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FPG2 News! - 8/23/2012 6:35:44 PM   
Capn Darwin


Posts: 3718
Joined: 2/12/2005
From: Newark, OH
Status: online
We should have some major announcements about the new game coming in a few weeks so stay tuned!

_____________________________

2.04 update in progress , working on Mod Guide 4.

Cap'n Darwin aka Jim Snyder
On Target Simulations Developer,
and resident Rocket Scientist
Post #: 1
RE: FPG2 News! - 8/23/2012 6:40:37 PM   
WriterJWA


Posts: 57
Joined: 6/24/2009
From: Atlanta
Status: offline
Wow ... that was unexpected!

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Jay
USMC '98-'06
0311-4341

"Amateurs study tactics, professionals study logistics."
- Gen. Omar Bradley

"A good plan violently executed now is better than a perfect plan executed next week. "
- Gen. George S. Patton

(in reply to Capn Darwin)
Post #: 2
RE: FPG2 News! - 8/25/2012 8:49:41 AM   
Emilio


Posts: 122
Joined: 8/1/2005
From: Valencia (Spain)
Status: offline


Hurrah!!!
Thanks for the info. I'll check it daily

_____________________________

Emilio

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Post #: 3
RE: FPG2 News! - 9/5/2012 3:53:12 PM   
Capn Darwin


Posts: 3718
Joined: 2/12/2005
From: Newark, OH
Status: online
Based on last night's schedule meeting the announcement will be in the first week or two in October. A bit of a delay, but it will be good news.

_____________________________

2.04 update in progress , working on Mod Guide 4.

Cap'n Darwin aka Jim Snyder
On Target Simulations Developer,
and resident Rocket Scientist

(in reply to Emilio)
Post #: 4
RE: FPG2 News! - 9/17/2012 11:21:30 PM   
Vyshka


Posts: 249
Joined: 4/13/2002
From: Chandler, AZ
Status: offline
Looking forward to hearing the news Capn. Will there also be news about the Mideast title?

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"When they get in trouble they send for the sonsabitches" - Adm. King

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Post #: 5
RE: FPG2 News! - 10/3/2012 4:54:17 PM   
WriterJWA


Posts: 57
Joined: 6/24/2009
From: Atlanta
Status: offline
Soooo........ what's the latest?

_____________________________

Jay
USMC '98-'06
0311-4341

"Amateurs study tactics, professionals study logistics."
- Gen. Omar Bradley

"A good plan violently executed now is better than a perfect plan executed next week. "
- Gen. George S. Patton

(in reply to Vyshka)
Post #: 6
RE: FPG2 News! - 10/8/2012 8:09:16 PM   
Awac835


Posts: 278
Joined: 7/16/2004
Status: offline
Finally some news

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Post #: 7
RE: FPG2 News! - 10/12/2012 7:01:40 PM   
Vyshka


Posts: 249
Joined: 4/13/2002
From: Chandler, AZ
Status: offline
Where is the news?????

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Post #: 8
RE: FPG2 News! - 10/12/2012 11:23:00 PM   
Mad Russian


Posts: 12184
Joined: 3/16/2008
From: Texas
Status: online
The news is there is movement. Whenever Matrix decides to tell you just how much movement is up to them.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Vyshka)
Post #: 9
RE: FPG2 News! - 10/23/2012 10:10:42 PM   
Vyshka


Posts: 249
Joined: 4/13/2002
From: Chandler, AZ
Status: offline
We Want the News! We Want the News!

_____________________________

"When they get in trouble they send for the sonsabitches" - Adm. King

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Post #: 10
RE: FPG2 News! - 10/24/2012 2:26:14 PM   
Capn Darwin


Posts: 3718
Joined: 2/12/2005
From: Newark, OH
Status: online
Like a busy airport, we are stuck on the tarmac waiting for the tower to clear us. I know Matrix has a good number of games in the queue ahead of us. I guess I can say we are currently slated for a post Christmas release, but I can't say exactly when.

As soon as we know more so will you.

_____________________________

2.04 update in progress , working on Mod Guide 4.

Cap'n Darwin aka Jim Snyder
On Target Simulations Developer,
and resident Rocket Scientist

(in reply to Vyshka)
Post #: 11
RE: FPG2 News! - 11/18/2012 11:19:14 PM   
wodin


Posts: 7701
Joined: 4/20/2003
From: England
Status: online
A shame it's before Xmas if the game is ready. When will we see screenshots and get more detailed game info then?

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https://www.facebook.com/Tacticalwargame


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Post #: 12
RE: FPG2 News! - 11/19/2012 1:51:54 AM   
**budd**


Posts: 1215
Joined: 7/4/2009
From: Tacoma
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which game? ME or FPG2. haven't read any info on ME in a long time.

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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to wodin)
Post #: 13
RE: FPG2 News! - 11/19/2012 10:36:25 PM   
wodin


Posts: 7701
Joined: 4/20/2003
From: England
Status: online
FPG2 mate.

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https://www.facebook.com/Tacticalwargame


(in reply to **budd**)
Post #: 14
RE: FPG2 News! - 11/20/2012 2:18:42 AM   
**budd**


Posts: 1215
Joined: 7/4/2009
From: Tacoma
Status: offline
so what about ME, wasn't that in development before FPG 2?

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to wodin)
Post #: 15
RE: FPG2 News! - 11/20/2012 2:33:25 AM   
RobertCrandall


Posts: 2966
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From: Burlington, Ontario
Status: offline
FPG2 is in intensive development but we are not quite ready to announce it yet. I can hardly wait to start pumping out screen shots and such but that would still be a touch premature to do right now.

The FPG2 engine is a near total rewrite of the FPG engine and we will take it to the Middle East immediately after FPG2 is released. There is a ton of research from the Middle East that I want to use.

We have worked extremely hard on this game and want it to be the best possible when it is released. We plan to support it and enhance for a long, long time to come too. Just a little more patience please and I think you will be really happy.


(in reply to **budd**)
Post #: 16
RE: FPG2 News! - 11/20/2012 2:52:51 PM   
RobertCrandall


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From: Burlington, Ontario
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Yes, I was working on FPME for years and it was going to be the next one out. Back in the spring though I evaluated it and just didn't think it was worth continuing with as is. Some early design decisions came back to haunt me, scope creep was a huge problem, and I was sick to death of all things Middle East as well.

What I did was to sit down in April/May and draw up a list of key things to change so the project would be reinvigorated and finally ship. That has worked out pretty well for us. Mad Russian joined the team when we switched back to NATO/WP and his help has made all the difference.

We will follow up with a Middle East edition as quickly as we can as we have all the data for it. The hard part - as always - will be the maps and scenarios.

Regards, Rob Crandall


quote:

ORIGINAL: **budd**

so what about ME, wasn't that in development before FPG 2?


(in reply to **budd**)
Post #: 17
RE: FPG2 News! - 11/21/2012 2:22:41 AM   
**budd**


Posts: 1215
Joined: 7/4/2009
From: Tacoma
Status: offline
Thx for the in depth reply, appreciate it. I'll be picking up FPG during the sale and giving it a go.


_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to RobertCrandall)
Post #: 18
RE: FPG2 News! - 11/26/2012 7:30:24 AM   
Stratocruiser


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Status: offline
I, for one, will buy FPG2 as soon as it is out. FPG1 was/is a great game. So how does FPG2 differ? Just curious.

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Just Because I'm Paranoid Doesn't Mean They're Not Out to Get Me!

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Post #: 19
RE: FPG2 News! - 11/26/2012 8:02:09 AM   
wodin


Posts: 7701
Joined: 4/20/2003
From: England
Status: online
I never bought FG due to the no dismounted Inf..however FPG2 is on my list.

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Post #: 20
RE: FPG2 News! - 11/29/2012 5:23:46 PM   
Mad Russian


Posts: 12184
Joined: 3/16/2008
From: Texas
Status: online
quote:

ORIGINAL: Stratocruiser

I, for one, will buy FPG2 as soon as it is out. FPG1 was/is a great game. So how does FPG2 differ? Just curious.


New members have been added to the team. They bring a different perspective from the previous team. You will see the differences in your very first scenario.

FPG had 4 maps - FPG2 has 25. Maps include from mountains to the North German Plain, from Bad Hersfeld to the Rhine (yes, the Rhine River is on at least one map)

The combat, sighting, and movement models have been redone because of the new maps.

There are 25 maps and there is at least 1 scenario that uses each of the maps.

The scenario editor has been redone.

Your comments and suggestions concerning FPG1 were all taken into consideration. Changes were made based on those as well as other input.

The development team is working hard and one of these days you will begin to SEE what's been/being done. That time is rapidly approaching. Matrix has some things to get out the door first. Then....well, Erik will open the flood gates himself!

Until then things are moving along and there should be some kind of news at least once a week until we get to the point where the game can be unveiled in total.

Good Hunting.

MR

< Message edited by Mad Russian -- 11/29/2012 5:26:59 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Stratocruiser)
Post #: 21
RE: FPG2 News! - 11/29/2012 9:45:09 PM   
DBeves

 

Posts: 393
Joined: 7/29/2002
Status: offline

quote:

ORIGINAL: Mad Russian

quote:

ORIGINAL: Stratocruiser

I, for one, will buy FPG2 as soon as it is out. FPG1 was/is a great game. So how does FPG2 differ? Just curious.


New members have been added to the team. They bring a different perspective from the previous team. You will see the differences in your very first scenario.

FPG had 4 maps - FPG2 has 25. Maps include from mountains to the North German Plain, from Bad Hersfeld to the Rhine (yes, the Rhine River is on at least one map)

The combat, sighting, and movement models have been redone because of the new maps.

There are 25 maps and there is at least 1 scenario that uses each of the maps.

The scenario editor has been redone.

Your comments and suggestions concerning FPG1 were all taken into consideration. Changes were made based on those as well as other input.

The development team is working hard and one of these days you will begin to SEE what's been/being done. That time is rapidly approaching. Matrix has some things to get out the door first. Then....well, Erik will open the flood gates himself!

Until then things are moving along and there should be some kind of news at least once a week until we get to the point where the game can be unveiled in total.

Good Hunting.

MR

quote:

team is working hard and one of these days you will begin to SEE what's been/being done. That time is rapidly approaching. Matrix has some things to get out the door first. Then....well, Erik will open the flood gates himself!

Until then things are moving along and there should be some kind of news at least once a week until we get to the point where the game can be unveiled in total.



Infantry Dismounts ?

(in reply to Mad Russian)
Post #: 22
RE: FPG2 News! - 11/30/2012 1:31:43 AM   
Mad Russian


Posts: 12184
Joined: 3/16/2008
From: Texas
Status: online
Yes, infantry dismounts.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to DBeves)
Post #: 23
RE: FPG2 News! - 11/30/2012 8:24:05 AM   
Jo van der Pluym


Posts: 477
Joined: 10/28/2000
From: Netherlands
Status: offline

quote:

ORIGINAL: Mad Russian

Yes, infantry dismounts.

Good Hunting.

MR


I have two questions

1. Are the Dutch also included? Of better say which countries are included?

2. Are there also SOF units like Spetsnaz, Green Berets, KCT, SAS, Rangers, Royal Marines etc?

_____________________________

Greetings from the Netherlands

Jo van der Pluym
The CrazyDutch

(in reply to Mad Russian)
Post #: 24
RE: FPG2 News! - 11/30/2012 5:45:18 PM   
wodin


Posts: 7701
Joined: 4/20/2003
From: England
Status: online

quote:

ORIGINAL: Mad Russian

quote:

ORIGINAL: Stratocruiser

I, for one, will buy FPG2 as soon as it is out. FPG1 was/is a great game. So how does FPG2 differ? Just curious.


New members have been added to the team. They bring a different perspective from the previous team. You will see the differences in your very first scenario.

FPG had 4 maps - FPG2 has 25. Maps include from mountains to the North German Plain, from Bad Hersfeld to the Rhine (yes, the Rhine River is on at least one map)

The combat, sighting, and movement models have been redone because of the new maps.

There are 25 maps and there is at least 1 scenario that uses each of the maps.

The scenario editor has been redone.

Your comments and suggestions concerning FPG1 were all taken into consideration. Changes were made based on those as well as other input.

The development team is working hard and one of these days you will begin to SEE what's been/being done. That time is rapidly approaching. Matrix has some things to get out the door first. Then....well, Erik will open the flood gates himself!

Until then things are moving along and there should be some kind of news at least once a week until we get to the point where the game can be unveiled in total.

Good Hunting.

MR



Exciting stuff indeed.....really looking forward to this..I see it being a sleeper hit.

_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to Mad Russian)
Post #: 25
RE: FPG2 News! - 12/1/2012 11:43:18 AM   
Emilio


Posts: 122
Joined: 8/1/2005
From: Valencia (Spain)
Status: offline
25 new maps. Thank you

Do we have the possibility to create maps from scratch using the new editor?

_____________________________

Emilio

(in reply to wodin)
Post #: 26
RE: FPG2 News! - 12/1/2012 6:23:21 PM   
Mad Russian


Posts: 12184
Joined: 3/16/2008
From: Texas
Status: online
Capn Darwin can tell you more about making maps from scratch. I just use what they give me. Actually, I used it a lot! There were going to be a small selection of maps like in FPG1 until I got the editor and went kind of map making crazy.

There are certain sections of Germany that are covered in depth...hmmmm....let me think...the Fulda Gap? Yes, that's one! From Bad Hersfeld to the Main River has pretty extensive coverage. If you served in that area you will instantly recognize the terrain features. The game maps were created using actual modern maps but only the main roads are depicted on the maps.

Good Hunting.

MR

< Message edited by Mad Russian -- 12/1/2012 6:29:10 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Emilio)
Post #: 27
RE: FPG2 News! - 12/7/2012 2:13:51 AM   
demiller

 

Posts: 18
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Status: offline
I was excited for this before details started coming out, and now that I hear they've let MR at the maps I'm doubly excited. I've been having a blast with your work in Panzer Command Ostfront MR. I'm really looking forward to what you've done with maps and scenarios in FPG2.

(in reply to Mad Russian)
Post #: 28
RE: FPG2 News! - 12/8/2012 3:24:14 PM   
Mad Russian


Posts: 12184
Joined: 3/16/2008
From: Texas
Status: online
Thanks demiller, I appreciate your kind words. I can only hope that the maps and scenarios for this game will be as well received as some of my previous works.

This is new ground for me. In the past I've concentrated on researching and presenting historical actions. In this case I basically had to write a script for what I thought WWIII would be like. There was no lack of research into the actual Order of Battle for both NATO and the Warsaw Pact for the correct time period.


Good Hunting.

MR






Attachment (1)

< Message edited by Mad Russian -- 12/8/2012 4:00:59 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to demiller)
Post #: 29
RE: FPG2 News! - 12/8/2012 4:02:32 PM   
Mad Russian


Posts: 12184
Joined: 3/16/2008
From: Texas
Status: online
It all starts right HERE!

What is that in the city? Is that an unmounted infantry unit???

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 30
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