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RE: Razing the Reich (No Pelton)

 
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RE: Razing the Reich (No Pelton) - 8/14/2013 8:09:22 AM   
Pelton

 

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Joined: 4/9/2006
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quote:

ORIGINAL: Michael T

No it's done now. Pelton is happy to let it go. I will leave it on the server just incase a remedy comes up at a later date.



Something similar was found(SU's moving to Stavka = bad/wrong code), not sure its going to be looked into as witw is so close and this game has developed more issues after the SU's started moving.

I asked about it. So waiting to see if it will be looked at to see if it was the start of the corruption in this game and can be fixed in some way or is worth 2by3's time to fix code and find the other corrupted code or codes causing the other issues.

Allot to ask for a single game, but figured I would ask.




< Message edited by Pelton -- 8/14/2013 8:17:04 AM >


_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Michael T)
Post #: 661
RE: Razing the Reich (No Pelton) - 8/14/2013 8:22:11 AM   
Michael T


Posts: 2395
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
Pelton, you claimed in the other thread you would be willing to play this out.

Are you retracting that statement?

Because I am willing if you are, bug or no bug.

_____________________________

'Deus le Volt!'
------------------

(in reply to Pelton)
Post #: 662
RE: Razing the Reich (No Pelton) - 8/14/2013 8:38:43 AM   
Michael T


Posts: 2395
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
quote:

I am more then willing to finish our game your the one that stopped playing its your turn.

Admit you lost to me or finish the game or its a tech error draw.

Actions speak louder then words.

Its your turn


These are your words Pelton.

I am willing to play on. Are you?

Simple question.

_____________________________

'Deus le Volt!'
------------------

(in reply to Michael T)
Post #: 663
RE: Razing the Reich (No Pelton) - 8/14/2013 9:57:07 AM   
Pelton

 

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I have always been willing to play it out if the corrupted code could be fixed as you have in this thread.

I have not been a drama queen saying I won, because 2by3 doesn't have the time to find/fix corrupted code as you have for the last 6 months.

Kamil I believe was kicking your butt, but a morale bug was found and he and you desided to restart the game. Kamil did not do the drama queen thing and run around claiming to have won, he in good faith restarted. He wanted to win based on skills not bugs, bad data ect ect

Other people can have their own opinions and I respect that, but its not very respectable for you to say one thing in this thread then go around claiming to have won a game JB(2by3), Flaviusx and others and now supporting data 1.07.10 show that this game is corrupted and then some.

I not you have questioned if this bad data issue could possibly have something to do with our game in good faith to you and me.

Lets both take a anti-drama queen pill and see if anything is found, running around claiming to have won a corrupted game is not in anyone best interests.


< Message edited by Pelton -- 8/14/2013 10:09:08 AM >


_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Michael T)
Post #: 664
RE: Razing the Reich (No Pelton) - 12/19/2013 8:12:24 PM   
Michael T


Posts: 2395
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
A final line has been drawn under this game. Pelton has conceded the game to me and we have agreed to a 2nd clash sometime after his game with Flavius. I look forward to it.

_____________________________

'Deus le Volt!'
------------------

(in reply to Pelton)
Post #: 665
RE: Razing the Reich (No Pelton) - 12/19/2013 10:12:57 PM   
schascha


Posts: 204
Joined: 1/3/2012
Status: offline
I'm looking forward to it too

(in reply to Michael T)
Post #: 666
RE: Razing the Reich (No Pelton) - 12/19/2013 10:44:48 PM   
Flaviusx


Posts: 6415
Joined: 9/9/2009
From: Southern California
Status: online
Heh, it's like deja vu all over again around here nowadays.

You gonna offer up any concessions or just take the usual house rules? I'm rolling with a hit to transport to mix things up some.

_____________________________

WitE Alpha Tester

(in reply to schascha)
Post #: 667
RE: Razing the Reich (No Pelton) - 12/19/2013 10:57:07 PM   
Pelton

 

Posts: 6251
Joined: 4/9/2006
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quote:

ORIGINAL: Flaviusx

Heh, it's like deja vu all over again around here nowadays.

You gonna offer up any concessions or just take the usual house rules? I'm rolling with a hit to transport to mix things up some.


You might want to see how my game with Saper plays out, there was allot in the last patch
that will have an impact in the long run.


_____________________________

GHC
23 - 4 - 8

16 games ended in 41 (16-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)



http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Flaviusx)
Post #: 668
RE: Razing the Reich (No Pelton) - 12/19/2013 11:02:29 PM   
Flaviusx


Posts: 6415
Joined: 9/9/2009
From: Southern California
Status: online
I dunno Pelton, am feeling kinda bad about this northern wall thing and want to do something to make that more difficult to pull off. Or at least make the price for it higher.

_____________________________

WitE Alpha Tester

(in reply to Pelton)
Post #: 669
RE: Razing the Reich (No Pelton) - 12/19/2013 11:55:54 PM   
governato

 

Posts: 560
Joined: 5/6/2011
From: Seattle, WA
Status: online

quote:

ORIGINAL: Flaviusx

I dunno Pelton, am feeling kinda bad about this northern wall thing and want to do something to make that more difficult to pull off. Or at least make the price for it higher.


F&M: Have you ever considered a house rule with Logistics (and/or transport) and Fort Build level both toned down? (say to 90 - 80 respectively ?) That will slow down the operational pace a bit, but compensate it nicely with weaker fortifications. The Fort spamming can't be stopped, but this 'd make players re-consider their effectiveness.


(in reply to Flaviusx)
Post #: 670
RE: Razing the Reich (No Pelton) - 12/20/2013 12:15:53 AM   
gingerbread


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From: Sweden
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The Logistics setting has effects beyond a linear supply/fuel delivery. I'd be careful (very much so) if/when setting it to anything else than 100, in p2p play.

(in reply to governato)
Post #: 671
RE: Razing the Reich (No Pelton) - 12/20/2013 1:15:18 AM   
Flaviusx


Posts: 6415
Joined: 9/9/2009
From: Southern California
Status: online
I don't think either a change to the logistics setting or forts would affect the northern wall strat at all. Besides which, it is the Axis that needs their logistics tamed if anything, not the Soviets.

By knocking down Soviet rail you are directly affecting the ability to shuffle units around, and also making it harder to evacuate the southern factories so quickly. It's a nice twofer. It forces some real agonizing choices on the Soviet player. That's the theory anyways.



_____________________________

WitE Alpha Tester

(in reply to gingerbread)
Post #: 672
RE: Razing the Reich (No Pelton) - 12/20/2013 2:55:38 AM   
Michael T


Posts: 2395
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
Probably make some calls after I see the Flavius V Pelton game and my own return game as an Axis player. I would like to find a solution where I would be happy to play either side. That is always my baseline. ATM I am fairly certain that top line Soviets will always crush top line Axis. But I want to see how I go as Axis with the latest morale, logistics, and other changes.

I certainly think the latest changes have pushed the advantage over to the Soviets in such a way that its very difficult for the Axis now.

As for the solution, it needs to force the Reds to fight in the south, or at least maintain a lot more troops down there than what is the current norm. This is always what has driven my extended lvov ploy. As I know whatever I don't get in the South in the first few turns will end up in the North.

Plus I will use the SD scenario.



_____________________________

'Deus le Volt!'
------------------

(in reply to Flaviusx)
Post #: 673
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