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Reserved loaction slots

 
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Reserved loaction slots - 8/17/2012 5:48:07 PM   
Buck Beach

 

Posts: 1918
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From: Upland,CA,USA
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The editor manual refers to location slots 2900 through 2999 as being reserved and are not to be used. Sooo, how bad will I screw up if I use them?
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RE: Reserved loaction slots - 8/17/2012 8:44:20 PM   
US87891

 

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quote:

ORIGINAL: Buck Beach
The editor manual refers to location slots 2900 through 2999 as being reserved and are not to be used. Sooo, how bad will I screw up if I use them?

Really, really, really bad, Buck Beach. There are hard coded slots that you don't want to mess with. Can't say why, just that you don't want to do it.

Matt

(in reply to Buck Beach)
Post #: 2
RE: Reserved loaction slots - 8/18/2012 12:20:16 AM   
Buck Beach

 

Posts: 1918
Joined: 6/25/2000
From: Upland,CA,USA
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quote:

ORIGINAL: US87891


quote:

ORIGINAL: Buck Beach
The editor manual refers to location slots 2900 through 2999 as being reserved and are not to be used. Sooo, how bad will I screw up if I use them?

Really, really, really bad, Buck Beach. There are hard coded slots that you don't want to mess with. Can't say why, just that you don't want to do it.

Matt


Thank you for replying. Was hoping to play with those and a few more.

Buck

(in reply to US87891)
Post #: 3
RE: Reserved loaction slots - 8/18/2012 3:19:04 AM   
PaxMondo


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I suspect, but do not know, that they are used for temporary units ... bit and pieces during transport etc.  DB has to have some place to put those ...

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Pax

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RE: Reserved loaction slots - 8/19/2012 2:56:30 AM   
RevRick


Posts: 2539
Joined: 9/16/2000
From: Dontblinkyoullmissit, GA
Status: offline
Thanks... I just checked... I have shoehorned a couple of (dozen) units into the game. Thankfully, I didn't use those spots...

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"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer

(in reply to PaxMondo)
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