crsutton
Posts: 6195
Joined: 12/6/2002 From: Maryland Status: offline
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quote:
ORIGINAL: LoBaron jmalter, apologies, I stumbled over a recent post by Don Bowen, and that post suggests at least partly otherwise than I said above: quote:
ORIGINAL: Don Bowen There are a number of issues in this thread, and perhaps a little confusion about how some things work. A sub torpedo attack involves: - Can the sub fire a torpedo (or more than one)?
- Is the target worth a torpedo (with fog of war)?
- Can the sub get into firing position?
- Relative speed of sub and target TF
- Detection level of sub and TF
- Number and skill of escorts
- Skill and aggression of sub commander
- Does the torpedo hit the target?
- Accuracy of torpedo (from device table)
- Speed and maneuverablilty of target
- Does it explode?
- Dud rate of torpedo (from device table)
- Nothing else
To all of these, add a little luck. Or rather, random chance. For just about everything in AE, there is a random chance. A torpedo with an 80% dud rate would have an 80% chance of failure for each hit. No long term averaging or any such thing. Just a random 80%. That could mean 10 explosions in a row or 500 duds in a row. It's just random. This means: Full speed does have an impact, not at the chance to evade an ongoing attack, but to prevent the attack itself. You might want Don to confirm this, but his post suggests that going full speed helps in preventing torp hits. This does not change what I wrote on cruise speed vs. mission speed in open water though. And the question then remains, does the TF speed also affect the ability of the TF to detect the sub? As in real life escorts going at top speed could not use sonar effectively. In 1944 considering the quality of my ASW assets, I think I want to find the sub.
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