From: Perth, Western Australia
The story thus far:-
Episode 1:'Bambi goes to Hollywood'
You've seen the bearded lady, you've seen the man eat his own head (if not, where have you been?).......now come and laugh at the new guy! I've just found this game (where have I been?) and have been pushing the pretty little pieces around for a couple of weeks and finding out such things as:-"What, you mean I don't put fuel in these here aeroplanes, what you're suggesting is that I open the fuel cap and put condoms, Lucky Strikes and Hershey bars in there?" and that it's almost as fun reading a good AAR as it is playing the game itself. It reminds me both of 'War in Flames' a little and on the tactical level somewhat like 'Flat Top' (remember that one? That was great fun.)
I'm a long-time wargamer (since '73) but as we all know that counts for little when you're crunching the possibilities of a new game system. So I present this once only offer, free! Be the first to deal me a crushing defeat and put this old whippershapper in his place. I've run through Guadalcanal a couple of times as the US so perhaps that would be a good place to start, either side OK. I'm not a 'gamey' player, and would look at things like low level four engine bombing and using merchant vessels as pickets in a dim light. Fine if agreed to beforehand just for fun but not really my cup of tea.
I'm not at all fussed if this takes a week or two to organise since I'm on a pretty steep learning curve atm. It's kinda nice just to be here, amongst other wargaming tragics. At least we don't think we're weird.....much.
Episode 2:'A mysterious caller'
Admiral1 has kindly offered to contest the control of some grotty little specks of dirt in the Solomons with me. As the Emperor has decreed that these specks are to be regarded from here on into eternity as sovereign territory of the glorious and most benevolent empire of greater Nippon and our associated co-prosperity sphere we must deny these soft-serve ice cream eating barbarians a foothold on our holy soil, and besides, I've only just finished the Zen garden at our new airfield on Guadalcanal.......and they said it was a waste of IJN engineering assets! Fools! Anyhow.....If this gets off the ground I may even burst into print on the subject......a cautionary 'coming of age' tale, like 'Catcher in the rye', but with large calibre gunfire and aerial torpedos.....or not. We shall see. I only hope my boys can swim.....
Details with the main bulletin to come...
And now, a message from our sponsor.....
I feel like the dog that, having chased the car and caught it, now has to make up it's mind what to do. Who is my opponent? He doesn't seem to be a doyen of the forum and has relatively few posts, but that in itself doesn't mean a lot. Two posts of his I've seen have him asking for a scen 1 or 2 (hmmm) in the first instance, and a japanese player who isn't 'gamey' but who will play a 'what if?' (even more hmmmm). I don't quite know what to make of that but I make a point of looking at the situation from a deliberately unorthodox point of view anyway, and come to the conclusion that it really has to be Guadalcanal and Tulagi since anything further north or north west would likely allow me to make use of lba in Rabaul and negate any target prepping bonuses. For my part I intend to provide a moving target to my opponent. I have absolutely no intention of bunkering down and waiting for my carriers......
I don't expect that anyone with any great experience with this game will find this AAR to be all that interesting. I suspect I'll look back on it later and cringe. Perhaps some kindly vet will drop by and offer some constructive advice and impose some order on my mayhem. All will become clear as we progress hopefully.
I send the following message to my opponent:-
Well, I hope this works since it’s all rather new to me. I’ve set the game up as follows:-
Realism options:-1) Fog of war-on, 2) Advanced weather effects-on, 3) Allied damage control-on, 4) Player defined upgrades-on, 5) Historical first turn-off, 6)Dec 7th surprise-on*, 7) reliable US torpedos-off, 8) Realistic R&D-on*, 9) No units withdrawals-off.
Game options:-1) Combat reports-on, 2) auto sub ops-off, 3) TF move radius-off, Plane move radius-off, 4) Set all to expand at start-off, 5) Auto upgrade-off, 6) Accept air and ground replacements-on.
*=don’t think these ones matter in a short scenario.
Since I don’t like to play too gamey I haven’t acted on the fact that I know you’re coming this turn, so all the orders I’ve given are consistent with either general housekeeping (ie-supply TFs etc) or the directives I’ve been given in my briefing to expand my footholds in PNG and deal with Milne bay. You will likely be sighted on the first turn. Either at that point, or when I do in fact eventually detect incoming TFs I will consider myself free to act without restrictions. That’s about it......let’s have some fun.