AceDuceTrey
Posts: 56
Joined: 8/14/2011 Status: offline
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I can think of only two advantages that PC has over PGII: 1. Air play, PC not only introduces the medium/heavy bombers that can be used "strategically" but limits aircraft loiter time/endurance requiring them to RTB to refuel. 2. PC has operational movement, train, and air and naval transport. The Two major disadvantages(?) are: 1. PC completely revamps direct attack resolutions combining assaults and "stand-off" (1 and 2 hex) attacks into a single 0 hex range attack. Depending on the terrain, the attack will either be resolved as an assault using "close defense" values, or using "initiative" (ranging) stand-off attacks. Also, massed attacks are resolved by adjusting the defenders initiative down based on number of adjacent attackers . Range 1 or more attacks are always "indirect" artillery attacks. 2. PC has a core unit limit (like the PGIIIs) that forces the player to concentrate on the best "bang for the buck" (prestige); i.e. tanks, pioneers, artillery, fighters, and tactical bombers. Additional considerations: - Mounted infantry do not immediately dismount after being attacked - There is no "combined arms" mutual support between adjacent units of different types; except AA and arty - Towed artillery can move AND shoot (okay for =< 75mm/3 inch but not bigger stuff) - Self-propelled artillery can move then shoot at max range - Artillery can only provide "Final Defensive Fires" (aka defensive fire) to immediately adjacent units (vice their full range) - Max range for vurtually all "regular" artillery is 3 hexes - AA arty can move and shoot aircraft
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