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Suggestion to Improve Slitherine

 
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Suggestion to Improve Slitherine - 8/17/2012 9:05:52 PM   
Marquo


Posts: 1346
Joined: 9/26/2000
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1. This morning my computer unceremoniously shutdown to upgrade Windows, and I am sure there are many other reasons to lose part of a turn; this of course requires a reload.... lucky for me I had only just started my turn.

2. Saving a turn on Slitherine requires logging in again after the save; not very efficient time management. I would save more often if it wasn't such a bother.

3. Why not have an automatic periodic save without log out when playing multiplayer? This would avoid the innocent loss of turns and also help prevent cheating - no retrograde reload possible.

Marquo
Post #: 1
RE: Suggestion to Improve Slitherine - 8/21/2012 12:33:25 PM   
76mm


Posts: 2104
Joined: 5/2/2004
From: Moscow
Status: online
I've wished for the same thing but wonder if the time required to conduct a save is not a constraint; it seems to take a few minutes for each save, during which time the game screen in blank. If you tried to save in the background, I wonder what would happen if the player were moving units while the save was underway?

(in reply to Marquo)
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RE: Suggestion to Improve Slitherine - 8/21/2012 3:20:35 PM   
Blubel

 

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Joined: 6/22/2011
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I would really like that, too.

(in reply to 76mm)
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