Matrix Games Forums

War in the West gets its first update!Flashpoint Campaigns: Red Storm version 2.08 is now available!Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual preview
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Surrealistic Ruins mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> Surrealistic Ruins mod Page: [1]
Login
Message << Older Topic   Newer Topic >>
Surrealistic Ruins mod - 8/26/2012 12:57:59 PM   
Martian


Posts: 121
Joined: 8/26/2012
Status: offline
Surrealistic Ruins Mod

I just wanted to share with you planet's ruins mod I use. I didn't enjoy vanilla's "earth" based images of ruins very much, so I replaced them with amazing and myserious paintings of Polish artist Zdzisław Beksiński, which I found in internet. Concerning the game's atmosphere I feel these images look much better than original ones.
I didn't get his permission (as he already has passed away) so please let me know if I violate any copyrights here by uploading this mod.

Installation
Just unzip the archive into your "Distant Worlds\images\environment\ruins" folder.
(Before replacing you may want to backup original files)

Preview



Download link is inside attachment

Attachment (1)

< Message edited by Martian -- 11/14/2012 3:12:36 AM >


_____________________________

Post #: 1
RE: Surrealistic Ruins mod - 8/26/2012 12:59:19 PM   
Jon Micheelsen

 

Posts: 56
Joined: 12/26/2011
Status: offline
Can you maybe post a screenshot

(in reply to Martian)
Post #: 2
RE: Surrealistic Ruins mod - 8/26/2012 1:04:33 PM   
ASHBERY76


Posts: 1982
Joined: 10/10/2001
From: England
Status: offline
I used some Galciv2 improvement icons and it works really well for ruins.

(in reply to Jon Micheelsen)
Post #: 3
RE: Surrealistic Ruins mod - 8/26/2012 1:15:42 PM   
Martian


Posts: 121
Joined: 8/26/2012
Status: offline
(removed)

< Message edited by Martian -- 11/14/2012 3:05:11 AM >

(in reply to Jon Micheelsen)
Post #: 4
RE: Surrealistic Ruins mod - 8/26/2012 1:39:08 PM   
Theluin


Posts: 186
Joined: 5/13/2011
From: Europe, Terra
Status: offline
For some strange reason I can't unpack ruins number 3, 7 and 10. Would you perhaps consider packing and uploading it anew?

(in reply to Martian)
Post #: 5
RE: Surrealistic Ruins mod - 8/26/2012 2:17:37 PM   
Martian


Posts: 121
Joined: 8/26/2012
Status: offline
quote:

ORIGINAL: Theluin

For some strange reason I can't unpack ruins number 3, 7 and 10. Would you perhaps consider packing and uploading it anew?


Strange, I just downloaded and unpacked it myself. Everything was fine.
Maybe the problem is that I used 7zip with LZMA method?

OK, please try another one with Deflate compression algorithm.

Attachment (1)

< Message edited by Martian -- 11/14/2012 3:15:39 AM >

(in reply to Theluin)
Post #: 6
RE: Surrealistic Ruins mod - 8/26/2012 3:21:42 PM   
Bleek


Posts: 216
Joined: 10/26/2011
From: United Kingdom
Status: offline
Really very good indeed, thanks for doing this.

(in reply to Martian)
Post #: 7
RE: Surrealistic Ruins mod - 8/26/2012 5:24:51 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
I like this a lot. Great work Martian and welcome to the forums ^^

(in reply to Bleek)
Post #: 8
RE: Surrealistic Ruins mod - 8/26/2012 5:24:57 PM   
Theluin


Posts: 186
Joined: 5/13/2011
From: Europe, Terra
Status: offline
Thank you very much Martian, that solved my problem

(in reply to Bleek)
Post #: 9
RE: Surrealistic Ruins mod - 8/26/2012 6:30:56 PM   
ehsumrell1


Posts: 2164
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
Excellent enhancements to the game Martian! Welcome to the DW forums!

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Martian)
Post #: 10
RE: Surrealistic Ruins mod - 8/26/2012 7:04:17 PM   
Martian


Posts: 121
Joined: 8/26/2012
Status: offline
Thank you guys for your warm feedbacks!

(in reply to ehsumrell1)
Post #: 11
RE: Surrealistic Ruins mod - 8/26/2012 8:01:09 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Very cool Martian!

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to Martian)
Post #: 12
RE: Surrealistic Ruins mod - 8/26/2012 9:27:22 PM   
pipewrench


Posts: 450
Joined: 1/5/2010
Status: offline
installed, the artwork is fantastic.

thank you very much.

In regards to Theluin's previous post,
I as well could not insert 3, 7 and 10 but with the new download you offered the problem is resolved.

< Message edited by pipewrench -- 8/26/2012 9:37:23 PM >

(in reply to WoodMan)
Post #: 13
RE: Surrealistic Ruins mod - 8/26/2012 10:07:47 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
These are very nice, and quite fitting. Thanks for the upload!

_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to pipewrench)
Post #: 14
RE: Surrealistic Ruins mod - 8/27/2012 12:33:18 AM   
feelotraveller


Posts: 1040
Joined: 9/12/2011
Status: offline

(in reply to Igard)
Post #: 15
RE: Surrealistic Ruins mod - 9/17/2012 11:29:41 PM   
pipewrench


Posts: 450
Joined: 1/5/2010
Status: offline
Bump for the new players if they want to change something small.

The art really stands out and simple to copy.

Thanks again Martian.

(in reply to feelotraveller)
Post #: 16
RE: Surrealistic Ruins mod - 9/18/2012 12:54:32 AM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
These ruins still look earthlike to me, but with a lot more graphical flare. But opposed to the previous once a clear improvement.
Though I know you do not own the Copyright to any of these pictures and reshaping them is not considered a permutation to obtain a passive copyright I still want to ask you if I can include them as a standard in my GW II mod.

_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to pipewrench)
Post #: 17
RE: Surrealistic Ruins mod - 9/18/2012 11:21:38 AM   
Martian


Posts: 121
Joined: 8/26/2012
Status: offline
Sure!
As long as it helps anyone to enjoy more this already great game I have no objection for people to freely use these images in their mods.


(in reply to Nedrear)
Post #: 18
RE: Surrealistic Ruins mod - 9/18/2012 11:27:06 AM   
Martian


Posts: 121
Joined: 8/26/2012
Status: offline
quote:

ORIGINAL: pipewrench

Bump for the new players if they want to change something small.

The art really stands out and simple to copy.

Thanks again Martian.



My pleasure, Pipewrench!


< Message edited by Martian -- 9/18/2012 11:28:07 AM >

(in reply to pipewrench)
Post #: 19
RE: Surrealistic Ruins mod - 9/18/2012 1:46:23 PM   
joeyeti


Posts: 250
Joined: 2/28/2012
Status: offline
Kudos to Martians! :)

(in reply to Martian)
Post #: 20
RE: Surrealistic Ruins mod - 9/18/2012 3:10:37 PM   
Arcatus


Posts: 197
Joined: 1/2/2012
Status: offline
Downloaded and installed. Nice resource.

(in reply to joeyeti)
Post #: 21
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> Surrealistic Ruins mod Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.105