Soviet factory evacuation damage

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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IdahoNYer
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Soviet factory evacuation damage

Post by IdahoNYer »

OK, this is a stupid question, but when does an evacuated factory start to produce at its new location? I'm assuming it has to have less than 50% damage. If so, does a damaged factory (at under 50%) produce to its full capacity?
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cpt flam
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RE: Soviet factory evacuation damage

Post by cpt flam »

as you said must have less than 50 %
it is 1repair/2% not productive up to 49/98%
if the roll is good all product (all or nothing)
turtlefang
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RE: Soviet factory evacuation damage

Post by turtlefang »


From Walloc Factory Evacuation guide thread (which is excellent and I encourage you to read):

When you evac a factory in of any type the factory will be damaged. What determains by how much is depending on 2 factors. How large the factory is when evaced and how large a portion of the factory that is evaced. If u evac a 100% of factory's current capacity it will be 50% damaged. If u evaced not that its possible 0% it will be 100% damaged. The level of damage in beetween is pretty liniar. So in case of the above 7 point LA-5, if u evac 4(3 over, 3 under) it will be at 72% damage about just at half inbetween 50 and 100%.

Now if the factory had been 24 point large and to evac 4 points the damage to the evaced factory is 92% because 4 out of 26 is such a low % of over all factory. Math is 4/26*100 ~ 15%. 15% of the 50 difference between 50 and 100 ~ 7.5 rounded off to the 8%. 100%-8% = 92%.
A factory of this type repairs with a fixed 3% per turn. When a factory is at below 50% damage it has a chance of producing.
The closer to 0% damage the greater the chance. Math is again liniar so at 25% damage it will have 50% chance of producing that turn.
This means that a factory at 72% damaged will take 24 turns to fully repair and then starting to expand towards the build limit generally at 1 per turn. 8 turns until the possibility of production. 92% would take 31 turns before fully repaired and 14 turns until it can possibly start to produce.


Walloc one of the folks to really pay attention to when he post stuff like this. His analysis are always interesting and highly insightful. And he's perfectly willing to answer questions when ask.
Walloc
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RE: Soviet factory evacuation damage

Post by Walloc »

ORIGINAL: turtlefang

Walloc one of the folks to really pay attention to when he post stuff like this. His analysis are always interesting and highly insightful. And he's perfectly willing to answer questions when ask.

Thanks much,

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IdahoNYer
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RE: Soviet factory evacuation damage

Post by IdahoNYer »

Ok, so what I'm understanding here is that if a factory has over 50% damage - it doesn't produce at all. But once a factory is under 50% it MAY produce, and it takes a dice roll to see if it produces each turn, until its damage is reduced to zero.

Correct?
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Helpless
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RE: Soviet factory evacuation damage

Post by Helpless »

Yes
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turtlefang
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RE: Soviet factory evacuation damage

Post by turtlefang »

As stated, that's correct. But I would add that its an all or nothing gig. If the factory produces, it produces at 100% capacity. If it fails its roll, it produces nothing.

So as the damage nears zero, you see full production most of the time. But when it misses the roll, no production at all. As I understand it, you don't get partial production in the game.

This can lead to some really big production swings if you're looking at a factory that generates, say half or all of one type of model. Like the IL10 at the end of the war or the T34 if that represents half or 1/3 of your total production for the turn.
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RE: Soviet factory evacuation damage

Post by Denniss »

That's not different from what happened in realworld, almost all evacced soviet facs were out of production for several months or were onyl able to produce very low amounts of stuff until the new workers were taught what to do, the new supply chain for raw materials and components set up, etc.
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