Right now, I'm playing Star Trek Picard Mod and become the Klingon Empire, and want a bit role play (rather than to winning the game with the most efficient way). So, anyone has suggestion about what kind of ships that I should make? I want to make it more like the Klingon I know in Star Trek rather than making it all capital ships in my fleet. So maybe Bird of Prey, D-7, Vorcha, and Nerd'var should have distinctive role in the fleet.
Right now, I split my design into 2 different class. The small ships (exploration, frigate, and Escort) with designation of BP (Birth of Pray), while the bigger ships (Troop Transport, Destroyer, Cruiser, and Capital Ships ) with designation of D. You know, D-1, D-2, D-3.... I consider Destroyer as Light Cruiser, while Cruiser as Heavy Cruiser (btw, what is the different of Light Cruiser and Heavy Cruiser anyway, at least in this game)
Any suggestion on how to make a good Bird of Prey (they should be small and agile)? and what should Nerd'var's role do? A heavy armed ship? An attack Carrier? or a heavy troop transport? Well, I play aggressively like Klingons. And for anyone who love Star Trek and know the setup of any Klingon Ships are welcome to give suggestion.
and... I won't refit a unit that has different serial number. For example, D-2 can only be refitted into D-2 Refit, or D-2 ++ and more. They can't refitted into D-4 or D-7, etc. I know that it is silly, but for the sake of Role Play, I willing to do it. Because D-2 and D-7 would have different ship image. plus, for me, D-4 and D-7 are different entity with massively different setup. So it would be not role play if I change a heavily equipped torpedo ship to a full laser ship with pressing the refit button. Of course, D-7 will always more advanced than D-5
BTW, I appreciate if it is not an end game design, but more of early game design (the beginning and the middle) Klingon are s*ck at technology development anyway.
< Message edited by Brainsucker -- 9/17/2012 4:08:20 AM >