To give an idea of some of the preliminary work before changing TO&Es and OOBs, I've needed to add a variety of sftypes to the game and change some others ...
These are the ones I have added/changed so far, with comments (original or new #s from sftype list in the editor, for convenience) ...
4) 105mm LeFH: This is, in fact, per the original description, the unsuccessful 105mm k18 sFH Howizter, which I have renamed as an sFH to differentiate between it and the actual 105mm gun (the LeFH 18(m)). This is the description I have given it ...
"The 10.5cm Kanone-18 was a heavy German field gun first used in 1933-34. It could fire about 6 rounds per minute at ranges of up to 19,075 meters. Weighing over 5.6 tons, it was very heavy and cumbersome. As a result, it was not considered a very effective weapon by the German Wehrmacht as it was found to be too much gun for too little shell and was progressively relegated to Coastal Artillery Batteries from 1942 onwards."
The main changes to its stats are to ... change the Reinforcement Type to Heavy Artillery and give it a value against Surface Ships of 86/86, which is an estimate based on the shell size of an actual DD main gun's shell compared to that of the K18 ... and I have been progressively replacing it with the 105mm LeFH 18M in those units that are equiupped (per TO&E) with a 105mm Howitzer.
I have OOB lists that show Coastal Gun units with the units deployed in the Crimea and, I presume, based on its redeployment as a Coastal Gun, will add it there and deploy those units when I get around to it.
19) 150mm SiG33: This is the designation of the gun mounted on the chassis, not the Vehicle designation, which has been changed to the correct SdKfz 138 Bison ... there is now an 105mm SiG33 entry for the gun where deployed as a towwed piece, which it was, more often than not. The gun is shown as an artillery piece, which is completely wrong ... it was deployed alongside the 75mm Infantry Gun to give close support to Infantry units as an organic piece ... so, I have reduced range to 0 and StockUsePerRound and the values below it to 0, just as for the 75mm IG, which will reduce its effectiveness in line with its actual use.
The description ...
"The Invasion of Poland had shown that the sIG 33 Howitzers assigned to the infantry gun companies of the motorized infantry regiments had difficulties keeping up with the tanks during combat. The easiest solution was to use a spare tank chassis to carry it into battle by 1942 this was mostly standardised on a Pz38(t) chassis as the SdKfz 128 Bison, but also represents earlier models on other chassis as well."
126) 105mm LeFH 18M: As noted above, this is the actual stats for this weapon, not those for slot (4), which is for a different weapon entirely. This is basically as the original slot 4 values, with no anti-ship values and a different description ...
"The 10.5cm LeFH was a medium German field howitzer first used in 1935. It could fire about 6 rounds per minute at ranges of up to 12,325 meters. Weighing 1.95 tons, it was very solidly built. Under normal operational conditions it was fine, but it proved too heavy for horse teams and most motorised artillery tractors in the face of the Russian mud, still, it remained in widespread service throughout the war as a satisfactory replacement was never produced."
127) 105mm GebH 40: This is the standard German Mountain Howitzer. It is identical in actual stats to the LeFH 18M except that it was designed to be used on less even terrain (to get it into action, the gun carriage needed only three flat points to be emplaced, not four, as per standard weapons) ... so I have increased the Low Mountain/High Mountain/Forested Mountain Combat Landscape Mod values to .35/.65 for the first two and .25/.55 for the third (an increase of .05) which, I feel, represents an increased utility in rough terrain (perhaps it should be a +0.1 increase? any ideas guys?). The description ...
"The 10.5cm Gebirgs Howitzer 40 was the most modern medium German mountain howitzer first used in 1940. It could fire about 6 rounds per minute at ranges of up to 12,325 meters. Weighing 1.65 tons, it could be carried in a horse cart or on mule/horse pack loads and could be emplaced on rougher ground than a standard Howitzer. The heaviest Mountain gun of WW2, it remained in service well into the 1950s."
128) 150mm SiG33: Basically the gun off the Bison, with the mods mentioned there. The description ...
"The sIG 33 Howitzer was assigned to infantry gun companiesin some infantry regiments. While some were mounted on self-propelled chassis (as the SdKfz 138 Biison) for Motorised and Mechanised units, most remained as towed artillery. This represents the gun only."
129) SP 20mm Flak 30/38: This is basically a Truck cloned with the weapons related values of a 20mm Flak gun added. The actual weapon was mounted on an unarmoured halftrack, so I used the truck as the basis, not a halftrack.
"The 20mm Fliegerabwehrkanone -30 or -38 was a light anti-aircraft gun used by the Wehrmacht. It first entered service in 1934 and was used widely throughout the war. This is a self-propelled version mounted on an unarmoured halftrack."
130) SdKfz 22 Armoured Car: Again, a truck with a 20mm gun with non AA values (from the Panzer IIf), representing a lightly armoured 4-wheeled Armoured Car. This was being replaced by a halftrack with the turret from the AC, and I will eventually mod that as well, separately, as an alternative reinforcement type.
"The SdKfz 222 Armoured car first appeared in 1938 as the main equipment in the Divisional Reconnaissance units of Motorised and Armoured Divisions. It was armed with a 20mm Automatic Cannon which retained some AA capabilities. It was soon relegated to rear area duties in the East, or to units stationed in the West, because of its limited range on internal fuel."
131) Csaba Armoured Car: Basically a clone of the -222, but used by the Hungarians. Description ...
"The Csaba Armoured Car was designed by a Hungarian expatriate who had worked on the British Alvis Armoured Car design. He designed the Csaba 39M for the Hungarian army and it was in service with it during Barbarossa and later. It was armed with a 20mm autocannon and two machineguns. Its main drawback was that it had an extremely short range on internal fuel."
Note: Both of the above vehicles are noted as having extremely short ranges. But how to mod this? There doesn't seem to be any range value for units. Initiative, which doesn't seem right, perhaps? Any suggestions?
132) SP 37mm Flak 36/37: This is basically a clone of the 20mm SP AA unit (above), but with extrapolated increased AA values for the larger caliber weapon (which I probably should mod separately as a towed piece).\
"The 37mm Fliegerabwehrkanone -36 or -37 was a light anti-aircraft gun used by the Wehrmacht. It first entered service, as the unsuccessful Flak-18 in 1935, but was subsequently modified and eventually entered service in a more effective form by 1936. It remained in production throughout the war and was widely used in Divisional and higher level Flak batteries. This is a self-propelled version mounted on an unarmoured halftrack."
Apart from those sftypes mentioned above, the ones listed in the game do a surprisingly good job of modelling all the vehicles available in the period (as far as Ground vehicles go, anyway) ...
< Message edited by aspqrz -- 8/21/2012 2:41:37 AM >
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)