Did you try these settings or are you quoting off a beta experience?
I would appreciate a confirmation on what I found or proof that what I am saying is untrue and just poor game play. The new update has made some settings, which worked before a futile effort.
Changing the settings is the simple way to fix a problem but the settings are still there for another player to run into.
With great respect, please get out a calculator.
look at the screen or start the game with the setting I gave.
With current settings,
deleting 1 research base, deleting 1 escort and 1 frigate
and having on hand 4 destroyers , 1 constructor, 1 med space port and a tax rate increase to 30% gives
money 14,000 and -4815 cash flow.
With this negative cash flow and also adding 4 mining / gas mining base builds, you will be without money and unable to use your constructor. That negative cash flow will only improve slowly if taxes can be raised and you need mining luxuries to do this. I cannot rely on colony growth to offset things because I have hiked taxes.
Pirates are running with better hit and run now and are usually pulling out after shield strength falls down below 50%. Due to fast jump hyper drives, and higher maneuvering thrust they are able to now simply pull out. Attacks are now so frequent that shields have no way to recharge in time and constructors cannot effect repairs. Destroying the base only moves the matter on to another location.
Buying them off solves problems for the moment but with the negative cash flow it only exasperates the problem.
Best of all, due to constructors auto evade, a
repeated attack on the home system, in early game, will bring construction or repair to a halt.
Try it out. It has forced me to reduce pirates to normal but I still am finding 50+ sprint speed with 400 shields in the very early game. Only 2 start up tests, so this could very well be bad luck. I have had 12 repeated attacks with 1 pirate faction on 1 base in my home system with my 3 destroyers patrolling that base for protection. I am able to kill 50% of the attacks with the rest fleeing. This breaks the freighter runs and construction schedules.
Man did the update change some openings.
< Message edited by pipewrench -- 8/26/2012 8:25:44 PM >