I made two emails for the current game of GD 1938 i am playing.. here is what i did for country specific rules...
Here are some country specific rules. All those that I could remember.
The germans are protected by a diplomatic shield. This shield both prevents them from offering alliance with bigger countries, as well as getting declared war against them, as long as it is in place. In practice, if Germany behaves well, and only annexes countries, and coups countries, nobody can attack them. Eventually however, they will run out of countries that can be taken over this way, and war is inevitable, which is good, cause this is a wargame. Germany also has some unique researches that other countries do not have... like Pocket Battleships, and air-sea rockets later in the game. Germany starts off with 100% production.
The Italians are also protected by a diplomatic shield. This shield functions exactly like the one the Germans have. And as long as Italy "behaves", nobody can declare war on them. It is worth mentioning that Italy starts off with nearly enough supplies to support its forces, but they might need to build a chemical factory in order to stay fully supplied if they want to go to war that is. Also they own a part of Africa, which used to be the free state of Abyssinia. It was conquered before the game started. The forces there are in dire need of supplies, and with apparently no way of getting them... Italy also has some unique researches they can research. For instance they can make a very cheap fighter 1.5 ... not quite a fighter II but vastly better than the fighter I. Italy starts off with 80% production.
Where Italy and Germany, both start out at peace with everybody, not so for Japan. The Japanese are locked in a war with the Chinese. A war that they up to this point had been winning. They have conquered the Chinese capitol, and they also have a toehold in shanghai. However they are desperate for supplies and fuel, which they have very little of. They do however have the advantage of a diplomatic shield, which works much like the ones protecting Germany and Italy, with two notable exceptions. As long as they do NOT attack a Western power, they are protected from attacks from these, including Soviet Union. However, once the Americans come into the war, by allying with China, the protection from these powers falls, as the United States declares war on them. So for Japan it is a race against time, to defeat the Chinese, and a mission to get oil, coal and the like as fast as possible. Japan starts off with 80% production.
Just like Germany, Italy and Japan, the Soviet Union is protected by a diplomatic shield. This prevents them from entering alliances with larger countries, or getting declared war on by the allies. The Soviet Union is NOT protected from Axis declarations of war. Making them vulnerable to these countries. The Soviets have a lot of supplies being produced for them, and it is unlikely running out of them will ever be an issue for them. They start off with 80% production, and a large army. The Soviet Union can declare war on any country it wants, apart from the Axis, and by doing so removes their diplomatic shield. A special feature of the Soviet Union is its ability to move some of its Large Cities industry. This works the following way. The Large City chosen becomes a Colonial Large City, and the industry is them moved to a hex next to Omsk. Be warned, if anything else has been constructed there it will be destroyed, as a new industrial center is built there. These industrial centers have half the production points of the large city it was moved from, and will be damaged if the city it was moved from is damaged.
The French Empire is not what it once was. It is still a great nation, but World War I has taken its toll on them. They still have a big empire to protect abroad, but their economy is not as good as one could wish, starting off with only 80% production from their own people. On top of that, their army is very defensively oriented. In game terms that means they have a lot less staff in their HQs than needed. They have good tanks, and of course the mighty Maginot line. Also they have better diplomatic options, mostly, compared to Britain, if I recall correctly. As they are a democracy, they cannot attack other (smaller) countries. You can attack any of the Axis countries once these have broken the diplomatic shields they are under. Also, the French suffer from an almost intolerable lack of supplies. Building chemical factories should be a high priority.
The powerful british empire, is still very powerful at this stage of history. It has a large fleet deployed around the world, and it is the pride of the nation. The supply situation is good, and production is at 100%. It is also allied to France. So French forces and British forces can freely use each other's territory. Just like France, Britain is a democracy, and cannot declare war on smaller countries. They can declare war on Axis or Soviet Union if they break their diplomatic shields, that is misbehave. A trick for helping out the French can be to build chemical factories for them, by building them, and then giving them away to the French. Thus saving the French the trouble of doing so themselves.
Perhaps the most powerful of all the nations. They have a good supply situation, and 100% production to start up with. However they lack an organized army, having only national guardsmen to protect the country from land invasions. They also have the idea that they do not need to intervene in the going ons of the outside world. This is called isolationism. To break Isolationism, is not easy. While isolationism is active, the USA cannot interfere in any wars, anywhere. The mechanism to break isolationism, first becomes available, after one of the Axis countries has broken its diplomatic shield. Breaking it is done by playing an action card, which costs 75 PP, and has a cumulative 1% chance of success. This chance is modified by how many coal, oil sites and major cities in latin, central and south America that are owned by Axis/Soviet players. Each of these sites give ½% additional chance of waking up. If these sites are American owned, the chance is modified in the negative. Once awake the US can only declare war against the players of the Axis/Soviet Union that has broken its diplomatic shield. The united states can also ally with the Allies, and thus join their wars, or ally with China, thus joining the war against Japan.
While China strictly speaking was not unified at this time, that is ignored and the country is played as if the different warlords, and communist china and nationalist china, where one. Easily China is the least powerful of all the nations. They can cause no coups, and can only annex Mongolia, if nobody has done it before them. They also start with 50% production capacity, and thus are very weak. They do have a lot of men, and a lot of conscripts. So getting them beat won´t be a walk in the park. They start off with 2 sources of supplies, and should try to hold on to these coal sites, at all costs, so as to not help the Japanese...
All other countries are played by the AI unless taken over by other countries. The AI has its turn at the end of the Chinese turn. All AI countries are set to sleep, until attacked by another country.
There is without a doubt a number of tricks that can be used when playing this game. One of them is to deliberately declare war against a country you cannot interact with... for instance Soviet Union declaring war against Paraguay. This could be done if one wanted to wake up the country and thinks it would defend itself better, if it was awake, rather than sleeping. Another trick is voluntary dropping your diplomatic shield. This can be done for instance by Soviet Union, by declaring war on a country already defeated, for instance.
I am not sure what I think about these rather tricky tricks. In a sense it is ok to be able to do these things, but in another sense these things seem gamey. Try not to abuse the rules too much, as the game we are playing is mostly based on trust anyway, since we won´t have PBEM cheat turned on...
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