Gazala got me first time through, but I had good luck in the earlier scenarios. Now restarting and crusing through (playing "General" difficulty level).
And I like Italians in my force. Their Bersagalieri infantry is almost as good as Germans and I think cheaper to maintain (that is a factor).
I'm a big believer in combined arms, so my force:
1. 2 Germans panzers (III, IV), plus a Matilda I captured (otherwise I'd keep it at 2 probably, until later in the game)
2. Got rid of the two German AT and have 3 88's. (This will deal with the enemy air and enemy tanks)
3. 2 German infantry (kept them as grenadiers, no pionieres yet) + 3 Italian infantry.
4. 2 Italian tanks (again, lower cost for replacements and use them as backup to main tank force or infantry support, plus any Afrika Korps game without Ariete just isn't right).
5. 1 German Me109f, 1 Italian fighter, 1 Stuka, 1 Me110 (but this was special freebee unit)
6. 1 German towed artillery, 1 German self-propelled artillery (Sig II), 1 Italian artillery. I use artillery defensively, more to help an attacked unit survive than to "kill stuff", although it softens up targets for the latter.
7. 1 German recon initially (and always overstrength) and now an Italian recon in addition (that strange-looking truck unit they have).
1. Keep anything defensive backed by an artillery unit with AA nearby.
2. When main group moves, try to keep tanks in lead with a self-propelled artillery right behind it, some 88's nearby (to step in and counterattack maybe) and a fighter covering the group for air defense. The Italian tanks come in handy as flank protection and should not get hit too hard, normally.
3. It's okay to stop and refit (resupply, etc...) No need to go bounding too fast across the desert like Rommel (remember, Rommel played this game first in real life and he lost). Be careful with the risks.
4. Toughly defended cities have units that tend to counterattack when you move next to them. Let them throw the first punch sometimes and soften themselves up.
5. Keep a few hundred prestige on hand at all times; do not spend to zero if you can help it. If a unit gets smashed up, I often pull it out for the scenario and run it to the rear. Cheaper to fix it in between scenarios, cost-wise.
I'm no expert, and "General" setting level is about my max, even in basic Pz Corps.
Oh, and I do not even try to take Tobruk in "Dash to the Wire". I simply defend the victory hexes outside of and east of Tobruk, and use my main tank force to move southest to get the assembly area hexes and destroy the 3 Allied supply dumps. I do keep an Italian artillery, an AA gun, 3 Italian infantry and 1 Italian tank east of Tobruk to fend off the end-of-scenario counterattack. That worked just fine last time I tried.
< Message edited by Texican -- 8/13/2012 4:34:42 AM >