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How many turns in a scenario?

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> How many turns in a scenario? Page: [1]
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How many turns in a scenario? - 8/12/2012 6:45:19 PM   
cmurphy625


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I don't know why I'm missing it, but is there a way to find how many turns are left in a scenario? Sometimes I'm wondering if I should do a mad rush with heavy losses for fear that I might be running out of time. Is there some way of showing how many turns remain?
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RE: How many turns in a scenario? - 8/12/2012 7:40:52 PM   
junk2drive


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There are no turn limits in PC. The battle ends when one side reaches a percent of points. It depends on a few things and is better explained in the manual.

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RE: How many turns in a scenario? - 8/12/2012 7:56:50 PM   
cmurphy625


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OK.. didn't realize that.. so if you're doing pretty good percentage wise.. a Rush for an objective, where you could lose some units may not be a good idea (in fact one scenario ended that way for me...

Thanks for the clarification J2D.. I was trying to hover the mouse over the different controls and searching 'turns' couldn't find in the manual..

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RE: How many turns in a scenario? - 8/12/2012 8:12:00 PM   
junk2drive


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Watch the needles on the side of the lower panel, under the cross and star.

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RE: How many turns in a scenario? - 8/12/2012 9:04:02 PM   
Rick

 

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quote:

ORIGINAL: cmurphy625

OK.. didn't realize that.. so if you're doing pretty good percentage wise.. a Rush for an objective, where you could lose some units may not be a good idea (in fact one scenario ended that way for me...

Thanks for the clarification J2D.. I was trying to hover the mouse over the different controls and searching 'turns' couldn't find in the manual..


PCO allows scenario designers to determine how victory is assessed. If you left-click over the objective, you should see the point value assigned to that objective. If you assess that you can obtain the objective without losing an equivalent number of unit points, then a rush MIGHT be in order, but as junk2drive says, there isn't a fixed turn length for most scenarios, so even if you obtain the objective and only lose half as many points, you might be risking the ability to defend against a counter attack. The issue becomes even more questionable if you are playing a campaign, and the units in question are part of your core force.

Also, some scenarios do start awarding points to the defender at some predetermined turn, and the defender will continue earning those points each turn after that. Sometimes the scenario designer will hint of this in the scenario description.

As junk2drive says, watching the victory "thermometers" on either side of the HUD is the best way to judge how close you are to victory.

Thanks
Rick


< Message edited by Rick -- 8/12/2012 9:06:03 PM >

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RE: How many turns in a scenario? - 8/12/2012 11:27:38 PM   
Mad Russian


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In PCO, rushing the flag is normally a decidedly bad idea. Taking your time and keeping your casualties low is a better tactic. Losses play a very important part in determining who wins.

Good Hunting.

MR

< Message edited by Mad Russian -- 8/12/2012 11:28:37 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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