I agree, Keunert. This is a novel concept that adds an interesting political dimension to the game.
In my present Grand Campaign as the Germans, I'm finding I usually only meet my objectives -- when I meet them -- on the very last turn or near it. It's tense. High Command for the most part sets pretty unreasonable goals, but hey, to quote from "Indiana Jones"...the Fuehrer is not a patient man, he demands constant reports, an he expects progress!!! Given the fairly casual way in which Hitler dismissed generals, I think it adds a level of realism to have to face "dismissal" in your game if you don't make progress, however unreasonable the demands are.
I also like the "Axis Minor" rules. I like them precisely because they are annoying. In real life, holding a coalition of allies together is *hard*, and I really like that Vic has added this political dimension to the game. In so many games, you can just do whatever the hell you want with subordinate 'partners' like the Romanians. Not here.
And above all -- I love that Vic gives you the flexibility to use these rule variants or not --
< Message edited by sandman2575 -- 8/13/2012 3:51:15 PM >