OK.. didn't realize that.. so if you're doing pretty good percentage wise.. a Rush for an objective, where you could lose some units may not be a good idea (in fact one scenario ended that way for me...
Thanks for the clarification J2D.. I was trying to hover the mouse over the different controls and searching 'turns' couldn't find in the manual..
PCO allows scenario designers to determine how victory is assessed. If you left-click over the objective, you should see the point value assigned to that objective. If you assess that you can obtain the objective without losing an equivalent number of unit points, then a rush MIGHT be in order, but as junk2drive says, there isn't a fixed turn length for most scenarios, so even if you obtain the objective and only lose half as many points, you might be risking the ability to defend against a counter attack. The issue becomes even more questionable if you are playing a campaign, and the units in question are part of your core force.
Also, some scenarios do start awarding points to the defender at some predetermined turn, and the defender will continue earning those points each turn after that. Sometimes the scenario designer will hint of this in the scenario description.
As junk2drive says, watching the victory "thermometers" on either side of the HUD is the best way to judge how close you are to victory.
< Message edited by Rick -- 8/12/2012 9:06:03 PM >