governato
Posts: 260
Joined: 5/6/2011 From: Seattle, WA Status: offline
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I *personally* think that 'non random weather' severely distorts the game, as much as knowing your opponent forces to the last tank/bullet/mars bar or the CIA quality air recon both sides currently enjoy. All these things are good for game grognards and perhaps for short scenarios, but not for fun/realistic GC games. Think of it, von Manstein and Zhukov would have kill..(yeah right...) paid a lot for the kind of information WITE gives the players for free. I am not saying that the weather is done 'just right', it could be improved a lot, just that some uncertainty is vital. The real campaign was far from a chess game, rather it was all about taking huge gambles about the coming weather and the enemy size and positions (Kursk anyone?). No surprise the game turns eventually into a WWI campaign..until somebody like Farfarer throws caution to the wind that is ;). Long story short: I *personally* 'd not play either side of a GC with Non-random weather. More important and perhaps more useful: does anybody have good tricks about hiding your own forces? Does placing a lot of fighter air groups next to your tank K(c)orps help to make recon less effective? Are mud/snow turns that much worse for recon?
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