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RE: FPG2 News!

 
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RE: FPG2 News! - 12/17/2012 8:54:28 PM   
Stratocruiser


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I want patches and expansions as well. And I am willing to pay for the expansions. Most of all, I want FPG2 to come out. So, when is that again...?

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RE: FPG2 News! - 12/17/2012 10:30:40 PM   
Mad Russian


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quote:

ORIGINAL: Stratocruiser

I want patches and expansions as well. And I am willing to pay for the expansions. Most of all, I want FPG2 to come out. So, when is that again...?



Finally, a question I can answer without reservation.

This game will be out as soon as we can finish playtesting.

FPG2 has had extensive reworking to the older game. All that takes time to implement and make sure it works as intended before we give it you to play. The last thing we want to do is to put a game on the market that's not in good working order.

I know that the, "it will be ready when it's ready" response is a bit annoying. The truth is this is an art and not a science. We have to take things as they come and work through those. That doesn't always fit a time table.

I would say that you will start to see some kind of movement within 30 days but don't hold me to that if I'm a little off.

Good Hunting.

MR

< Message edited by Mad Russian -- 12/18/2012 2:43:52 PM >


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Founder of HSG scenario design group for Combat Mission.
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Flashpoint Campaigns: Red Storm Development Team.

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Post #: 62
RE: FPG2 News! - 12/19/2012 5:11:39 PM   
Hexagon

 

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Well, at least some info about game like what you can find in the game (what cover, how cover it and new features compared with old game), how support moding (what kind of editors it has) and of course screenshoots to see art, an AAR or DAR to know game mechanics.... all these before know release date is not bad.

Looks like game is under 6 months release period (well you can find a black hole and change this ) and is the perfect time to start hype about game AKA "vaseline time" and maybe is time to release info, one thing is release game other release info about game.

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Post #: 63
RE: FPG2 News! - 12/19/2012 7:45:55 PM   
Mad Russian


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That's not my decision. Matrix decides when we can release full information about the game. We are trying to give as much as we can within limits.

The alternative is to tell you guys nothing.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 64
RE: FPG2 News! - 12/19/2012 9:08:32 PM   
Mad Russian


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Here is another look into what the game seems to look like at the moment.

Anybody ever been here and visited the Pied Piper?

Good Hunting.

MR




Attachment (1)

< Message edited by Mad Russian -- 12/19/2012 9:11:02 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 65
RE: FPG2 News! - 12/19/2012 9:12:08 PM   
**budd**


Posts: 1553
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what's the hex scale?

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Post #: 66
RE: FPG2 News! - 12/19/2012 9:33:56 PM   
Mad Russian


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500 meters.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to **budd**)
Post #: 67
RE: FPG2 News! - 12/19/2012 9:52:19 PM   
Emilio


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Hameln. So this is a true Red Storm game

Thirty kilometers from Alfeld to Hameln, Alekseyev thought.

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Emilio

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Post #: 68
RE: FPG2 News! - 12/19/2012 10:35:23 PM   
Wolfe


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quote:

ORIGINAL: Mad Russian

Here is another look into what the game seems to look like at the moment.

Anybody ever been here and visited the Pied Piper?

Good Hunting.

MR





I'm guessing that that is a wooded hill in the bottom left corner due to the darker hex colour.

One of my pet peeves with the FPG maps was having to turn on a numerical overlay to have any real idea of the height of the terrain (i.e. was that a hill between you and the enemy).


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Post #: 69
RE: FPG2 News! - 12/20/2012 2:14:39 AM   
Mad Russian


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Pet peeves will not be allowed with the new game.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Wolfe)
Post #: 70
RE: FPG2 News! - 12/20/2012 2:17:02 AM   
Mad Russian


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quote:

ORIGINAL: Emilio

Hameln. So this is a true Red Storm game

Thirty kilometers from Alfeld to Hameln, Alekseyev thought.


Still available to playtest? I might be able to get some playtesters in the group if you would like to try.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Emilio)
Post #: 71
RE: FPG2 News! - 12/20/2012 3:05:12 AM   
Wolfe


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quote:

ORIGINAL: Mad Russian

Pet peeves will not be allowed with the new game.



мои извинения, товарищ комиссар

< Message edited by Wolfe -- 12/20/2012 3:06:47 AM >


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Post #: 72
RE: FPG2 News! - 12/20/2012 3:34:35 AM   
Mad Russian


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quote:

ORIGINAL: Wolfe

quote:

ORIGINAL: Mad Russian

Pet peeves will not be allowed with the new game.



мои извинения, товарищ комиссар



нет проблем

хорошо охота

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Wolfe)
Post #: 73
RE: FPG2 News! - 12/20/2012 4:22:16 AM   
cbelva

 

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Your Russian stinks

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Post #: 74
RE: FPG2 News! - 12/20/2012 4:27:43 AM   
Wolfe


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That's Google's Russian, and yes it probably does.

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Post #: 75
RE: FPG2 News! - 12/20/2012 5:03:20 AM   
Mad Russian


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Okay. Does anyone remember me saying I knew how to speak Russian?

Good Hunting.

MR

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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Wolfe)
Post #: 76
RE: FPG2 News! - 12/20/2012 8:53:40 AM   
The Plodder


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Has FPG2 gone to hexes now?

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RE: FPG2 News! - 12/20/2012 9:32:36 AM   
Hexagon

 

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Thanks for the screenshoot, doesnt look bad but urban terrain... maybe needs a little more work.

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Post #: 78
RE: FPG2 News! - 12/20/2012 12:07:56 PM   
Panta2

 

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I like the graphics, simple and functional, very much like those in the good boardgame maps. The closer to a tactical map, the better; in TacOps I and some chaps used to play with real maps created with the editor and the feeling was quite different.

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Post #: 79
RE: FPG2 News! - 12/20/2012 12:37:30 PM   
Panta2

 

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What will the FPG2 hardware requirements be? Now I am playing FPG at my beach dasha and FPG runs smoothly on my netbook on an ancillary 17" screen, other games don't, so they stayed home, far from the sea.
The 500m scale is perfect for me too. In the past I scripted an assistance programme for a boardgame/miniatures game that ran on my Sharp PC1500 handheld computer and chose precisely 500 hexes as scale. If I want more realism or micromanagement I go to other simulations/games.

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Post #: 80
RE: FPG2 News! - 12/20/2012 1:06:48 PM   
Hexagon

 

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Well, i like functional graphics to but one thing is functional other is "eye killers" we only see this small screenshoot with no counters and other things (i think in on map icons to show external influence like gas, nuke, maybe wrecks???).

For me Jison mods for HPS/Tiller games is a good example of easy, elegant and pretty graphics

http://www.hist-sdc.com/MapMod/legend.htm

DC serie has great graphics to even with mods.

http://www.matrixgames.com/forums/tm.asp?m=3161808

But we know very few about game, lets see when we know more about it.

(in reply to Panta2)
Post #: 81
RE: FPG2 News! - 12/20/2012 2:48:54 PM   
Panta2

 

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quote:

ORIGINAL: Hexagon

Well, i like functional graphics to but one thing is functional other is "eye killers" we only see this small screenshoot with no counters and other things (i think in on map icons to show external influence like gas, nuke, maybe wrecks???).


I hope the possibility to change the size of the counters in relation to the hexes' will be continued, as in FPG. It helps a lot to avoid the problem you point at.

< Message edited by Panta2 -- 12/20/2012 2:50:04 PM >

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Post #: 82
RE: FPG2 News! - 12/20/2012 4:05:08 PM   
Mad Russian


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quote:

ORIGINAL: The Plodder

Has FPG2 gone to hexes now?


Yes.

Good Hunting.

MR

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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 83
RE: FPG2 News! - 12/20/2012 4:16:39 PM   
Mad Russian


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quote:

ORIGINAL: Jo van der Pluym


quote:

ORIGINAL: Mad Russian

Yes, infantry dismounts.

Good Hunting.

MR


I have two questions

1. Are the Dutch also included? Of better say which countries are included?

2. Are there also SOF units like Spetsnaz, Green Berets, KCT, SAS, Rangers, Royal Marines etc?


What I can say about this right now is that there are 4 countries represented in the game with others set to follow in expansions as soon as we can get them out the door. We wanted to take the time developing the game as much as possible and also give good representation to the countries in the game.

Bringing only 4 countries out at first allow us to give you a good selection of scenarios/campaigns for those countries without the minor countries being given almost no attention. This way when the rest of them come out we can support them fully with their own scenarios/campaigns.

Not the best answer in the world but it's what we've got.

The game supports different levels of elite troops.

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Jo van der Pluym)
Post #: 84
RE: FPG2 News! - 12/20/2012 8:35:44 PM   
Emilio


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quote:

ORIGINAL: Mad Russian


quote:

ORIGINAL: Emilio

Hameln. So this is a true Red Storm game

Thirty kilometers from Alfeld to Hameln, Alekseyev thought.


Still available to playtest? I might be able to get some playtesters in the group if you would like to try.

Good Hunting.

MR


PM already sent.

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Emilio

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Post #: 85
RE: FPG2 News! - 12/20/2012 8:50:46 PM   
Hexagon

 

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A little question about campaigns... they are big campaigns in a single map (like Tiller PzC grand scenarios) or linked individual scenarios??? like in Panzer General and other titles???.

If is first option them we can take strategic decisions (like select where send reinforcements, send units to refit ...).

Thanks.

(in reply to Emilio)
Post #: 86
RE: FPG2 News! - 12/21/2012 1:10:43 AM   
Capn Darwin


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Some quick answers and comments on all things FPG2:RS.
1. We can't go into tons of details until Matrix green lights the effort. Right now that effort should happen in January if a few things fall into place. With the offical announcement, we will have a new dedicated forum and be able to talk about all the aspects of the game, post many screens and some AARs. Also open a dialog on the direction of the game and our intentions for furture content.

2. To verify some of the above:
2.1 500 meter hexes - yes and yes
2.2 4 Nations at start - yes, same ones from FPG
2.3 Plans to expand nations - yes
2.4 Edit capability - yes, a more detailed breakdown will occur when the game is announced but you will be able to make you own scenarios and maps. Discussions on data and other elements are currently being discussed by the team and Matrix and more info will follow in January.
2.5 Look of the game maps - We went for functional. More of a board game look and feel. Easy to determine what the terrain and elevations are. Also of importance, the look and colors that the in-game map editor could read well. Hence the Urban areas may look a bit funky but they work.
2.6 The game is not just centered on a specific year by covers the 80's. We do have plans to look at other time frames. Again more info in January.
2.7 Campaigns are linked scenarios. More details on this in January.
2.8 There are map markers for a number of things. You will see them in January.

3. When will it be ready? As MR said, when it is done. As you will see in January we are close, but there are still a number of things for this small team to do (documentation of everything for starters).

So enjoy the the holidays and get the Q&A thoughts warmed up. We are reallying hoping to give you all a great game worthy of the FPG title.

Thanks!

< Message edited by Capn Darwin -- 12/21/2012 1:33:44 AM >


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2.08 Update is out. We are ramping up on 2.1 now. Happy Holidays!

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(in reply to Hexagon)
Post #: 87
RE: FPG2 News! - 12/21/2012 1:55:32 AM   
Panta2

 

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Excellent! I am already hooked!

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Post #: 88
RE: FPG2 News! - 12/21/2012 7:45:12 AM   
The Plodder


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quote:

ORIGINAL: Emilio

Hameln. So this is a true Red Storm game

Thirty kilometers from Alfeld to Hameln, Alekseyev thought.


Funny, My first thought of seeing Hamelin was Gordunov's Air-assault troopers from Red Army..

_____________________________

Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

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Post #: 89
RE: FPG2 News! - 12/21/2012 3:21:24 PM   
Mad Russian


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What's funny is that I read "Red Army" after I had the scenarios already set. I think you'll find the FPRS version of the fight for the city much different.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to The Plodder)
Post #: 90
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