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Modding Units

 
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Modding Units - 8/27/2012 1:05:24 AM   
z1812


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What program is recommended for unpacking and repacking xnb files?
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RE: Modding Units - 8/27/2012 1:46:38 AM   
Blond_Knight


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I dont think the developer wants users doing any modding:
http://www.matrixgames.com/forums/tm.asp?m=3107052

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RE: Modding Units - 8/27/2012 1:59:11 PM   
z1812


Posts: 1200
Joined: 9/1/2004
From: Toronto Ontario
Status: online

quote:

ORIGINAL: Blond_Knight

I dont think the developer wants users doing any modding:
http://www.matrixgames.com/forums/tm.asp?m=3107052


Thanks for your reply. Too bad. I was going to try some graphics work but it sounds too complicated for the time I would have to put into it.

It"s a shame. I wonder why the complexity? It seems to me that traditionally the games that have done best have more open systems where scenarios are easily created and image files modded..............oh well.

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RE: Modding Units - 8/28/2012 1:09:46 AM   
Double Deuce


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Not sure about the units but I do think that the roads graphics need some work.

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RE: Modding Units - 8/30/2012 5:19:22 PM   
ericbabe


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We didn't use XNB format to prevent users from modding the 3D graphics files. We use XNB because I couldn't find an alternate format that worked easily with the Microsoft XNA libraries, and we didn't have any budget/schedule allocated for writing our own model and animation import routines.

If you're interested in trying to mod the models, I would be happy to help you with the file formats and with the conversion to XNB format.

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RE: Modding Units - 8/30/2012 7:09:35 PM   
Ratzki

 

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With the addition of several units in the 2nd edition board game release, what are the odds of those units appearing in a patch here in the not to distant future?

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RE: Modding Units - 8/30/2012 8:07:24 PM   
ericbabe


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I don't have anything like this scheduled at the moment, and the artwork for SOS isn't finished yet. We're mainly focused on getting this patch finalized right now.

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RE: Modding Units - 9/4/2012 5:06:12 AM   
Jamm


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Eric, what program do you use to convert the graphic files back into the xnb format.



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RE: Modding Units - 9/10/2012 1:10:23 AM   
Jamm


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I've been able to open and modify some graphics but no luck getting any mods back into the game.
So aside from diving headfirst into XNA, I think I'll just stick to designing some scenarios.

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RE: Modding Units - 9/10/2012 9:58:08 PM   
ericbabe


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I use Visual Studio 2008. For the 3D models you'd have to convert them to XNB using the custom import libraries I wrote and most of our import settings.

I have the original FBX files. If you'd like to try modifying one those, I could help out with the import process.


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