the edge of the enemy's air search range then you can try another technique. As before, set a reaction range that you feel is appropriate. Set a patrol zone as follows. Look at the cruise speed of the TF in hexes. Set the first hex of the patrol to be where you expect/want to intercept the prey. Set the second hex of the patrol zone back toward the waiting area, outside of enemy air search range. Make certain that the second hex of the patrol zone is at least as far of the TF can travel on cruise speed in one movement phase. If the intercept does not occur you might want to adjust the patrol zone on the following turn so that your TF goes in for the intercept during the (first) night movement phase and comes back out during the (second) day movement phase.



_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to Liebestod)
Post #: 45
RE: Long list of newbie questions - 9/29/2012 6:29:16 PM   
witpqs


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From: Argleton
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OK, here are some examples. They are all from just ONE game, that 2x2 I mentioned in the previous post. Eleven different surface combats involving carriers. One of them is an accidental encounter with a convoy. The other ten are all intercepts made by surface forces. Take heart!

(As far as I know I did not post duplicates.)
quote:


Battle Number: 003182 Date: 1942-09-21
Night Time Surface Combat, near Auki at 114,135, Range 12,000 Yards

Allied aircraft
no flights

Allied aircraft losses
No Allied losses

Japanese Ships
BB Haruna
BB Hiei, Shell hits 2
CA Chikuma
CA Myoko, Shell hits 2, on fire
CA Haguro
CA Kumano, Shell hits 1
CA Aoba
CL Abukuma
CL Tenryu
DD Urakaze, Shell hits 9, Torpedo hits 1, heavy fires, heavy damage
DD Fubuki
DD Shinonome
DD Kuri

Allied Ships
CV Enterprise, Shell hits 6, heavy fires
CV Hornet, Shell hits 20, Torpedo hits 4, and is sunk
CA Louisville
CLAA San Juan, Shell hits 2, heavy fires
CL Nashville, Shell hits 2, on fire
DD Grayson, Shell hits 1
DD Patterson
DD Ellet, Shell hits 2, and is sunk
DD Aylwin, Shell hits 1



Improved night sighting under 85% moonlight
Maximum visibility in Clear Conditions and 85% moonlight: 12,000 yards
Range closes to 24,000 yards...
CONTACT: Allies radar detects Japanese task force at 24,000 yards
Range closes to 22,000 yards...
Range closes to 20,000 yards...
Range closes to 18,000 yards...
CONTACT: Allies radar detects Japanese task force at 18,000 yards
Range closes to 16,000 yards...
Range closes to 14,000 yards...
Range closes to 12,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 12,000 yards
CONTACT: Allied lookouts spot Japanese task force at 12,000 yards
Nishida, Masao crosses the 'T'
BB Hiei engages CV Hornet at 12,000 yards
BB Hiei engages CV Enterprise at 12,000 yards
CA Kumano engages CLAA San Juan at 12,000 yards
CA Myoko engages DD Aylwin at 12,000 yards
DD Ellet sunk by BB Hiei at 12,000 yards
BB Hiei engages DD Grayson at 12,000 yards
DD Patterson engages DD Kuri at 12,000 yards
DD Fubuki engages DD Patterson at 12,000 yards
DD Urakaze engages DD Aylwin at 12,000 yards
Range closes to 10,000 yards
BB Hiei engages CV Hornet at 10,000 yards
BB Hiei engages CV Enterprise at 10,000 yards
CA Aoba engages CV Hornet at 10,000 yards
BB Hiei engages CL Nashville at 10,000 yards
CA Haguro engages CV Hornet at 10,000 yards
CA Myoko engages CV Hornet at 10,000 yards
CA Chikuma engages CV Hornet at 10,000 yards
DD Urakaze engages DD Grayson at 10,000 yards
CL Abukuma engages CV Hornet at 10,000 yards
DD Kuri engages DD Patterson at 10,000 yards
DD Fubuki engages DD Patterson at 10,000 yards
DD Grayson engages DD Urakaze at 10,000 yards
Range closes to 7,000 yards
BB Hiei engages CV Hornet at 7,000 yards
BB Haruna engages CV Hornet at 7,000 yards
CA Aoba engages CV Hornet at 7,000 yards
BB Hiei engages CL Nashville at 7,000 yards
CA Haguro engages CV Hornet at 7,000 yards
CA Myoko engages CL Nashville at 7,000 yards
CA Chikuma engages CV Hornet at 7,000 yards
CL Tenryu engages CV Hornet at 7,000 yards
CL Abukuma engages CV Hornet at 7,000 yards
DD Grayson engages DD Kuri at 7,000 yards
DD Shinonome engages DD Patterson at 7,000 yards
DD Fubuki engages DD Aylwin at 7,000 yards
DD Urakaze engages DD Aylwin at 7,000 yards
Range closes to 5,000 yards
DD Urakaze collides with CA Myoko at 114 , 135
BB Hiei engages CV Hornet at 5,000 yards
DD Fubuki engages CV Enterprise at 5,000 yards
BB Hiei engages CA Louisville at 5,000 yards
BB Hiei engages CLAA San Juan at 5,000 yards
DD Urakaze engages DD Aylwin at 5,000 yards
CA Chikuma engages CV Hornet at 5,000 yards
DD Kuri engages DD Grayson at 5,000 yards
CL Abukuma engages CV Hornet at 5,000 yards
DD Aylwin engages DD Kuri at 5,000 yards
DD Aylwin engages DD Shinonome at 5,000 yards
DD Fubuki engages DD Patterson at 5,000 yards
DD Urakaze engages DD Aylwin at 5,000 yards
Range increases to 7,000 yards
DD Urakaze engages CV Enterprise at 7,000 yards
CA Aoba engages CA Louisville at 7,000 yards
CLAA San Juan engages CA Kumano at 7,000 yards
CV Hornet sunk by CA Haguro at 7,000 yards
DD Urakaze engages DD Aylwin at 7,000 yards
DD Kuri engages DD Grayson at 7,000 yards
DD Fubuki engages DD Patterson at 7,000 yards
Range increases to 8,000 yards
DD Urakaze engages CV Enterprise at 8,000 yards
BB Hiei engages CA Louisville at 8,000 yards
BB Hiei engages CL Nashville at 8,000 yards
CLAA San Juan engages CA Kumano at 8,000 yards
DD Aylwin engages DD Shinonome at 8,000 yards
CA Myoko engages CV Enterprise at 8,000 yards
DD Urakaze engages DD Grayson at 8,000 yards
CL Tenryu engages CV Enterprise at 8,000 yards
CL Abukuma engages CV Enterprise at 8,000 yards
DD Kuri engages DD Aylwin at 8,000 yards
DD Fubuki engages DD Grayson at 8,000 yards
DD Urakaze engages DD Patterson at 8,000 yards
Range increases to 10,000 yards
BB Hiei engages CV Enterprise at 10,000 yards
BB Haruna engages CL Nashville at 10,000 yards
CA Aoba engages CV Enterprise at 10,000 yards
CA Kumano engages CV Enterprise at 10,000 yards
CA Haguro engages CV Enterprise at 10,000 yards
CA Myoko engages CV Enterprise at 10,000 yards
DD Grayson engages DD Urakaze at 10,000 yards
CL Tenryu engages CLAA San Juan at 10,000 yards
DD Grayson engages DD Shinonome at 10,000 yards
DD Aylwin engages DD Urakaze at 10,000 yards
Allied Task Force Manages to Escape
Task forces break off...



Battle Number: 003185 Date: 1942-09-21
Night Time Surface Combat, near Thousand Ships Bay at 114,136, Range 8,000 Yards

Japanese Ships
BB Haruna
BB Hiei, Shell hits 7
CA Chikuma
CA Myoko, on fire
CA Haguro
CA Kumano
CA Aoba
CL Abukuma
CL Tenryu, Shell hits 1
DD Fubuki
DD Shinonome
DD Kuri

Allied Ships
CV Enterprise, Shell hits 13, heavy fires, heavy damage
CA Louisville
CLAA San Juan, heavy fires
CL Nashville, Shell hits 1, on fire
DD Grayson, Shell hits 1
DD Patterson
DD Aylwin, Shell hits 1



Improved night sighting under 85% moonlight
Maximum visibility in Overcast Conditions and 85% moonlight: 8,000 yards
Range closes to 24,000 yards...
Range closes to 22,000 yards...
Range closes to 20,000 yards...
Range closes to 18,000 yards...
Range closes to 16,000 yards...
CONTACT: Allies radar detects Japanese task force at 16,000 yards
Range closes to 14,000 yards...
CONTACT: Allies radar detects Japanese task force at 14,000 yards
Range closes to 12,000 yards...
CONTACT: Allies radar detects Japanese task force at 12,000 yards
Range closes to 11,000 yards...
CONTACT: Allies radar detects Japanese task force at 11,000 yards
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 8,000 yards
CONTACT: Allied lookouts spot Japanese task force at 8,000 yards
BB Hiei engages CV Enterprise at 8,000 yards
BB Haruna engages CV Enterprise at 8,000 yards
CA Kumano engages CV Enterprise at 8,000 yards
CA Myoko engages CV Enterprise at 8,000 yards
BB Hiei engages DD Grayson at 8,000 yards
CL Tenryu engages CV Enterprise at 8,000 yards
DD Shinonome engages DD Grayson at 8,000 yards
DD Aylwin engages DD Fubuki at 8,000 yards
Range closes to 7,000 yards
DD Shinonome engages CV Enterprise at 7,000 yards
BB Hiei engages CL Nashville at 7,000 yards
DD Aylwin engages DD Fubuki at 7,000 yards
CA Myoko engages CV Enterprise at 7,000 yards
DD Shinonome engages DD Grayson at 7,000 yards
CL Tenryu engages CV Enterprise at 7,000 yards
CL Abukuma engages CV Enterprise at 7,000 yards
DD Kuri engages DD Grayson at 7,000 yards
Range increases to 8,000 yards
BB Hiei engages CV Enterprise at 8,000 yards
BB Hiei engages CA Louisville at 8,000 yards
BB Hiei engages CL Nashville at 8,000 yards
BB Hiei engages CLAA San Juan at 8,000 yards
CA Haguro engages CV Enterprise at 8,000 yards
CA Myoko engages CL Nashville at 8,000 yards
CA Chikuma engages CV Enterprise at 8,000 yards
CL Abukuma engages CV Enterprise at 8,000 yards
DD Kuri engages DD Aylwin at 8,000 yards
DD Grayson engages DD Fubuki at 8,000 yards
Range increases to 9,000 yards
BB Hiei engages CL Nashville at 9,000 yards
CA Kumano engages CA Louisville at 9,000 yards
DD Kuri engages DD Aylwin at 9,000 yards
CA Myoko engages CV Enterprise at 9,000 yards
CA Chikuma engages CV Enterprise at 9,000 yards
DD Grayson engages DD Shinonome at 9,000 yards
DD Fubuki engages DD Aylwin at 9,000 yards
Range increases to 12,000 yards
BB Hiei engages CA Louisville at 12,000 yards
CA Aoba engages CV Enterprise at 12,000 yards
BB Hiei engages CLAA San Juan at 12,000 yards
CA Haguro engages CV Enterprise at 12,000 yards
CA Myoko engages CV Enterprise at 12,000 yards
CA Chikuma engages CV Enterprise at 12,000 yards
DD Kuri engages DD Grayson at 12,000 yards
DD Fubuki engages DD Aylwin at 12,000 yards
BB Haruna engages CV Enterprise at 12,000 yards
BB Hiei engages CL Nashville at 12,000 yards
DD Aylwin engages DD Fubuki at 12,000 yards
CA Myoko engages CV Enterprise at 12,000 yards
DD Fubuki engages DD Grayson at 12,000 yards
Allied Task Force Manages to Escape
Task forces break off...



Battle Number: 008741 Date: 1943-06-08
Night Time Surface Combat, near Wotje at 135,115, Range 9,000 Yards

Japanese Ships
DD Yugure, Shell hits 3, heavy fires
DD Inazuma, Shell hits 4, on fire
DD Shikinami, Shell hits 1

Allied Ships
CVE Altamaha, Shell hits 7, heavy fires
DD Buchanan, Shell hits 4
DD Duncan, Shell hits 2
DD Lansdowne, Shell hits 2, on fire



Reduced sighting due to 28% moonlight
Maximum visibility in Clear Conditions and 28% moonlight: 12,000 yards
Range closes to 24,000 yards...
Range closes to 19,000 yards...
Range closes to 14,000 yards...
Range closes to 9,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 9,000 yards
CONTACT: Allied lookouts spot Japanese task force at 9,000 yards
DD Shikinami engages CVE Altamaha at 9,000 yards
DD Yugure engages DD Lansdowne at 9,000 yards
DD Shikinami engages DD Duncan at 9,000 yards
Range closes to 6,000 yards
DD Inazuma engages DD Lansdowne at 6,000 yards
DD Yugure engages DD Duncan at 6,000 yards
DD Buchanan engages DD Shikinami at 6,000 yards
Range closes to 3,000 yards
DD Shikinami engages DD Duncan at 3,000 yards
DD Inazuma engages DD Duncan at 3,000 yards
DD Duncan engages DD Yugure at 3,000 yards
DD Shikinami engages CVE Altamaha at 3,000 yards
DD Yugure engages DD Lansdowne at 3,000 yards
DD Duncan engages DD Yugure at 3,000 yards
Range increases to 4,000 yards
DD Yugure engages CVE Altamaha at 4,000 yards
DD Inazuma engages DD Lansdowne at 4,000 yards
DD Duncan engages DD Yugure at 4,000 yards
DD Yugure engages DD Buchanan at 4,000 yards
Range closes to 3,000 yards
DD Shikinami engages CVE Altamaha at 3,000 yards
DD Inazuma engages DD Buchanan at 3,000 yards
DD Yugure engages DD Buchanan at 3,000 yards
Range closes to 2,000 yards
DD Shikinami engages DD Buchanan at 2,000 yards
DD Lansdowne engages DD Inazuma at 2,000 yards
DD Yugure engages DD Buchanan at 2,000 yards
DD Shikinami engages DD Buchanan at 2,000 yards
DD Shikinami engages DD Buchanan at 2,000 yards
DD Lansdowne engages DD Shikinami at 2,000 yards
DD Yugure engages DD Buchanan at 2,000 yards
Range increases to 4,000 yards
DD Shikinami engages CVE Altamaha at 4,000 yards
DD Inazuma engages DD Lansdowne at 4,000 yards
DD Yugure engages DD Lansdowne at 4,000 yards
Range increases to 5,000 yards
DD Shikinami engages DD Buchanan at 5,000 yards
DD Lansdowne engages DD Inazuma at 5,000 yards
DD Yugure engages DD Duncan at 5,000 yards
Range increases to 8,000 yards
DD Shikinami engages DD Buchanan at 8,000 yards
DD Inazuma engages DD Lansdowne at 8,000 yards
DD Yugure engages DD Duncan at 8,000 yards
DD Yugure engages DD Buchanan at 8,000 yards
Range closes to 7,000 yards
DD Inazuma engages CVE Altamaha at 7,000 yards
DD Yugure engages DD Lansdowne at 7,000 yards
DD Yugure engages DD Lansdowne at 7,000 yards
DD Yugure engages CVE Altamaha at 7,000 yards
DD Yugure engages DD Lansdowne at 7,000 yards
DD Duncan engages DD Yugure at 7,000 yards
Range increases to 8,000 yards
DD Duncan engages DD Shikinami at 8,000 yards
DD Yugure engages DD Lansdowne at 8,000 yards
DD Shikinami engages DD Duncan at 8,000 yards
DD Buchanan engages DD Yugure at 8,000 yards
Range closes to 6,000 yards
DD Lansdowne engages DD Shikinami at 6,000 yards
DD Shikinami engages DD Lansdowne at 6,000 yards
DD Duncan engages DD Yugure at 6,000 yards
Range increases to 9,000 yards
DD Yugure engages CVE Altamaha at 9,000 yards
DD Yugure engages DD Lansdowne at 9,000 yards
DD Buchanan engages DD Yugure at 9,000 yards
Allied Task Force Manages to Escape
Task forces break off...



Battle Number: 008747 Date: 1943-06-08
Day Time Surface Combat, near Bassein at 48,51, Range 21,000 Yards

Japanese Ships
CV Hiryu, Shell hits 12, heavy fires, heavy damage
CVL Ryuho, Shell hits 3, on fire
CVE Chuyo
BB Yamashiro, Shell hits 4
CL Yura, Shell hits 6, on fire
CL Tama
DD Yugumo, Shell hits 3, on fire
DD Onami, Shell hits 2, heavy fires
DD Kiyonami, Shell hits 1
DD Umikaze, Shell hits 2

Allied Ships
CA Shropshire, Shell hits 7
CA Sussex
CA Cornwall
DD Norman, Shell hits 1
DD Redoubt



Maximum visibility in Overcast Conditions: 20,000 yards
Range closes to 23,000 yards...
Range closes to 21,000 yards...
CONTACT: Allies radar detects Japanese task force at 21,000 yards
Allies open fire on surprised Japanese ships at 21,000 yards
CA Shropshire fires at CV Hiryu at 21,000 yards
CA Shropshire fires at CVL Ryuho at 21,000 yards
CA Shropshire fires at CV Hiryu at 21,000 yards
Range closes to 20,000 yards
CA Shropshire engages CV Hiryu at 20,000 yards
BB Yamashiro engages CA Shropshire at 20,000 yards
CL Tama engages DD Norman at 20,000 yards
CL Yura engages CA Shropshire at 20,000 yards
DD Umikaze engages DD Redoubt at 20,000 yards
DD Onami engages DD Redoubt at 20,000 yards
DD Redoubt engages DD Yugumo at 20,000 yards
Range closes to 18,000 yards
CA Cornwall engages CV Hiryu at 18,000 yards
CA Sussex engages CV Hiryu at 18,000 yards
CA Shropshire engages CV Hiryu at 18,000 yards
DD Onami engages DD Redoubt at 18,000 yards
CA Shropshire engages CL Yura at 18,000 yards
DD Norman engages DD Umikaze at 18,000 yards
DD Kiyonami engages DD Redoubt at 18,000 yards
DD Norman engages DD Onami at 18,000 yards
DD Yugumo engages DD Redoubt at 18,000 yards
Range closes to 14,000 yards
CA Shropshire engages CV Hiryu at 14,000 yards
CA Sussex engages CV Hiryu at 14,000 yards
BB Yamashiro engages CA Shropshire at 14,000 yards
DD Onami engages DD Norman at 14,000 yards
CA Shropshire engages CL Yura at 14,000 yards
DD Umikaze engages DD Norman at 14,000 yards
DD Redoubt engages DD Kiyonami at 14,000 yards
DD Norman engages DD Onami at 14,000 yards
DD Norman engages DD Yugumo at 14,000 yards
Range closes to 11,000 yards
CA Cornwall engages CV Hiryu at 11,000 yards
CA Shropshire engages CVL Ryuho at 11,000 yards
DD Redoubt engages CVE Chuyo at 11,000 yards
BB Yamashiro engages DD Redoubt at 11,000 yards
CA Shropshire engages CL Tama at 11,000 yards
CL Yura engages CA Shropshire at 11,000 yards
DD Norman engages DD Umikaze at 11,000 yards
DD Kiyonami engages DD Norman at 11,000 yards
DD Norman engages DD Onami at 11,000 yards
DD Yugumo engages DD Norman at 11,000 yards
Range closes to 9,000 yards
CA Shropshire engages CVL Ryuho at 9,000 yards
CA Shropshire engages CV Hiryu at 9,000 yards
DD Onami engages DD Redoubt at 9,000 yards
DD Norman engages DD Kiyonami at 9,000 yards
CL Yura engages CA Shropshire at 9,000 yards
DD Umikaze engages DD Redoubt at 9,000 yards
DD Norman engages DD Kiyonami at 9,000 yards
DD Onami engages DD Redoubt at 9,000 yards
DD Redoubt engages DD Yugumo at 9,000 yards
Range increases to 10,000 yards
CA Shropshire engages CV Hiryu at 10,000 yards
CA Sussex engages CV Hiryu at 10,000 yards
CA Shropshire engages CV Hiryu at 10,000 yards
CA Shropshire engages BB Yamashiro at 10,000 yards
DD Norman engages DD Umikaze at 10,000 yards
CL Yura engages CA Shropshire at 10,000 yards
DD Umikaze engages DD Redoubt at 10,000 yards
DD Kiyonami engages DD Redoubt at 10,000 yards
DD Onami engages DD Norman at 10,000 yards
DD Yugumo engages DD Redoubt at 10,000 yards
Range increases to 11,000 yards
CA Cornwall engages CV Hiryu at 11,000 yards
CA Shropshire engages CVL Ryuho at 11,000 yards
CA Shropshire engages CL Tama at 11,000 yards
DD Umikaze engages DD Redoubt at 11,000 yards
CL Tama engages DD Norman at 11,000 yards
CA Shropshire engages CL Yura at 11,000 yards
DD Norman engages DD Umikaze at 11,000 yards
DD Kiyonami engages DD Redoubt at 11,000 yards
DD Norman engages DD Onami at 11,000 yards
DD Redoubt engages DD Yugumo at 11,000 yards
Range increases to 12,000 yards
CA Shropshire engages CV Hiryu at 12,000 yards
BB Yamashiro engages CA Shropshire at 12,000 yards
DD Umikaze engages DD Norman at 12,000 yards
CL Yura engages CA Shropshire at 12,000 yards
DD Umikaze engages DD Redoubt at 12,000 yards
DD Kiyonami engages DD Redoubt at 12,000 yards
DD Norman engages DD Onami at 12,000 yards
DD Yugumo engages DD Norman at 12,000 yards
Range closes to 10,000 yards
CA Sussex engages CV Hiryu at 10,000 yards
CA Shropshire engages CVE Chuyo at 10,000 yards
CA Shropshire engages BB Yamashiro at 10,000 yards
DD Umikaze engages DD Norman at 10,000 yards
DD Redoubt engages DD Umikaze at 10,000 yards
DD Redoubt engages DD Kiyonami at 10,000 yards
DD Redoubt engages DD Onami at 10,000 yards
DD Yugumo engages DD Redoubt at 10,000 yards
Range closes to 7,000 yards
CA Cornwall engages CV Hiryu at 7,000 yards
CA Sussex engages CVL Ryuho at 7,000 yards
CA Shropshire engages CV Hiryu at 7,000 yards
BB Yamashiro engages CA Shropshire at 7,000 yards
CL Tama engages DD Norman at 7,000 yards
CA Shropshire engages CL Yura at 7,000 yards
DD Norman engages DD Umikaze at 7,000 yards
DD Redoubt engages DD Kiyonami at 7,000 yards
DD Redoubt engages DD Onami at 7,000 yards
DD Redoubt engages DD Yugumo at 7,000 yards
Picton V. orders Allied TF to disengage
Range increases to 9,000 yards
CA Cornwall engages CV Hiryu at 9,000 yards
CA Sussex engages CV Hiryu at 9,000 yards
DD Onami engages DD Redoubt at 9,000 yards
CA Shropshire engages CL Tama at 9,000 yards
CA Sussex engages CL Yura at 9,000 yards
DD Kiyonami engages DD Norman at 9,000 yards
DD Onami engages DD Norman at 9,000 yards
Task forces break off...



Battle Number: 007461 Date: 1943-04-07
Night Time Surface Combat, near Aoba Island at 124,150, Range 5,000 Yards

Japanese Ships
CV Soryu, Shell hits 13, on fire
CV Hiyo, Shell hits 15, Torpedo hits 1, heavy fires, heavy damage
CS Mizuho, Shell hits 5
BB Hyuga, Shell hits 12
CA Furutaka, Shell hits 3, on fire
DD Teruzuki, Shell hits 1
DD Yugumo, Shell hits 1
DD Yukikaze, Shell hits 2

Allied Ships
CA Louisville, Shell hits 3
CL Perth, Shell hits 1
CL Detroit
DD Nicholas
DD Laffey, Shell hits 2, Torpedo hits 1, and is sunk
DD Dunlap
DD Drayton, Shell hits 3, on fire
DD Case



Reduced sighting due to 7% moonlight
Maximum visibility in Partly Cloudy Conditions and 7% moonlight: 4,000 yards
Range closes to 27,000 yards...
CONTACT: Allies radar detects Japanese task force at 27,000 yards
Range closes to 25,000 yards...
Range closes to 23,000 yards...
Range closes to 21,000 yards...
CONTACT: Allies radar detects Japanese task force at 21,000 yards
Range closes to 19,000 yards...
Range closes to 17,000 yards...
CONTACT: Allies radar detects Japanese task force at 17,000 yards
Range closes to 15,000 yards...
CONTACT: Allies radar detects Japanese task force at 15,000 yards
Range closes to 13,000 yards...
Range closes to 11,000 yards...
CONTACT: Allies radar detects Japanese task force at 11,000 yards
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
CONTACT: Allies radar detects Japanese task force at 7,000 yards
Range closes to 6,000 yards...
Range closes to 5,000 yards...
CONTACT: Allies radar detects Japanese task force at 5,000 yards
Allies open fire on surprised Japanese ships at 5,000 yards
CA Louisville fires at CV Hiyo at 5,000 yards
CA Louisville fires at CV Soryu at 5,000 yards
CA Louisville fires at BB Hyuga at 5,000 yards
DD Case launches Torpedoes at CS Mizuho at 5,000 yards
DD Case launches Torpedoes at DD Yukikaze at 5,000 yards
DD Laffey launches Torpedoes at DD Yugumo at 5,000 yards
DD Nicholas launches Torpedoes at DD Yugumo at 5,000 yards
Range closes to 3,000 yards
CA Louisville engages CV Soryu at 3,000 yards
CL Perth engages CS Mizuho at 3,000 yards
DD Drayton engages DD Yugumo at 3,000 yards
DD Yukikaze engages DD Laffey at 3,000 yards
DD Nicholas engages DD Yugumo at 3,000 yards
DD Nicholas engages DD Teruzuki at 3,000 yards
Range closes to 2,000 yards
DD Nicholas engages CV Hiyo at 2,000 yards
DD Nicholas engages CV Soryu at 2,000 yards
BB Hyuga engages CA Louisville at 2,000 yards
DD Case engages DD Yukikaze at 2,000 yards
DD Case engages CS Mizuho at 2,000 yards
DD Laffey sunk by DD Yugumo at 2,000 yards
DD Nicholas engages DD Yukikaze at 2,000 yards
DD Case engages CV Hiyo at 2,000 yards
CL Detroit engages CV Hiyo at 2,000 yards
BB Hyuga engages CA Louisville at 2,000 yards
CL Perth engages CA Furutaka at 2,000 yards
DD Yugumo engages DD Drayton at 2,000 yards
DD Yukikaze engages DD Drayton at 2,000 yards
DD Yugumo engages DD Nicholas at 2,000 yards
DD Drayton engages DD Teruzuki at 2,000 yards
CA Furutaka engages CA Louisville at 2,000 yards
CL Detroit engages CV Soryu at 2,000 yards
Japanese Task Force Manages to Escape
Task forces break off...


Battle Number: 007463 Date: 1943-04-07
Day Time Surface Combat, near Aoba Island at 124,149, Range 27,000 Yards

Japanese Ships
CV Soryu, on fire, heavy damage
CS Mizuho, Shell hits 1
BB Hyuga, Shell hits 1
CA Furutaka, Shell hits 2
DD Teruzuki
DD Yugumo
DD Yukikaze

Allied Ships
CA Louisville, Shell hits 5, heavy fires, heavy damage
CL Perth
CL Detroit
DD Nicholas
DD Dunlap
DD Drayton, Shell hits 1
DD Case



Maximum visibility in Partly Cloudy Conditions: 28,000 yards
Range closes to 27,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 27,000 yards
CONTACT: Allied lookouts spot Japanese task force at 27,000 yards
CA Furutaka engages CL Detroit at 27,000 yards
CA Furutaka engages DD Case at 27,000 yards
CA Furutaka engages DD Drayton at 27,000 yards
Range closes to 25,000 yards
CA Furutaka engages CA Louisville at 25,000 yards
BB Hyuga engages CA Louisville at 25,000 yards
CA Furutaka engages CL Detroit at 25,000 yards
BB Hyuga engages DD Drayton at 25,000 yards
CL Detroit engages DD Yugumo at 25,000 yards
Range closes to 22,000 yards
CA Furutaka engages CA Louisville at 22,000 yards
BB Hyuga engages CA Louisville at 22,000 yards
CA Furutaka engages CL Perth at 22,000 yards
BB Hyuga engages DD Case at 22,000 yards
BB Hyuga engages DD Dunlap at 22,000 yards
Range closes to 19,000 yards
CA Furutaka engages CL Detroit at 19,000 yards
CL Detroit engages CA Furutaka at 19,000 yards
DD Yukikaze engages DD Case at 19,000 yards
DD Nicholas engages DD Yugumo at 19,000 yards
Range closes to 18,000 yards
BB Hyuga engages CA Louisville at 18,000 yards
CL Perth engages CA Furutaka at 18,000 yards
DD Drayton engages CS Mizuho at 18,000 yards
DD Dunlap engages DD Yukikaze at 18,000 yards
Picton V. orders Allied TF to disengage
Range closes to 16,000 yards
CA Furutaka engages CA Louisville at 16,000 yards
BB Hyuga engages CL Detroit at 16,000 yards
CL Perth engages CA Furutaka at 16,000 yards
BB Hyuga engages DD Case at 16,000 yards
DD Teruzuki engages DD Dunlap at 16,000 yards
Range increases to 21,000 yards
CA Louisville engages CA Furutaka at 21,000 yards
BB Hyuga engages CL Perth at 21,000 yards
CA Furutaka engages CL Detroit at 21,000 yards
CA Louisville engages DD Yugumo at 21,000 yards
Range increases to 24,000 yards
CL Perth engages CV Soryu at 24,000 yards
CA Furutaka engages CL Detroit at 24,000 yards
BB Hyuga engages DD Case at 24,000 yards
BB Hyuga engages DD Dunlap at 24,000 yards
BB Hyuga engages DD Nicholas at 24,000 yards
Range increases to 27,000 yards
CV Soryu screened from combat
CA Louisville engages DD Yukikaze at 27,000 yards
BB Hyuga engages DD Nicholas at 27,000 yards
Range increases to 30,000 yards
BB Hyuga engages CA Louisville at 30,000 yards
BB Hyuga engages CA Louisville at 30,000 yards
BB Hyuga engages DD Dunlap at 30,000 yards
Task forces break off...


Battle Number: 002545 Date: 1942-07-29
Night Time Surface Combat, near Chuginadak Island at 178,72, Range 8,000 Yards

Japanese Ships
CVE Taiyo, Shell hits 11, and is sunk

Allied Ships
CA Portland
CA Indianapolis
CA Northampton
CA Louisville
CA Chicago
CA Salt Lake City
DD Helm
DD Ralph Talbot
DD Patterson
DD Craven
DD Maury
DD Benham
DD Ellet
DD Lang
DD Stack
DD Sterett
DD Wilson



Improved night sighting under 96% moonlight
Maximum visibility in Overcast Conditions and 96% moonlight: 8,000 yards
Range closes to 24,000 yards...
Range closes to 22,000 yards...
Range closes to 20,000 yards...
Range closes to 18,000 yards...
CONTACT: Allies radar detects Japanese task force at 18,000 yards
Range closes to 16,000 yards...
Range closes to 14,000 yards...
Range closes to 12,000 yards...
Range closes to 11,000 yards...
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 8,000 yards
CONTACT: Allied lookouts spot Japanese task force at 8,000 yards
CA Salt Lake City engages CVE Taiyo at 8,000 yards
CA Salt Lake City engages CVE Taiyo at 8,000 yards
DD Ellet engages CVE Taiyo at 8,000 yards
DD Ralph Talbot engages CVE Taiyo at 8,000 yards
Range closes to 4,000 yards
CVE Taiyo sunk by CA Salt Lake City at 4,000 yards
CVE Taiyo sunk by CA Salt Lake City at 4,000 yards
Combat ends with last Japanese ship sunk...


Battle Number: 002455 Date: 1942-07-22
Day Time Surface Combat, near Lahaina at 204,98, Range 20,000 Yards

Japanese Ships
CVL Ryujo
CVL Shoho
CVL Zuiho
CVE Hosho
CVE Taiyo
CVE Unyo
CS Nisshin
BB Fuso
DD Yukikaze
DD Isokaze
DD Tokitsukaze

Allied Ships
DMS Elliot
xAP Maui
xAP Rochambeau



Reduced visibility due to Rain
Maximum visibility in Rain: 15,000 yards
Range increases to 23,000 yards...
Range increases to 24,000 yards...
CONTACT: Allies radar detects Japanese task force at 24,000 yards
Range increases to 25,000 yards...
Range closes to 24,000 yards...
Range increases to 25,000 yards...
Range increases to 26,000 yards...
Range closes to 25,000 yards...
Range closes to 24,000 yards...
Range closes to 23,000 yards...
Range closes to 20,000 yards...
Range closes to 19,000 yards...
Range closes to 17,000 yards...
Range increases to 20,000 yards...
CONTACT: Allies radar detects Japanese task force at 20,000 yards
Range increases to 22,000 yards...
Range closes to 20,000 yards...
Range increases to 22,000 yards...
Range closes to 21,000 yards...
Range closes to 19,000 yards...
Range closes to 18,000 yards...
CONTACT: Allies radar detects Japanese task force at 18,000 yards
Range increases to 19,000 yards...
Range closes to 18,000 yards...
CONTACT: Allies radar detects Japanese task force at 18,000 yards
Range closes to 16,000 yards...
Range increases to 18,000 yards...
Range increases to 21,000 yards...
Range increases to 24,000 yards...
Range increases to 26,000 yards...
Range increases to 29,000 yards...
Range closes to 27,000 yards...
Range increases to 28,000 yards...
Range closes to 27,000 yards...
Range closes to 25,000 yards...
Range increases to 29,000 yards...
Range closes to 28,000 yards...
Range closes to 26,000 yards...
Range increases to 27,000 yards...
Range closes to 26,000 yards...
Range increases to 30,000 yards...
Range closes to 28,000 yards...
Range closes to 27,000 yards...
Range increases to 29,000 yards...
Range closes to 25,000 yards...
CONTACT: Allies radar detects Japanese task force at 25,000 yards
Range closes to 23,000 yards...
Range increases to 25,000 yards...
Range increases to 28,000 yards...
Range closes to 27,000 yards...
Range increases to 28,000 yards...
CONTACT: Allies radar detects Japanese task force at 28,000 yards
Range increases to 30,000 yards...
Both Task Forces evade combat


Battle Number: 008747 Date: 1943-06-08
Day Time Surface Combat, near Bassein at 48,51, Range 21,000 Yards

Japanese Ships
CV Hiryu, Shell hits 12, heavy fires, heavy damage
CVL Ryuho, Shell hits 3, on fire
CVE Chuyo
BB Yamashiro, Shell hits 4
CL Yura, Shell hits 6, on fire
CL Tama
DD Yugumo, Shell hits 3, on fire
DD Onami, Shell hits 2, heavy fires
DD Kiyonami, Shell hits 1
DD Umikaze, Shell hits 2

Allied Ships
CA Shropshire, Shell hits 7
CA Sussex
CA Cornwall
DD Norman, Shell hits 1
DD Redoubt



Maximum visibility in Overcast Conditions: 20,000 yards
Range closes to 23,000 yards...
Range closes to 21,000 yards...
CONTACT: Allies radar detects Japanese task force at 21,000 yards
Allies open fire on surprised Japanese ships at 21,000 yards
CA Shropshire fires at CV Hiryu at 21,000 yards
CA Shropshire fires at CVL Ryuho at 21,000 yards
CA Shropshire fires at CV Hiryu at 21,000 yards
Range closes to 20,000 yards
CA Shropshire engages CV Hiryu at 20,000 yards
BB Yamashiro engages CA Shropshire at 20,000 yards
CL Tama engages DD Norman at 20,000 yards
CL Yura engages CA Shropshire at 20,000 yards
DD Umikaze engages DD Redoubt at 20,000 yards
DD Onami engages DD Redoubt at 20,000 yards
DD Redoubt engages DD Yugumo at 20,000 yards
Range closes to 18,000 yards
CA Cornwall engages CV Hiryu at 18,000 yards
CA Sussex engages CV Hiryu at 18,000 yards
CA Shropshire engages CV Hiryu at 18,000 yards
DD Onami engages DD Redoubt at 18,000 yards
CA Shropshire engages CL Yura at 18,000 yards
DD Norman engages DD Umikaze at 18,000 yards
DD Kiyonami engages DD Redoubt at 18,000 yards
DD Norman engages DD Onami at 18,000 yards
DD Yugumo engages DD Redoubt at 18,000 yards
Range closes to 14,000 yards
CA Shropshire engages CV Hiryu at 14,000 yards
CA Sussex engages CV Hiryu at 14,000 yards
BB Yamashiro engages CA Shropshire at 14,000 yards
DD Onami engages DD Norman at 14,000 yards
CA Shropshire engages CL Yura at 14,000 yards
DD Umikaze engages DD Norman at 14,000 yards
DD Redoubt engages DD Kiyonami at 14,000 yards
DD Norman engages DD Onami at 14,000 yards
DD Norman engages DD Yugumo at 14,000 yards
Range closes to 11,000 yards
CA Cornwall engages CV Hiryu at 11,000 yards
CA Shropshire engages CVL Ryuho at 11,000 yards
DD Redoubt engages CVE Chuyo at 11,000 yards
BB Yamashiro engages DD Redoubt at 11,000 yards
CA Shropshire engages CL Tama at 11,000 yards
CL Yura engages CA Shropshire at 11,000 yards
DD Norman engages DD Umikaze at 11,000 yards
DD Kiyonami engages DD Norman at 11,000 yards
DD Norman engages DD Onami at 11,000 yards
DD Yugumo engages DD Norman at 11,000 yards
Range closes to 9,000 yards
CA Shropshire engages CVL Ryuho at 9,000 yards
CA Shropshire engages CV Hiryu at 9,000 yards
DD Onami engages DD Redoubt at 9,000 yards
DD Norman engages DD Kiyonami at 9,000 yards
CL Yura engages CA Shropshire at 9,000 yards
DD Umikaze engages DD Redoubt at 9,000 yards
DD Norman engages DD Kiyonami at 9,000 yards
DD Onami engages DD Redoubt at 9,000 yards
DD Redoubt engages DD Yugumo at 9,000 yards
Range increases to 10,000 yards
CA Shropshire engages CV Hiryu at 10,000 yards
CA Sussex engages CV Hiryu at 10,000 yards
CA Shropshire engages CV Hiryu at 10,000 yards
CA Shropshire engages BB Yamashiro at 10,000 yards
DD Norman engages DD Umikaze at 10,000 yards
CL Yura engages CA Shropshire at 10,000 yards
DD Umikaze engages DD Redoubt at 10,000 yards
DD Kiyonami engages DD Redoubt at 10,000 yards
DD Onami engages DD Norman at 10,000 yards
DD Yugumo engages DD Redoubt at 10,000 yards
Range increases to 11,000 yards
CA Cornwall engages CV Hiryu at 11,000 yards
CA Shropshire engages CVL Ryuho at 11,000 yards
CA Shropshire engages CL Tama at 11,000 yards
DD Umikaze engages DD Redoubt at 11,000 yards
CL Tama engages DD Norman at 11,000 yards
CA Shropshire engages CL Yura at 11,000 yards
DD Norman engages DD Umikaze at 11,000 yards
DD Kiyonami engages DD Redoubt at 11,000 yards
DD Norman engages DD Onami at 11,000 yards
DD Redoubt engages DD Yugumo at 11,000 yards
Range increases to 12,000 yards
CA Shropshire engages CV Hiryu at 12,000 yards
BB Yamashiro engages CA Shropshire at 12,000 yards
DD Umikaze engages DD Norman at 12,000 yards
CL Yura engages CA Shropshire at 12,000 yards
DD Umikaze engages DD Redoubt at 12,000 yards
DD Kiyonami engages DD Redoubt at 12,000 yards
DD Norman engages DD Onami at 12,000 yards
DD Yugumo engages DD Norman at 12,000 yards
Range closes to 10,000 yards
CA Sussex engages CV Hiryu at 10,000 yards
CA Shropshire engages CVE Chuyo at 10,000 yards
CA Shropshire engages BB Yamashiro at 10,000 yards
DD Umikaze engages DD Norman at 10,000 yards
DD Redoubt engages DD Umikaze at 10,000 yards
DD Redoubt engages DD Kiyonami at 10,000 yards
DD Redoubt engages DD Onami at 10,000 yards
DD Yugumo engages DD Redoubt at 10,000 yards
Range closes to 7,000 yards
CA Cornwall engages CV Hiryu at 7,000 yards
CA Sussex engages CVL Ryuho at 7,000 yards
CA Shropshire engages CV Hiryu at 7,000 yards
BB Yamashiro engages CA Shropshire at 7,000 yards
CL Tama engages DD Norman at 7,000 yards
CA Shropshire engages CL Yura at 7,000 yards
DD Norman engages DD Umikaze at 7,000 yards
DD Redoubt engages DD Kiyonami at 7,000 yards
DD Redoubt engages DD Onami at 7,000 yards
DD Redoubt engages DD Yugumo at 7,000 yards
Picton V. orders Allied TF to disengage
Range increases to 9,000 yards
CA Cornwall engages CV Hiryu at 9,000 yards
CA Sussex engages CV Hiryu at 9,000 yards
DD Onami engages DD Redoubt at 9,000 yards
CA Shropshire engages CL Tama at 9,000 yards
CA Sussex engages CL Yura at 9,000 yards
DD Kiyonami engages DD Norman at 9,000 yards
DD Onami engages DD Norman at 9,000 yards
Task forces break off...


Battle Number: 002549 Date: 1942-07-29
Night Time Surface Combat, near Chuginadak Island at 178,74, Range 9,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
No Japanese losses

Japanese Ships
CVL Ryujo, Shell hits 2, heavy fires, heavy damage
CVL Zuiho, Shell hits 26, and is sunk
DD Isokaze, Shell hits 2, on fire
DD Tokitsukaze

Allied Ships
CA Portland
CA Indianapolis
CA Northampton
CA Louisville
CA Chicago
CA Salt Lake City
DD Helm
DD Ralph Talbot
DD Patterson
DD Craven
DD Maury
DD Benham
DD Ellet
DD Lang
DD Stack
DD Sterett
DD Wilson, Shell hits 1



Improved night sighting under 96% moonlight
Maximum visibility in Overcast Conditions and 96% moonlight: 8,000 yards
Range closes to 24,000 yards...
Range closes to 22,000 yards...
Range closes to 20,000 yards...
Range closes to 18,000 yards...
Range closes to 16,000 yards...
Range closes to 14,000 yards...
Range closes to 12,000 yards...
Range closes to 11,000 yards...
CONTACT: Allies radar detects Japanese task force at 11,000 yards
Range closes to 10,000 yards...
Range closes to 9,000 yards...
CONTACT: Allies radar detects Japanese task force at 9,000 yards
Allies open fire on surprised Japanese ships at 9,000 yards
CA Indianapolis fires at CVL Zuiho at 9,000 yards
CA Indianapolis fires at CVL Ryujo at 9,000 yards
CA Northampton fires at DD Isokaze at 9,000 yards
DD Wilson launches Torpedoes at DD Isokaze at 9,000 yards
CA Salt Lake City engages CVL Zuiho at 9,000 yards
DD Wilson engages DD Tokitsukaze at 9,000 yards
DD Isokaze engages CA Indianapolis at 9,000 yards
DD Isokaze engages DD Stack at 9,000 yards
DD Isokaze engages DD Benham at 9,000 yards
DD Tokitsukaze engages DD Craven at 9,000 yards
Range closes to 6,000 yards
CA Chicago engages CVL Ryujo at 6,000 yards
CA Louisville engages CVL Zuiho at 6,000 yards
CA Northampton engages CVL Zuiho at 6,000 yards
DD Tokitsukaze engages DD Wilson at 6,000 yards
DD Isokaze engages DD Lang at 6,000 yards
DD Tokitsukaze engages DD Craven at 6,000 yards
Range closes to 3,000 yards
CA Salt Lake City engages CVL Zuiho at 3,000 yards
CA Chicago engages CVL Zuiho at 3,000 yards
CA Louisville engages CVL Zuiho at 3,000 yards
CA Northampton engages CVL Zuiho at 3,000 yards
CA Indianapolis engages CVL Zuiho at 3,000 yards
CA Portland engages CVL Zuiho at 3,000 yards
DD Lang engages DD Isokaze at 3,000 yards
DD Ellet engages DD Tokitsukaze at 3,000 yards
DD Tokitsukaze engages DD Patterson at 3,000 yards
CVL Zuiho sunk by CA Salt Lake City at 3,000 yards
DD Stack engages DD Tokitsukaze at 3,000 yards
DD Isokaze engages CA Northampton at 3,000 yards
DD Isokaze engages DD Craven at 3,000 yards
CA Salt Lake City engages DD Isokaze at 3,000 yards
DD Tokitsukaze engages DD Benham at 3,000 yards
Japanese Task Force Manages to Escape
Task forces break off...


Battle Number: 002550 Date: 1942-07-29
Night Time Surface Combat, near Chuginadak Island at 177,74, Range 8,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
No Japanese losses

Japanese Ships
CVL Ryujo, Shell hits 18, Torpedo hits 1, and is sunk
DD Isokaze, Shell hits 2, heavy fires, heavy damage
DD Tokitsukaze, Shell hits 1

Allied Ships
CA Portland
CA Indianapolis
CA Northampton
CA Louisville
CA Chicago
CA Salt Lake City
DD Helm
DD Ralph Talbot
DD Patterson
DD Craven
DD Maury
DD Benham
DD Ellet
DD Lang
DD Stack
DD Sterett
DD Wilson



Improved night sighting under 96% moonlight
Maximum visibility in Overcast Conditions and 96% moonlight: 8,000 yards
Range closes to 24,000 yards...
CONTACT: Allies radar detects Japanese task force at 24,000 yards
Range closes to 22,000 yards...
CONTACT: Allies radar detects Japanese task force at 22,000 yards
Range closes to 20,000 yards...
Range closes to 18,000 yards...
CONTACT: Allies radar detects Japanese task force at 18,000 yards
Range closes to 16,000 yards...
Range closes to 14,000 yards...
Range closes to 12,000 yards...
Range closes to 11,000 yards...
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 8,000 yards
CONTACT: Allied lookouts spot Japanese task force at 8,000 yards
CA Indianapolis engages CVL Ryujo at 8,000 yards
CA Chicago engages CVL Ryujo at 8,000 yards
CA Northampton engages CVL Ryujo at 8,000 yards
DD Benham engages CVL Ryujo at 8,000 yards
Range increases to 9,000 yards
CA Salt Lake City engages CVL Ryujo at 9,000 yards
CA Chicago engages CVL Ryujo at 9,000 yards
CA Indianapolis engages CVL Ryujo at 9,000 yards
DD Craven engages CVL Ryujo at 9,000 yards
Range closes to 7,000 yards
CA Salt Lake City engages CVL Ryujo at 7,000 yards
DD Benham engages DD Tokitsukaze at 7,000 yards
CA Louisville engages CVL Ryujo at 7,000 yards
DD Ellet engages CVL Ryujo at 7,000 yards
CVL Ryujo sunk by DD Maury at 7,000 yards
DD Ralph Talbot engages DD Tokitsukaze at 7,000 yards
Range closes to 5,000 yards
CA Salt Lake City engages DD Tokitsukaze at 5,000 yards
CA Chicago engages DD Tokitsukaze at 5,000 yards
CA Louisville engages DD Tokitsukaze at 5,000 yards
DD Wilson engages DD Tokitsukaze at 5,000 yards
DD Tokitsukaze engages DD Ellet at 5,000 yards
Range increases to 8,000 yards
DD Ellet engages DD Tokitsukaze at 8,000 yards
DD Maury engages DD Isokaze at 8,000 yards
Range increases to 10,000 yards
CA Salt Lake City engages DD Tokitsukaze at 10,000 yards
CA Louisville engages DD Tokitsukaze at 10,000 yards
DD Benham engages DD Isokaze at 10,000 yards
DD Isokaze engages DD Ellet at 10,000 yards
DD Wilson engages DD Isokaze at 10,000 yards
DD Isokaze engages DD Lang at 10,000 yards
DD Ralph Talbot engages DD Tokitsukaze at 10,000 yards
DD Ralph Talbot engages DD Isokaze at 10,000 yards
Range closes to 9,000 yards
CA Salt Lake City engages DD Tokitsukaze at 9,000 yards
CA Chicago engages DD Tokitsukaze at 9,000 yards
DD Ellet engages DD Tokitsukaze at 9,000 yards
CA Chicago engages DD Tokitsukaze at 9,000 yards
CA Portland engages DD Tokitsukaze at 9,000 yards
DD Lang engages DD Isokaze at 9,000 yards
DD Ralph Talbot engages DD Isokaze at 9,000 yards
Range increases to 10,000 yards
DD Tokitsukaze engages DD Sterett at 10,000 yards
DD Isokaze engages DD Lang at 10,000 yards
CA Indianapolis engages DD Tokitsukaze at 10,000 yards
DD Isokaze engages DD Benham at 10,000 yards
DD Isokaze engages DD Craven at 10,000 yards
DD Ralph Talbot engages DD Tokitsukaze at 10,000 yards
Range closes to 7,000 yards
CA Chicago engages DD Tokitsukaze at 7,000 yards
CA Indianapolis engages DD Tokitsukaze at 7,000 yards
Japanese Task Force Manages to Escape
Task forces break off...





_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to witpqs)
Post #: 46
RE: Long list of newbie questions - 9/29/2012 6:37:58 PM   
jmalter

 

Posts: 1275
Joined: 10/12/2010
Status: offline
quote:

ORIGINAL: Puhis
You should try small compact TF. Maybe just 2 BBs and escorts. No more than 8-10 ships, and good and aggressive commander.

i'm gonna second what Puhis said, large SurfTFs can be unwieldy in battle, & have a greater chance of suffering a collision.

in addition (this advice is fathered on some posts by Nemo) your TF composition should have ships of similar (if not identical) armament performance - better to have 2 8" CAs that have the same MA guns, rather than an 8" CA & a 6" CL in your TF. i try to keep my TFs composed of class-sisters for each combatant type.

(in reply to Puhis)
Post #: 47
RE: Long list of newbie questions - 9/29/2012 6:55:57 PM   
Yaab


Posts: 864
Joined: 11/8/2011
From: Poznan, Poland
Status: online
Yes, it is amazing, but I am also astonished that Germany was able to produce over 1,100 submarines. Japs should have followed suit.

(in reply to JocMeister)
Post #: 48
RE: Long list of newbie questions - 10/11/2012 3:45:19 AM   
Liebestod

 

Posts: 42
Joined: 8/27/2012
Status: offline
Industry question: People say you want to set your aircraft/engine productions to groups of 30. But the only options I see available are to increase production (double it) or end production. How do you get a factory producing 12 Zeroes to produce 30? I can only get it to produce either 24 or 48.

Also it seems every time I click expand I have just made a permanent change and cannot undo a mistake by leaving the production window.

< Message edited by Liebestod -- 10/11/2012 3:54:46 AM >

(in reply to Yaab)
Post #: 49
RE: Long list of newbie questions - 10/11/2012 1:40:43 PM   
Gräfin Zeppelin


Posts: 1143
Joined: 12/3/2007
From: Germany
Status: offline

quote:

ORIGINAL: Liebestod

Industry question: People say you want to set your aircraft/engine productions to groups of 30. But the only options I see available are to increase production (double it) or end production. How do you get a factory producing 12 Zeroes to produce 30? I can only get it to produce either 24 or 48.

Also it seems every time I click expand I have just made a permanent change and cannot undo a mistake by leaving the production window.

You can increase them in the industry screen. Also this rule of 30 applies to R&D and not production.

_____________________________



(in reply to Liebestod)
Post #: 50
RE: Long list of newbie questions - 10/11/2012 7:57:37 PM   
Bobdina1

 

Posts: 30
Joined: 2/28/2012
From: Fla.
Status: offline

It is important to remember that the "Remain on Station" order overrides any reaction setting order



Thank you very much witpqs .Been playing about 6 months now and I had no idea about this. The knowledge in this forum is unbelievable.

(in reply to Gräfin Zeppelin)
Post #: 51
RE: Long list of newbie questions - 10/11/2012 8:13:47 PM   
witpqs


Posts: 14913
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Bobdina1


It is important to remember that the "Remain on Station" order overrides any reaction setting order



Thank you very much witpqs .Been playing about 6 months now and I had no idea about this. The knowledge in this forum is unbelievable.

Glad to help!

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to Bobdina1)
Post #: 52
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