Matrix Games and Slitherine (www.slitherine.com) are excited to announce the release of a free community pack for the critically-acclaimed tactical strategy game Battle Academy for iPad, PC and Mac. Created by some of the best modders from the community, this free content pack contains something for everyone, both online and off!
In the content pack there are two campaigns, one for single player titled “Crete: Operation Mercury” by “LouisM”. Command German airborne troops during the invasion of Crete in May 1941. Five missions including new units, custom game mechanics, and a brand new tileset bring the battle for the Greek island to life! The second is a multiplayer Force Selection mission pack titled “Fast & Sneaky” by “GottaLove88s”,”Enric”, and “rf900”. This features three force selection maps each offering a different challenge. In Force Selection, players can pick and choose their forces to fight rather than pre-made battlegroups. Want to use more infantry, or all armor? Try a defensive force or a manouvre force? You have those options and more in this pack plus new commands to merge injured infantry units and swap gridlocked units.
Getting this new content is quick and easy! Just select Campaigns->User Content can you can download it direct to your iPad, PC or Mac. Within minutes you are on new battlefields and in new situations that are sure to challenge your strategic mind!
Get more information Battle Academy from its official product page on the Slitherine or Matrix Games site.
For additional screenshots of the new content, click here!
About Battle Academy
Approachable, absorbing and visually impressive yet detailed, Battle Academy revolutionizes the strategy games market with a blend of intuitive design and compelling game play driven by cutting edge technical innovation.
Inspired by an original online game concept devised by the BBC, the game has more than 30 battles in a range of theatres of war from the North African desert through D-Day to the to the snowy Ardennes mountains where the Allies battled to repel the final German offensive.
The team at Slitherine worked with Professor John Buckley, Military Historian at the University of Wolverhampton and a keen wargamer himself, to make sure that the strategy, tactics, scenarios and available firepower of the battles fought in WW2 were turned into realistic AI behavior, powering expertly crafted battles.
< Message edited by Scott Parrino -- 8/24/2012 6:45:31 PM >